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406 lines (374 loc) · 12.4 KB
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/* Sequence of game
- Welcome to "Beat That!"
- Kindly enter the number of dices and players you want to proceed with
- What's your name?
- Roll the dices and store the numbers in a currentDice array
- Output the numbers and ask the player what order they want it in
- Store the combined number in a listOfNumbers array
- Repeat rolling of dice, storing the numbers, outputting the numbers and asking the player what order they way, storing the combined number in the listOfNumber array
- Until all players have given their choices
- Reveal who won + update leaderboard
*/
//Code to make button appear once stage is reached
const submit = document.getElementById("submit-button");
submit.addEventListener("click", () => {
if (gameStage == "chooseOrder") {
document.getElementById("auto-button").disabled = false;
}
if (gameStage != "chooseOrder") {
document.getElementById("auto-button").disabled = true;
}
if (gameStage != "selectDiceAndPlayers" || gameStage != "getPlayer1Name") {
document.getElementById("normal-button").disabled = true;
document.getElementById("knockout-button").disabled = true;
document.getElementById("highest-button").disabled = true;
document.getElementById("lowest-button").disabled = true;
document.getElementById("players-field").disabled = true;
document.getElementById("floatingInputGrid").disabled = true;
}
if (
gameStage == "getPlayer1Name" ||
gameStage == "getName" ||
gameStage == "chooseOrder"
) {
document.getElementById("input-field").disabled = false;
} else {
document.getElementById("input-field").disabled = true;
}
});
// Global Variables
var gameStage = "selectDiceAndPlayers";
var gameMode = "highest"; // or "lowest"
var gameDifficulty = "normal"; //or "knockout"
var numberOfDice = 2;
var numberOfPlayers = 2;
var currentDice = 1;
var currentPlayer = 1;
var listOfPlayerNames = [];
var diceRolls = [];
var chosenNumber = "";
var listOfNumbers = [];
var scoreboard = [];
var scoreboardMessage = "";
var loser = "";
var losingIndex = 0;
var winner = "";
// Messages
var oopsMessage =
"<b>Oops!</b> I think you forgot something. Kindly input both the number of dice and players!";
var getNameMessage = "";
var changeMode = function (input) {
gameMode = input;
if (gameMode == "highest") {
myOutputValue =
"You have chosen <b>Highest</b> mode!</br></br>In this mode, the player with the highest number in a round wins!";
} else if (gameMode == "lowest") {
myOutputValue =
"You have chosen <b>Lowest</b> mode!</br></br>In this mode, the player with the lowest number in a round wins!";
}
return myOutputValue;
};
var changeDifficulty = function (input) {
gameDifficulty = input;
if (gameDifficulty == "normal") {
myOutputValue =
"You have chosen <b>Normal</b> difficulty!</br></br>Everybody gets to stay for the next round!";
} else if (gameDifficulty == "knockout") {
myOutputValue =
"You have chosen <b>Knockout</b> difficulty!</br></br>The person with the lowest number in a round gets kicked out!";
}
return myOutputValue;
};
// Dice number generator
var rollDice = function () {
var randomDecimal = Math.random() * 6;
var randomInteger = Math.floor(randomDecimal);
var diceNumber = randomInteger + 1;
return diceNumber;
};
var generateAndStoreDiceRoll = function () {
while (currentDice <= numberOfDice) {
diceRolls.push(rollDice());
currentDice++;
}
};
var resetDiceRoll = function () {
diceRolls = [];
currentDice = 1;
};
// Scoreboard functions
var assignZeroToEveryone = function (numberOfPlayers) {
var counter = 0;
while (counter < numberOfPlayers) {
scoreboard[counter] = 0;
counter++;
}
}; // run this at the start of each mode change OR each mode-button click
var logScoreboardMax = function () {
var winningNumber = Math.max(...listOfNumbers);
var winningIndex = Number(listOfNumbers.indexOf(winningNumber));
var currentScore = scoreboard[Number(winningIndex)]; // scoreboard is a global variable to keep track of scores across rounds
currentScore += 1;
scoreboard[Number(winningIndex)] = currentScore;
};
var logScoreboardMin = function () {
var winningNumber = Math.min(...listOfNumbers);
var winningIndex = Number(listOfNumbers.indexOf(winningNumber));
var currentScore = scoreboard[Number(winningIndex)]; // scoreboard is a global variable to keep track of scores across rounds
currentScore += 1;
scoreboard[Number(winningIndex)] = currentScore;
};
var generateScoreboardMessage = function (numberOfPlayers) {
var counter = 0;
while (counter < numberOfPlayers) {
scoreboardMessage +=
listOfPlayerNames[Number(counter)] +
": " +
scoreboard[Number(counter)] +
"</br>";
counter++;
}
}; // generate scoreboard message at the end of each round
var getScoreboardMessage = function () {
return scoreboardMessage;
};
var numberDicePlayersMessage = function (numberOfDice, numberOfPlayers) {
return (
"You've chosen to play with <b>" +
numberOfDice +
"</b> dices and <b>" +
numberOfPlayers +
"</b> players. </br></br>Please click 'Submit' to proceed."
);
};
var askNameMessage = function (counter) {
return "Welcome Player <b>" + Number(counter) + "</b>, what's your name?";
};
var askRollDiceMessage = function () {
return (
"Welcome <b>" +
listOfPlayerNames[Number(currentPlayer - 1)] +
"</b>. Please roll your dices!"
);
};
var youAreNextPlayerToRollMessage = function () {
return (
"<b>" +
listOfPlayerNames[Number(currentPlayer - 1)] +
"</b> you're next!. Click 'Submit' to roll your dices!"
);
};
var bestCombinationMessage =
"Are you sure that's the <b>best</b> combination?</br>Please click 'Submit' to try again.";
var allPlayersRolledMessage =
"All players have now rolled their dice and chosen their numbers.</br>Click 'Submit' to see the winner!";
var getWinningIndex = function (gameMode) {
if (gameMode == "highest") {
var highestNumber = Math.max(...listOfNumbers);
} else if (gameMode == "lowest") {
var highestNumber = Math.min(...listOfNumbers);
}
return Number(listOfNumbers.indexOf(highestNumber));
};
var revealWinnerMessage = function (listOfNumbers, gameMode) {
if (gameMode == "highest") {
var highestNumber = Math.max(...listOfNumbers);
} else if (gameMode == "lowest") {
var highestNumber = Math.min(...listOfNumbers);
}
var index = listOfNumbers.indexOf(highestNumber);
winner = listOfPlayerNames[Number(index)];
myOutputValue =
"The numbers recorded are: <b>" +
listOfNumbers +
"</b>. The winner for this round is <b>" +
winner +
"</b>!</br>Click 'Submit' to go another round!";
return myOutputValue;
};
var revealKnockoutMessage = function (listOfNumbers, gameMode) {
if (gameMode == "highest") {
var highestNumber = Math.max(...listOfNumbers);
} else if (gameMode == "lowest") {
var highestNumber = Math.min(...listOfNumbers);
}
var index = listOfNumbers.indexOf(highestNumber);
winner = listOfPlayerNames[Number(index)];
myOutputValue = "The numbers recorded are: <b>" + listOfNumbers + "</b>.";
return myOutputValue;
};
var sortAscending = function (input) {
input.sort(function (a, b) {
return a - b;
});
};
var sortDescending = function (input) {
input.sort(function (a, b) {
return b - a;
});
};
var generateNumber = function (diceRolls) {
var chosenNumber = "";
if (gameMode == "highest") {
sortDescending(diceRolls);
counter = 0;
console.log(
"diceRolls",
diceRolls,
"counter",
counter,
"numberOfDice",
numberOfDice
);
while (counter < numberOfDice) {
chosenNumber = chosenNumber + diceRolls[Number(counter)];
console.log("chosenNumber:", chosenNumber);
counter++;
}
} else if (gameMode == "lowest") {
sortAscending(diceRolls);
counter = 0;
while (counter < numberOfDice) {
chosenNumber = chosenNumber + "" + diceRolls[Number(counter)];
counter++;
}
}
return chosenNumber;
};
var identifyLoser = function () {
if (gameMode == "highest") {
var losingNumber = Math.min(...listOfNumbers);
} else if (gameMode == "lowest") {
var losingNumber = Math.max(...listOfNumbers);
}
{
losingIndex = Number(listOfNumbers.indexOf(losingNumber));
loser = listOfPlayerNames[losingIndex];
}
};
var kickOutLoser = function () {
listOfPlayerNames.splice(losingIndex, 1);
scoreboard.splice(losingIndex, 1);
console.log(
"losingIndex",
losingIndex,
"list of players:",
listOfPlayerNames,
"scoreboard",
scoreboard
);
};
var main = function (numberOfDiceInput, numberOfPlayersInput, input) {
var myOutputValue = oopsMessage;
numberOfDice = numberOfDiceInput;
numberOfPlayers = numberOfPlayersInput;
if (numberOfDice == "" || numberOfPlayers == "") {
return oopsMessage;
} else if (
gameStage == "selectDiceAndPlayers" &&
numberOfDice != "" &&
numberOfPlayers != ""
) {
assignZeroToEveryone(numberOfPlayers);
gameStage = "getPlayer1Name";
return numberDicePlayersMessage(numberOfDice, numberOfPlayers);
} else if (gameStage == "getPlayer1Name") {
gameStage = "getName";
return askNameMessage(currentPlayer);
} else if (gameStage == "getName") {
console.log("gameStage:", gameStage, "currentPlayer:", currentPlayer);
listOfPlayerNames.push(input);
if (currentPlayer < numberOfPlayers) {
currentPlayer++;
return askNameMessage(currentPlayer);
} else {
gameStage = "chooseOrder";
currentPlayer = 1;
return askRollDiceMessage();
}
} else if (gameStage == "newRound") {
currentPlayer = 1;
listOfNumbers = [];
gameStage = "chooseOrder";
return askRollDiceMessage();
} else if (gameStage == "chooseOrder") {
generateAndStoreDiceRoll();
myOutputValue =
"<b>" +
listOfPlayerNames[Number(currentPlayer - 1)] +
"</b>, you rolled the following numbers: <b>" +
diceRolls +
"</b>.</br>" +
"What combination of numbers do you want us to record?";
gameStage = "recordOrder";
chosenNumber = generateNumber(diceRolls);
return myOutputValue;
} else if (
gameStage == "recordOrder" &&
Number(input) != Number(chosenNumber)
) {
gameStage = "chooseOrder";
return bestCombinationMessage;
} else if (
gameStage == "recordOrder" &&
Number(input) == Number(chosenNumber)
) {
listOfNumbers.push(Number(input));
resetDiceRoll();
currentPlayer++;
console.log("listOfPlayerNames.length", listOfPlayerNames.length);
if (currentPlayer - 1 < listOfPlayerNames.length) {
gameStage = "chooseOrder";
return (
"Okay we've recorded <b>" +
listOfNumbers[Number(currentPlayer - 2)] +
"</b> as your number.</br></br>" +
youAreNextPlayerToRollMessage()
);
} else {
gameStage = "revealWinner";
myOutputValue =
"Okay we've recorded <b>" +
listOfNumbers[Number(currentPlayer - 2)] +
"</b> as your number.</br></br>" +
allPlayersRolledMessage;
}
} else if (gameStage == "revealWinner") {
if (gameMode == "highest") {
logScoreboardMax(Number(getWinningIndex(gameMode)));
} else if (gameMode == "lowest") {
logScoreboardMin(Number(getWinningIndex(gameMode)));
}
scoreboardMessage = "";
generateScoreboardMessage(numberOfPlayers);
gameStage = "newRound";
if (gameDifficulty == "normal") {
return revealWinnerMessage(listOfNumbers, gameMode);
} else if (gameDifficulty == "knockout" && listOfPlayerNames.length > 2) {
identifyLoser();
myOutputValue =
revealKnockoutMessage(listOfNumbers, gameMode) +
"</br></br>Unfortunately, <b>" +
loser +
"</b> had the worst number and is knocked out of the game.</br>Click 'Submit' to proceed.";
kickOutLoser();
scoreboardMessage = "";
generateScoreboardMessage(listOfPlayerNames.length);
return myOutputValue;
} else if (gameDifficulty == "knockout" && listOfPlayerNames.length <= 2) {
identifyLoser();
myOutputValue =
revealKnockoutMessage(listOfNumbers, gameMode) +
"</br></br>Unfortunately, <b>" +
loser +
"</b> had the worst number and is knocked out of the game - </br><b>" +
winner +
"<b> is the last player standing!";
kickOutLoser();
scoreboardMessage = "";
generateScoreboardMessage(listOfPlayerNames.length);
return myOutputValue;
}
}
return myOutputValue;
};