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Material opacity 0 #12
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I'm wondering if it would make sense for the picking texture to take material opacity into account. Maybe the expected behavior would be to render the picking texture only if material.opacity > 0?
This came up in a situation where I set a mesh.material.opacity = 0, but was still able to pick it. My current workaround is to set mesh.visible = false, but I think this is a hack, because an object might have multiple materials, and each material can have its own opacity (though I have no idea how common this is in practice).
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