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server.json
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{
"$schema": "https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json",
"name": "io.github.ChiR24/unreal-engine-mcp",
"description": "MCP server for Unreal Engine 5 with 17 tools for game development automation.",
"version": "0.5.18",
"packages": [
{
"registryType": "npm",
"registryBaseUrl": "https://registry.npmjs.org",
"identifier": "unreal-engine-mcp-server",
"version": "0.5.18",
"transport": {
"type": "stdio"
},
"environmentVariables": [
{
"name": "LOG_LEVEL",
"description": "Logging level: debug, info, warn, error (default: info)",
"isRequired": false,
"value": "info"
},
{
"name": "MCP_ROUTE_STDOUT_LOGS",
"description": "Route standard output to standard error to avoid protocol corruption (default: true)",
"isRequired": false,
"value": "true"
},
{
"name": "UE_PROJECT_PATH",
"description": "Absolute path to your Unreal .uproject file",
"isRequired": false,
"value": "C:/Users/YourName/Documents/Unreal Projects/YourProject"
},
{
"name": "UE_EDITOR_EXE",
"description": "Path to UnrealEditor-Cmd.exe (optional)",
"isRequired": false,
"value": ""
},
{
"name": "UE_SCREENSHOT_DIR",
"description": "Directory to save screenshots (optional)",
"isRequired": false,
"value": ""
},
{
"name": "MCP_AUTOMATION_PORT",
"description": "Automation bridge WebSocket port (default: 8091)",
"isRequired": false,
"value": "8091"
},
{
"name": "MCP_AUTOMATION_HOST",
"description": "Automation bridge WebSocket host (default: 127.0.0.1). Set to 0.0.0.0 for LAN access (requires MCP_AUTOMATION_ALLOW_NON_LOOPBACK=true)",
"isRequired": false,
"value": "127.0.0.1"
},
{
"name": "MCP_AUTOMATION_ALLOW_NON_LOOPBACK",
"description": "SECURITY: Allow binding to non-loopback addresses (e.g., 0.0.0.0) for LAN access. Only enable if you understand the security implications. (default: false)",
"isRequired": false,
"value": "false"
},
{
"name": "MCP_AUTOMATION_CLIENT_MODE",
"description": "Run as client connecting to UE (false) or server listening for UE (true) (default: false)",
"isRequired": false,
"value": "false"
},
{
"name": "MCP_AUTOMATION_USE_TLS",
"description": "Use wss:// for the automation bridge client connection (default: false)",
"isRequired": false,
"value": "false"
},
{
"name": "MCP_CONNECTION_TIMEOUT_MS",
"description": "Connection timeout in milliseconds (default: 5000)",
"isRequired": false,
"value": "5000"
},
{
"name": "MCP_REQUEST_TIMEOUT_MS",
"description": "Request timeout in milliseconds (default: 30000)",
"isRequired": false,
"value": "30000"
},
{
"name": "MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE",
"description": "Max inbound automation bridge messages per minute before disconnect (default: 600)",
"isRequired": false,
"value": "600"
},
{
"name": "MCP_AUTOMATION_MAX_AUTOMATION_REQUESTS_PER_MINUTE",
"description": "Max inbound automation request messages per minute before disconnect (default: 120)",
"isRequired": false,
"value": "120"
}
]
}
],
"license": "MIT",
"keywords": [
"mcp",
"modelcontextprotocol",
"unreal-engine",
"ue5",
"ue6",
"game-development",
"automation",
"3d",
"gamedev",
"cinematics",
"level-design",
"animation",
"physics",
"niagara",
"vfx",
"blueprint",
"lighting",
"rendering",
"play-in-editor",
"asset-management",
"actor-control",
"sequencer",
"production",
"audio",
"behavior-tree",
"input",
"performance",
"landscape",
"foliage",
"profiling",
"world-partition"
],
"author": "ChiR24",
"homepage": "https://github.com/ChiR24/Unreal_mcp",
"repository": {
"type": "git",
"url": "https://github.com/ChiR24/Unreal_mcp.git",
"source": "github"
},
"bugs": {
"url": "https://github.com/ChiR24/Unreal_mcp/issues"
},
"engines": {
"node": ">=18"
}
}