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OnKeyDown.js
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144 lines (133 loc) · 3.97 KB
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/**
* Created by 不语恋 on 2017/5/16.
*/
// 响应按键
function update(direction) {
var i, j, p;
var gj,gi,nj,ni;
// 格子移动
for (j = 0; j < 4; ++j) {
// 聚合
p = 0;
for (i = 1; i < 4; ) {
if(direction=="up"||direction=="left"){
gi=p;
ni=i;
}else{
ni=3-i;
gi=3-p;
}
var tmp;
gj=j;
nj=j;
if(direction=="up"||direction=="down"){
//什么都不做
}else{
tmp=gi;
gi=gj;
gj=tmp;
tmp=ni;
ni=nj;
nj=tmp;
}
if (i === p || grids[ni][nj] === null) {
i++;
continue;
}
var goalPosition=new vector2(0,0);
goalPosition.coordinate(gi,gj);
// p指向null,最上面的(grids[gi][gj])为空则把下面第一个(grids[ni][nj])移到最上面
if (grids[gi][gj] === null) {
grids[gi][gj] = grids[ni][nj];
grids[ni][nj] = null;
grids[gi][gj].moveGoalPosition(goalPosition,duration);
++i;
} else if (grids[ni][nj].number === grids[gi][gj].number) {
// 如果相等
grids[gi][gj] = grids[ni][nj];
grids[gi][gj].setNumber(grids[gi][gj].number*2);
grids[gi][gj].moveGoalPosition(goalPosition,duration);
grids[ni][nj] = null;
++i;
++p;
} else {
++p;
}
}
}
}
// 判断游戏结束
function gameOver() {
var i, j;
for (i = 0; i < 4; ++i) {
for (j = 0; j < 4; ++j) {
if (grids[i][j] === null) {
return false;
} else if ((i < 3 && j < 3) &&
(grids[i + 1][j] !== null && grids[i][j].number === grids[i + 1][j].number ||
(grids[i][j + 1] !== null && grids[i][j].number === grids[i][j + 1].number))) {
return false;
} else if (i === 3 && j < 3 && grids[i][j + 1] !== null && grids[i][j].number === grids[i][j + 1].number) {
return false;
} else if (j === 3 && i < 3 && grids[i + 1][j] !== null && grids[i][j].number === grids[i + 1][j].number) {
return false;
}
}
}
return true;
}
//键盘事件
document.onkeydown = function (event) {
// 在移动前记录原先的状态以用于在状态未改变时不产生新块
var temp = [];
var i, j;
for (i = 0; i < 4; i++) {
temp[i] = [];
for (j = 0; j < 4; j++) {
if(grids[i][j]!=null)
temp[i][j] = grids[i][j].number;
else temp[i][j]=null;
}
}
/// 监听键盘事件
var e = event || window.event || arguments.callee.caller.arguments[0];
if (e && e.keyCode === 38) { //up
update("up");
}
if (e && e.keyCode === 40) { // down
update("down");
}
if (e && e.keyCode === 37) { // left
update("left");
}
if (e && e.keyCode === 39) { // right
update("right");
}
if (gameOver()) {
alert("Game Over!");
}
var flag = false;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
if(grids[i][j]!=null){
if(temp[i][j] !== grids[i][j].number){
flag = true;
break;
}
}else{
if(temp[i][j] !== grids[i][j]){
flag = true;
break;
}
}
}
}
// Todo: remember the status when status change produceOne number.
//var flag = true;
if (flag) {
last_time=null;
isComplete=false;
setTimeout("drawOneFrame()",oneFrameTime);
setTimeout("drawNewGrids()",duration*0.2);
}
};