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operator_factory.cpp
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130 lines (111 loc) · 3.97 KB
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// SPDX-License-Identifier: GPL-2.0
#include "operator_factory.hpp"
#include "operator_conjugate.hpp"
#include "operator_const.hpp"
#include "operator_convolution.hpp"
#include "operator_fft.hpp"
#include "operator_gauss.hpp"
#include "operator_wave.hpp"
#include "operator_inversion.hpp"
#include "operator_lattice.hpp"
#include "operator_merge.hpp"
#include "operator_modulate.hpp"
#include "operator_mult.hpp"
#include "operator_patterson.hpp"
#include "operator_pow.hpp"
#include "operator_powder.hpp"
#include "operator_pixmap.hpp"
#include "operator_polygon.hpp"
#include "operator_split.hpp"
#include "operator_sum.hpp"
#include "operator_view.hpp"
OperatorFactory operator_factory;
template <typename O>
static Operator *factory_func(MainWindow &w)
{
return new O(w);
}
template <typename O>
void OperatorFactory::add(const char *name,
std::vector<OperatorFactory::Entry> &funcs,
std::vector<OperatorFactory::Desc> &descs,
std::vector<OperatorFactory::NameId> &names,
bool add_separator)
{
funcs.push_back({ O::id, name, &factory_func<O> });
descs.push_back({ O::id, name, O::icon, O::tooltip, O::get_init_states(), add_separator });
names.push_back({ O::id, name });
}
OperatorFactory::OperatorFactory()
{
funcs.reserve(40);
descs.reserve(40);
names.reserve(40);
// Since string literal template parameters are only possible with C++20 onward,
// pass the names here. Move them down to the operators when switching to C++20.
add<OperatorPixmap>("pixmap", funcs, descs, names, false);
add<OperatorPolygon>("polygon", funcs, descs, names, false);
add<OperatorGauss>("gauss", funcs, descs, names, false);
add<OperatorLattice>("lattice", funcs, descs, names, false);
add<OperatorWave>("wave", funcs, descs, names, false);
add<OperatorConst>("const", funcs, descs, names, true);
add<OperatorView>("view", funcs, descs, names, true);
add<OperatorFFT>("ffr", funcs, descs, names, false);
add<OperatorConvolution>("convolution", funcs, descs, names, true);
add<OperatorPatterson>("autocorrelation", funcs, descs, names, false);
add<OperatorSum>("sum", funcs, descs, names, false);
add<OperatorMult>("mult", funcs, descs, names, false);
add<OperatorPow>("pow", funcs, descs, names, false);
add<OperatorInversion>("inversion", funcs, descs, names, false);
add<OperatorConjugate>("conjugate", funcs, descs, names, false);
add<OperatorPowder>("powder", funcs, descs, names, true);
add<OperatorSplit>("split", funcs, descs, names, false);
add<OperatorMerge>("merge", funcs, descs, names, false);
add<OperatorModulate>("modulate", funcs, descs, names, false);
std::sort(funcs.begin(), funcs.end());
std::sort(names.begin(), names.end());
}
bool OperatorFactory::Entry::operator<(const Entry &e) const
{
return id < e.id;
}
bool OperatorFactory::Entry::operator<(OperatorId id_) const
{
return id < id_;
}
bool OperatorFactory::NameId::operator<(const NameId &e) const
{
return strcmp(name, e.name) < 0;
}
bool OperatorFactory::NameId::operator<(const char *name_) const
{
return strcmp(name, name_) < 0;
}
std::unique_ptr<Operator> OperatorFactory::make(OperatorId id, MainWindow &w) const
{
auto it = std::lower_bound(funcs.begin(), funcs.end(), id);
return it != funcs.end() && it->id == id ? std::unique_ptr<Operator>((it->func)(w))
: nullptr;
}
std::unique_ptr<Operator> OperatorFactory::make(OperatorId id, const Operator::State &state, MainWindow &w) const
{
auto res = make(id, w);
res->set_state(state);
return res;
}
const std::vector<OperatorFactory::Desc> &OperatorFactory::get_descs() const
{
return descs;
}
OperatorId OperatorFactory::string_to_id(const std::string &s) const
{
auto it = std::lower_bound(names.begin(), names.end(), s.c_str());
return it != names.end() && strcmp(it->name, s.c_str()) == 0 ?
it->id : static_cast<OperatorId>(-1);
}
std::string OperatorFactory::id_to_string(OperatorId id) const
{
auto it = std::lower_bound(funcs.begin(), funcs.end(), id);
return it != funcs.end() && it->id == id ? std::string(it->name)
: std::string();
}