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CurrentEffectAbilities.php
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1025 lines (966 loc) · 36.5 KB
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<?php
//Return 1 if the effect should be removed
function EffectHitEffect($cardID)
{
global $combatChainState, $CCS_GoesWhereAfterLinkResolves, $defPlayer, $mainPlayer, $CCS_WeaponIndex, $combatChain, $CCS_DamageDealt;
$attackID = $combatChain[0];
switch($cardID) {
case "6954704048"://Heroic Sacrifice
$ally = new Ally(AttackerMZID($mainPlayer), $mainPlayer);
if(!$ally->LostAbilities()) {
WriteLog("Heroic Sacrifice defeated " . CardLink($ally->CardID(), $ally->CardID()));
$ally->Destroy();
}
break;
case "8988732248-1"://Rebel Assault
AddCurrentTurnEffect("8988732248-2", $mainPlayer);
break;
case "0802973415"://Outflank
AddCurrentTurnEffect("0802973415-1", $mainPlayer);
break;
case "5896817672-1"://Headhunting
case "5896817672-2":
AddCurrentTurnEffect("5896817672" . (str_ends_with($cardID, "-1") ? "-2" : "-3"), $mainPlayer);
break;
case "6514927936-1"://Leia Organa
AddCurrentTurnEffectFromCombat("6514927936-2", $mainPlayer);
break;
case "5630404651-1"://MagnaGuard Wing Leader
AddCurrentTurnEffectFromCombat("5630404651-2", $mainPlayer);
break;
case "4334684518-1"://Tandem Assault
AddCurrentTurnEffectFromCombat("4334684518-2", $mainPlayer);
break;
case "1355075014"://Attack Run
AddCurrentTurnEffect("1355075014-1", $mainPlayer);
break;
default:
break;
}
return 0;
}
//Return true if there's a chained action
function FinalizeChainLinkEffects()
{
global $mainPlayer, $currentTurnEffects;
for($i=0; $i<count($currentTurnEffects); $i+=CurrentTurnPieces()) {
$cardID = $currentTurnEffects[$i];
switch($cardID) {
case "8988732248-2"://Rebel Assault
PrependDecisionQueue("REMOVECURRENTEFFECT", $mainPlayer, $currentTurnEffects[$i]);
PrependDecisionQueue("SWAPTURN", $mainPlayer, "-");
PrependDecisionQueue("ELSE", $mainPlayer, "-");
PrependDecisionQueue("MZOP", $mainPlayer, "ATTACK", 1);
PrependDecisionQueue("MZOP", $mainPlayer, "GETUNIQUEID", 1);
PrependDecisionQueue("CHOOSEMULTIZONE", $mainPlayer, "<-", 1);
PrependDecisionQueue("SETDQCONTEXT", $mainPlayer, "Choose a unit to attack with");
PrependDecisionQueue("MZFILTER", $mainPlayer, "status=1");
PrependDecisionQueue("MULTIZONEINDICES", $mainPlayer, "MYALLY:trait=Rebel");
return true;
case "0802973415-1"://Outflank
PrependDecisionQueue("REMOVECURRENTEFFECT", $mainPlayer, $currentTurnEffects[$i]);
PrependDecisionQueue("SWAPTURN", $mainPlayer, "-");
PrependDecisionQueue("ELSE", $mainPlayer, "-");
PrependDecisionQueue("MZOP", $mainPlayer, "ATTACK", 1);
PrependDecisionQueue("CHOOSEMULTIZONE", $mainPlayer, "<-", 1);
PrependDecisionQueue("SETDQCONTEXT", $mainPlayer, "Choose a unit to attack with");
PrependDecisionQueue("MZFILTER", $mainPlayer, "status=1");
PrependDecisionQueue("MULTIZONEINDICES", $mainPlayer, "MYALLY");
return true;
case "5896817672-2"://Headhunting
case "5896817672-3":
global $CCS_CantAttackBase;
PrependDecisionQueue("REMOVECURRENTEFFECT", $mainPlayer, $currentTurnEffects[$i]);
PrependDecisionQueue("MZOP", $mainPlayer, "ATTACK", 1);
PrependDecisionQueue("PASSPARAMETER", $mainPlayer, "{0}");
PrependDecisionQueue("ADDLIMITEDCURRENTEFFECT", $mainPlayer, "5896817672", 1);
PrependDecisionQueue("MZOP", $mainPlayer, "GETUNIQUEID", 1);
PrependDecisionQueue("MZALLCARDTRAITORPASS", $mainPlayer, "Bounty Hunter", 1);
PrependDecisionQueue("PASSPARAMETER", $mainPlayer, "{0}", 1);
PrependDecisionQueue("SETCOMBATCHAINSTATE", $mainPlayer, $CCS_CantAttackBase, 1);
PrependDecisionQueue("PASSPARAMETER", $mainPlayer, 1, 1);
PrependDecisionQueue("SETDQVAR", $mainPlayer, "0");
PrependDecisionQueue("MAYCHOOSEMULTIZONE", $mainPlayer, "<-", 1);
PrependDecisionQueue("SETDQCONTEXT", $mainPlayer, "Choose a unit to attack with");
PrependDecisionQueue("MZFILTER", $mainPlayer, "status=1");
PrependDecisionQueue("MULTIZONEINDICES", $mainPlayer, "MYALLY");
return true;
case "5630404651-2"://MagnaGuard Wing Leader
PrependDecisionQueue("SWAPTURN", $mainPlayer, "-");
PrependDecisionQueue("ELSE", $mainPlayer, "-");
PrependDecisionQueue("MZOP", $mainPlayer, "ATTACK", 1);
PrependDecisionQueue("CHOOSEMULTIZONE", $mainPlayer, "<-", 1);
PrependDecisionQueue("SETDQCONTEXT", $mainPlayer, "Choose a unit to attack with", 1);
PrependDecisionQueue("MZFILTER", $mainPlayer, "status=1", 1);
PrependDecisionQueue("MULTIZONEINDICES", $mainPlayer, "MYALLY:trait=Droid");
return true;
case "6514927936-2"://Leia Organa
PrependDecisionQueue("SWAPTURN", $mainPlayer, "-");
PrependDecisionQueue("ELSE", $mainPlayer, "-");
PrependDecisionQueue("MZOP", $mainPlayer, "ATTACK", 1);
PrependDecisionQueue("MAYCHOOSEMULTIZONE", $mainPlayer, "<-", 1);
PrependDecisionQueue("SETDQCONTEXT", $mainPlayer, "Choose a unit to attack with");
PrependDecisionQueue("MZFILTER", $mainPlayer, "status=1");
PrependDecisionQueue("MULTIZONEINDICES", $mainPlayer, "MYALLY:trait=Rebel");
return true;
case "87e8807695"://Leia Organa Leader Unit
SearchCurrentTurnEffects("87e8807695", $mainPlayer, remove:true);
PrependDecisionQueue("SWAPTURN", $mainPlayer, "-");
PrependDecisionQueue("ELSE", $mainPlayer, "-");
PrependDecisionQueue("MZOP", $mainPlayer, "ATTACK", 1);
PrependDecisionQueue("MAYCHOOSEMULTIZONE", $mainPlayer, "<-", 1);
PrependDecisionQueue("SETDQCONTEXT", $mainPlayer, "Choose a unit to attack with");
PrependDecisionQueue("MZFILTER", $mainPlayer, "status=1");
PrependDecisionQueue("MULTIZONEINDICES", $mainPlayer, "MYALLY:trait=Rebel");
return true;
case "9560139036"://Ezra Bridger
SearchCurrentTurnEffects("9560139036", $mainPlayer, remove:true);
$options = "Play it;Discard it;Leave it on top of your deck";
PrependDecisionQueue("MODAL", $mainPlayer, "EZRABRIDGER");
PrependDecisionQueue("SHOWOPTIONS", $mainPlayer, "$cardID&$options");
PrependDecisionQueue("CHOOSEOPTION", $mainPlayer, "$cardID&$options");
PrependDecisionQueue("SETDQCONTEXT", $mainPlayer, "Choose one for <0>");
PrependDecisionQueue("SETDQVAR", $mainPlayer, "0");
PrependDecisionQueue("DECKCARDS", $mainPlayer, "0");
return true;
case "4334684518-2"://Tandem Assault
PrependDecisionQueue("REMOVECURRENTEFFECT", $mainPlayer, "4334684518+2");
PrependDecisionQueue("REMOVECURRENTEFFECT", $mainPlayer, $currentTurnEffects[$i]);
PrependDecisionQueue("SWAPTURN", $mainPlayer, "-");
PrependDecisionQueue("ELSE", $mainPlayer, "-");
PrependDecisionQueue("MZOP", $mainPlayer, "ATTACK", 1);
PrependDecisionQueue("ADDCURRENTEFFECT", $mainPlayer, "4334684518+2", 1);
PrependDecisionQueue("MAYCHOOSEMULTIZONE", $mainPlayer, "<-", 1);
PrependDecisionQueue("SETDQCONTEXT", $mainPlayer, "Choose a ground unit to attack with");
PrependDecisionQueue("MZFILTER", $mainPlayer, "status=1");
PrependDecisionQueue("MULTIZONEINDICES", $mainPlayer, "MYALLY:arena=Ground");
return true;
case "1355075014-1"://Attack Run
PrependDecisionQueue("REMOVECURRENTEFFECT", $mainPlayer, $currentTurnEffects[$i]);
PrependDecisionQueue("SWAPTURN", $mainPlayer, "-");
PrependDecisionQueue("ELSE", $mainPlayer, "-");
PrependDecisionQueue("MZOP", $mainPlayer, "ATTACK", 1);
PrependDecisionQueue("CHOOSEMULTIZONE", $mainPlayer, "<-", 1);
PrependDecisionQueue("SETDQCONTEXT", $mainPlayer, "Choose a unit to attack with");
PrependDecisionQueue("MZFILTER", $mainPlayer, "status=1");
PrependDecisionQueue("MULTIZONEINDICES", $mainPlayer, "MYALLY:arena=Space");
return true;
default: break;
}
}
return false;
}
function EffectAttackModifier($cardID, $playerID="")
{
global $mainPlayer, $defPlayer;
$params = explode("_", $cardID);
if(count($params) == 1) {
$params = explode("-", $cardID);
}
$cardID = $params[0];
if(count($params) > 1) $subparam = $params[1];
switch($cardID)
{
case "8022262805": return 2;//Bold Resistance
case "2587711125": return -4;//Disarm
case "2569134232": return -4;//Jedha City
case "1323728003": return -1;//Electrostaff
case "2651321164": return 2;//Tactical Advantage
case "1701265931": return 4;//Moment of Glory
case "1900571801": return 2;//Overwhelming Barrage
case "3809048641": return 3;//Surprise Strike
case "8734471238": return 2;//Stay On Target
case "3038238423": return 2;//Fleet Lieutenant
case "3258646001": return 2;//Steadfast Senator
case "9757839764": return 2;//Adelphi Patrol Wing
case "3208391441": return -2;//Make an Opening
case "4036958275": return -4;//Hello There
case "5013214638": return -2;//Equalize
case "9999079491": return -2;//Mystic Reflection
case "6432884726": return 2;//Steadfast Battalion
case "8244682354": return -1;//Jyn Erso
case "8600121285": return 1;//IG-88
case "0616724418": return 1;//Han Solo Leader JTL
case "6954704048": return 2;//Heroic Sacrifice
case "20f21b4948": return -1;//Jyn Erso
case "9097690846": return 2;//Snowtrooper Lieutenant
case "9210902604"://Precision Fire
$attacker = new Ally(AttackerMZID($mainPlayer), $mainPlayer);
return TraitContains($attacker->CardID(), "Trooper", $mainPlayer) ? 2 : 0;
case "6476609909"://Corner The Prey
$attackTarget = GetAttackTarget();
if(!IsAllyAttackTarget()) return 0;
$defAlly = new Ally($attackTarget, $defPlayer);
return $defAlly->Damage();
case "5896817672": if(!$subparam) return 2; else return 0;//Headhunting
case "2359136621": return $subparam;//Guarding The Way
case "8297630396": return 1;//Shoot First
case "5464125379": return -2;//Strafing Gunship
case "5445166624": return -2;//Clone Dive Trooper
case "8495694166": return -2;//Jedi Lightsaber
case "3789633661": return 4;//Cunning
case "1939951561": return $subparam;//Attack Pattern Delta
case "1039176181": return 2;//Kalani
case "8988732248": return 1;//Rebel Assault
case "7922308768": return NumResources($mainPlayer) < NumResources($defPlayer) ? 2 : 0;//Valiant Assault Ship
case "7109944284": return -1* $subparam;//Luke Skywalker unit
case "1885628519": return 1;//Crosshair
case "1480894253": return 2;//Kylo Ren
case "2503039837": return IsAllyAttackTarget() ? 1 : 0;//Moff Gideon Leader
case "4534554684": return 2;//Freetown Backup
case "4721657243": return 3;//Kihraxz Heavy Fighter
case "7171636330": return -4;//Chain Code Collector
case "2526288781": return 1;//Bossk
case "1312599620": return -3;//Smuggler's Starfighter
case "8107876051": return -3;//Enfys Nest
case "9334480612": return 1;//Boba Fett (Daimyo)
case "6962053552": return 2;//Desperate Attack
case "2995807621": return 4;//Trench Run
case "4085341914": return 4;//Heroic Resolve
case "1938453783": return 2;//Armed to the Teeth
case "6263178121": return 2;//Kylo Ren (Killing the Past)
case "8307804692": return -3;//Padme Admidala
case "1167572655": return 1;//Planetary Invasion
case "5610901450": return 2;//Heroes on Both Sides
case "7578472075"://Let the Wookie Win
$attacker = new Ally(AttackerMZID($mainPlayer), $mainPlayer);
return TraitContains($attacker->CardID(), "Wookiee", $mainPlayer) ? 2 : 0;
case "4663781580"://Swoop Down
$attackTarget = GetAttackTarget();
if(!IsAllyAttackTarget()) return 0;
$defAlly = new Ally($attackTarget, $defPlayer);
$modifier = $playerID == $defPlayer ? -2 : 2;
return $defAlly->CurrentArena() == "Ground" ? $modifier : 0;
case "3399023235": return isset($subparam) && $subparam == "2" ? -2 : 0;//Fenn Rau
case "8777351722": return IsAllyAttackTarget() ? 2 : 0;//Anakin Skywalker Leader
case "4910017138": return 2;//Breaking In
case "8929774056": return 1;//Asajj Ventress (undeployed)
case "f8e0c65364": return 1;//Asajj Ventress (deployed)
case "2155351882": return 1;//Ahsoka Tano
case "6436543702": return -2;//Providence Destroyer
case "7000286964": return -1;//Vulture Interceptor Wing
case "0249398533": return 2;//Obedient Vanguard
case "1686059165": return 2;//Wat Tambor
case "12122bc0b1": return 2;//Wat Tambor
case "2395430106": return 2;//Republic Tactical Officer
case "3381931079": return -4;//Malevolence
case "5333016146": return -1;//Rune Haako
case "fb7af4616c": return 1;//General Grievous
case "3556557330": return 3;//Asajj Ventress
case "8418001763": return 2;//Huyang
case "0216922902": return -5;//The Zillo Beast
case "4916334670": return 1;//Encouraging Leadership
case "3596811933": return -1;//Disruptive Burst
case "7979348081": return 1;//Kraken
case "6406254252": return 2;//Soulless One
//Jump to Lightspeed
case "6300552434": return -1;//Gold Leader
case "7924461681": return 1;//Leia Organa
case "4334684518+2": return 2;//Tandem Assault
case "8656409691": return 1;//Rio Durant
case "8943696478": return 2;//Admiral Holdo
case "1397553238": return -1;//Desperate Commando
case "0086781673": return -1;//Tam Ryvora
case "3427170256": return 2;//Captain Phasma Unit
case "6600603122": return 2;//Massassi Tactical Officer
case "2922063712": return SearchCount(SearchAllies($defPlayer, damagedOnly:true));//Sith Trooper
case "6413979593": return 2;//Punch it
case "9763190770": return 1;//Major Vonreg
case "d8a5bf1a15": return 1;//Major Vonreg pilot
case "3782661648": return -5;//Out the Airlock
case "9595202461": return 2;//Coordinated Front
case "3858069945": return $subparam;//Power From Pain
case "7232609585": return 2;//Supporting Eta-2
case "2384695376": return -2;//Heartless Tactics
case "9667260960": return -1;//Retrofitted Airspeeder
case "0753707056": return $subparam;//Unity of Purpose
default: return 0;
}
}
function EffectHasBlockModifier($cardID)
{
switch($cardID)
{
default: return false;
}
}
function EffectBlockModifier($cardID, $index)
{
global $combatChain, $defPlayer, $mainPlayer;
switch($cardID) {
default:
return 0;
}
}
function RemoveEffectsOnChainClose()
{
}
function OnAttackEffects($attack)
{
global $currentTurnEffects, $mainPlayer, $defPlayer;
$attackType = CardType($attack);
for($i = count($currentTurnEffects) - CurrentTurnPieces(); $i >= 0; $i -= CurrentTurnPieces()) {
$remove = false;
if($currentTurnEffects[$i + 1] == $mainPlayer) {
switch($currentTurnEffects[$i]) {
default:
break;
}
}
if($remove) RemoveCurrentTurnEffect($i);
}
}
function CurrentEffectBaseAttackSet($cardID)
{
global $currentPlayer, $currentTurnEffects;
$mod = -1;
for($i = count($currentTurnEffects) - CurrentTurnPieces(); $i >= 0; $i -= CurrentTurnPieces()) {
if($currentTurnEffects[$i + 1] == $currentPlayer && IsCombatEffectActive($currentTurnEffects[$i])) {
switch($currentTurnEffects[$i]) {
default: break;
}
}
}
return $mod;
}
function CurrentEffectCostModifiers($cardID, $from, $reportMode=false)
{
global $currentTurnEffects, $currentPlayer, $CS_PlayUniqueID, $CS_PlayedAsUpgrade;
$costModifier = 0;
$uniqueEffectsActivated = [];
for($i = count($currentTurnEffects) - CurrentTurnPieces(); $i >= 0; $i -= CurrentTurnPieces()) {
$remove = false;
$effectCardID = $currentTurnEffects[$i];
if($currentTurnEffects[$i + 1] == $currentPlayer) {
if (str_starts_with($effectCardID, "TT") && strlen($effectCardID) > 2) {
if ($effectCardID == "TTFREE" || $effectCardID == "TTOPFREE") { //Free
$costModifier -= 99;
$remove = true;
} else { // TT* modifier for dynamic cost adjustments. E.g TT-2 reduces the card's cost by 2, TT+3 increases it by 3.
$costModifier += (int) substr($effectCardID, 2);
$remove = true;
}
} else {
switch($effectCardID) {
case "5707383130"://Bendu
if($from != "PLAY" && !AspectContains($cardID, "Heroism", $currentPlayer) && !AspectContains($cardID, "Villainy", $currentPlayer)) {
$costModifier -= 2;
$remove = true;
}
break;
case "4919000710"://Home One
$costModifier -= 3;
$remove = true;
break;
case "5351496853"://Gideon's Light Cruiser
$costModifier -= 99;
$remove = true;
break;
case "2756312994"://Alliance Dispatcher
$costModifier -= 1;
$remove = true;
break;
case "3509161777"://You're My Only Hope
$costModifier -= PlayerRemainingHealth($currentPlayer) <= 5 ? 99 : 5;
$remove = true;
break;
case "5494760041"://Galactic Ambition
$costModifier -= 99;
$remove = true;
break;
case "4113123883"://Unnatural Life
if($from != "PLAY") {
$costModifier -= 2;
$remove = true;
}
break;
case "7461173274"://They Hate That Ship
if($from != "PLAY") {
$costModifier -= 3;
$remove = true;
}
break;
case "3426168686"://Sneak Attack
if($from != "PLAY") {
$costModifier -= 3;
$remove = true;
}
break;
case "2397845395"://Strategic Acumen
$costModifier -= 1;
$remove = true;
break;
case "4895747419"://Consolidation Of Power
$costModifier -= 99;
$remove = true;
break;
case "5696041568"://Triple Dark Raid
$costModifier -= 5;
$remove = true;
break;
case "7870435409"://Bib Fortuna
$costModifier -= 1;
$remove = true;
break;
case "8506660490"://Darth Vader (Commanding the First Legion)
$costModifier -= 99;
$remove = true;
break;
case "8968669390"://U-Wing Reinforcement
$costModifier -= 99;
$remove = true;
break;
case "5440730550"://Lando Calrissian Leader
case "040a3e81f3"://Lando Calrissian Leader Unit
$costModifier -= 3;
$remove = true;
break;
case "4643489029"://Palpatine's Return
$costModifier -= TraitContains($cardID, "Force", $currentPlayer) ? 8 : 6;
$remove = true;
break;
case "7270736993"://Unrefusable Offer
case "4717189843"://A New Adventure
$costModifier -= 99;
$remove = true;
break;
case "9642863632"://Bounty Hunter's Quarry
$costModifier -= 99;
$remove = true;
break;
case "9226435975"://Han Solo Red
$costModifier -= 1;
$remove = true;
break;
case "0622803599-3"://Jabba the Hutt
if($from != "PLAY" && DefinedTypesContains($cardID, "Unit", $currentPlayer)) {
$costModifier -= 1;
$remove = true;
}
break;
case "f928681d36-3"://Jabba the Hutt Leader Unit
if($from != "PLAY" && DefinedTypesContains($cardID, "Unit", $currentPlayer)) {
$costModifier -= 2;
$remove = true;
}
break;
case "5576996578"://Endless Legions
$costModifier -= 99;
$remove = true;
break;
case "3399023235"://Fenn Rau
$costModifier -= 2;
$remove = true;
break;
case "7642980906"://Stolen Landspeeder
$costModifier -= 99;
$remove = false;
break;
case "6772128891"://Exploit Effect
$costModifier -= 2;
$remove = true;
break;
case "6849037019"://Now There Are Two of Them
$costModifier -= 5;
$remove = true;
break;
case "6570091935"://Tranquility
if($from != "PLAY" && TraitContains($cardID, "Republic") && !in_array($effectCardID, $uniqueEffectsActivated)) {
$costModifier -= 1;
$remove = true;
$uniqueEffectsActivated[] = $effectCardID;
}
break;
case "0414253215"://General's Blade
if ($from != "PLAY" && $from != "EQUIP" && DefinedTypesContains($cardID, "Unit", $currentPlayer)) {
$costModifier -= 2;
$remove = true;
}
break;
//Jump to Lightspeed
case "4030832630"://Admiral Piett
$costModifier -= 1;
$remove = true;
break;
case "5329736697"://Jump to Lightspeed card
$discountedID = $currentTurnEffects[$i + 2];
if($from != "PLAY" && $discountedID == $cardID) {
$costModifier -= 99;
$remove = true;
}
break;
case "0011262813"://Wedge Antilles Leader
$costModifier -= 1;
$remove = true;
break;
case "6414788e89"://Wedge Antillies Leader unit
if ($from != "PLAY" && $from != "EQUIP" && TraitContains($cardID, "Pilot", $currentPlayer)) {
$costModifier -= 1;
$remove = true;
}
break;
case "0524529055-P"://Snap Wexly on Play
if ($from != "PLAY" && $from != "EQUIP" && TraitContains($cardID, "Resistance", $currentPlayer)) {
$costModifier -= 1;
$remove = true;
}
break;
case "0524529055-A"://Snap Wexly on Attack
if ($from != "PLAY" && $from != "EQUIP" && TraitContains($cardID, "Resistance", $currentPlayer)) {
$costModifier -= 1;
$remove = true;
}
break;
case "7312183744"://Moff Gideon
if ($from != "PLAY" && $from != "EQUIP" && DefinedTypesContains($cardID, "Unit", $currentPlayer) && GetClassState($currentPlayer, $CS_PlayedAsUpgrade) == "0") {
$costModifier += 1;
}
break;
case "7138400365"://The Invisible Hand
$costModifier -= 99;
$remove = true;
break;
default: break;
}
}
if($remove && !$reportMode) RemoveCurrentTurnEffect($i);
}
}
return $costModifier;
}
function CurrentEffectPreventDamagePrevention($player, $type, $damage, $source)
{
global $currentTurnEffects;
for($i = count($currentTurnEffects) - CurrentTurnEffectPieces(); $i >= 0; $i -= CurrentTurnEffectPieces()) {
$remove = false;
if($currentTurnEffects[$i + 1] == $player) {
switch ($currentTurnEffects[$i]) {
case "8736422150"://Close the Shield Gate
$remove = true;
$damage = 0;
break;
default: break;
}
}
if($remove) RemoveCurrentTurnEffect($i);
}
return $damage;
}
//FAB
// function CurrentEffectDamagePrevention($player, $type, $damage, $source, $preventable, $uniqueID=-1)
// {
// global $currentPlayer, $currentTurnEffects;
// for($i = count($currentTurnEffects) - CurrentTurnEffectPieces(); $i >= 0 && $damage > 0; $i -= CurrentTurnEffectPieces()) {
// if($uniqueID != -1 && $currentTurnEffects[$i + 2] != $uniqueID) continue;
// $remove = false;
// if($currentTurnEffects[$i + 1] == $player || $uniqueID != -1) {
// $effects = explode("-", $currentTurnEffects[$i]);
// switch($effects[0]) {
// case "pv4n1n3gyg"://Cleric's Robe
// if($preventable) $damage -= 1;
// $remove = true;
// break;
// default: break;
// }
// if($remove) RemoveCurrentTurnEffect($i);
// }
// }
// return $damage;
// }
function CurrentEffectAttackAbility()
{
global $currentTurnEffects, $combatChain, $mainPlayer;
global $CS_PlayIndex;
if(count($combatChain) == 0) return;
$attackID = $combatChain[0];
$attackType = CardType($attackID);
for($i = count($currentTurnEffects) - CurrentTurnPieces(); $i >= 0; $i -= CurrentTurnPieces()) {
$remove = false;
if($currentTurnEffects[$i + 1] == $mainPlayer) {
switch ($currentTurnEffects[$i]) {
default:
break;
}
}
if($remove) RemoveCurrentTurnEffect($i);
}
}
function CurrentEffectPlayAbility($cardID, $from)
{
global $currentTurnEffects, $currentPlayer, $actionPoints, $CS_LastDynCost;
for($i = count($currentTurnEffects) - CurrentTurnPieces(); $i >= 0; $i -= CurrentTurnPieces()) {
$remove = false;
if($currentTurnEffects[$i + 1] == $currentPlayer) {
switch($currentTurnEffects[$i]) {
default:
break;
}
if($remove) RemoveCurrentTurnEffect($i);
}
}
return false;
}
function CurrentEffectPlayOrActivateAbility($cardID, $from)
{
global $currentTurnEffects, $currentPlayer;
for($i = count($currentTurnEffects) - CurrentTurnPieces(); $i >= 0; $i -= CurrentTurnPieces()) {
$remove = false;
if($currentTurnEffects[$i + 1] == $currentPlayer) {
switch($currentTurnEffects[$i]) {
default:
break;
}
if($remove) RemoveCurrentTurnEffect($i);
}
}
$currentTurnEffects = array_values($currentTurnEffects); //In case any were removed
return false;
}
function CurrentEffectGrantsNonAttackActionGoAgain($cardID)
{
global $currentTurnEffects, $currentPlayer;
$hasGoAgain = false;
for($i = count($currentTurnEffects) - CurrentTurnPieces(); $i >= 0; $i -= CurrentTurnPieces()) {
$remove = false;
if($currentTurnEffects[$i + 1] == $currentPlayer) {
switch($currentTurnEffects[$i]) {
default:
break;
}
}
if($remove) RemoveCurrentTurnEffect($i);
}
return $hasGoAgain;
}
function CurrentEffectGrantsGoAgain()
{
global $currentTurnEffects, $mainPlayer, $combatChainState, $CCS_AttackFused;
for($i = 0; $i < count($currentTurnEffects); $i += CurrentTurnEffectPieces()) {
if($currentTurnEffects[$i + 1] == $mainPlayer && IsCombatEffectActive($currentTurnEffects[$i]) && !IsCombatEffectLimited($i)) {
switch ($currentTurnEffects[$i]) {
default:
break;
}
}
}
return false;
}
function CurrentEffectPreventsGoAgain()
{
global $currentTurnEffects, $mainPlayer;
for($i = 0; $i < count($currentTurnEffects); $i += CurrentTurnEffectPieces()) {
if($currentTurnEffects[$i + 1] == $mainPlayer) {
switch($currentTurnEffects[$i]) {
default: break;
}
}
}
return false;
}
function CurrentEffectPreventsDefenseReaction($from)
{
global $currentTurnEffects, $currentPlayer;
$reactionPrevented = false;
for($i = 0; $i < count($currentTurnEffects); $i += CurrentTurnEffectPieces()) {
if($currentTurnEffects[$i + 1] == $currentPlayer) {
switch($currentTurnEffects[$i]) {
default:
break;
}
}
}
return $reactionPrevented;
}
function CurrentEffectPreventsDraw($player, $isMainPhase)
{
global $currentTurnEffects;
for($i = 0; $i < count($currentTurnEffects); $i += CurrentTurnEffectPieces()) {
if($currentTurnEffects[$i + 1] == $player) {
switch ($currentTurnEffects[$i]) {
default: break;
}
}
}
return false;
}
function CurrentEffectIntellectModifier()
{
global $currentTurnEffects, $mainPlayer;
$intellectModifier = 0;
for($i = count($currentTurnEffects) - CurrentTurnEffectPieces(); $i >= 0; $i -= CurrentTurnEffectPieces()) {
if($currentTurnEffects[$i + 1] == $mainPlayer) {
switch($currentTurnEffects[$i]) {
default: break;
}
}
}
return $intellectModifier;
}
function CurrentEffectStartRegroupPhaseAbilities() {
// To function correctly, use uniqueID instead of MZIndex
global $currentTurnEffects, $currentPlayer;
// Current turn effects
for ($i = count($currentTurnEffects) - CurrentTurnPieces(); $i >= 0; $i -= CurrentTurnPieces()) {
$params = explode("_", $currentTurnEffects[$i]);
$cardID = $params[0];
$player = $currentTurnEffects[$i+1];
$uniqueID = $currentTurnEffects[$i+2];
if (count($params) > 1) {
$subparam = $params[1];
}
switch($cardID) {
case "4113123883-2"://Unnatural Life
case "3426168686-2"://Sneak Attack
case "7270736993-2"://Unrefusable Offer
$ally = new Ally($uniqueID, $player);
if ($ally->Exists()) {
$ally->Destroy(false);
}
break;
case "1302133998"://Impropriety Among Thieves
case "7732981122"://Sly Moore
case "1626462639"://Change of Heart
AddDecisionQueue("PASSPARAMETER", $player , $uniqueID);
AddDecisionQueue("UIDOP", $player , "REVERTCONTROL");
break;
case "6117103324"://Jetpack
DefeatUpgradeForUniqueID($uniqueID, $player);
break;
case "2522489681"://Zorii Bliss
PummelHit($player);
break;
case "1910812527"://Final Showdown
DealDamageAsync($player, 999999);
break;
//Jump to Lightspeed
case "8105698374"://Commandeer
AddDecisionQueue("PASSPARAMETER", $player , $uniqueID);
AddDecisionQueue("UIDOP", $player , "BOUNCE");
break;
default: break;
}
}
}
function CurrentEffectEndRegroupPhaseAbilities() {
// To function correctly, use uniqueID instead of MZIndex
global $currentTurnEffects;
for ($i = count($currentTurnEffects) - CurrentTurnPieces(); $i >= 0; $i -= CurrentTurnPieces()) {
$params = explode("_", $currentTurnEffects[$i]);
$cardID = $params[0];
$player = $currentTurnEffects[$i+1];
$uniqueID = $currentTurnEffects[$i+2];
$remove = false;
if (count($params) > 1) {
$subparam = $params[1];
}
switch($cardID) {
case "8800836530"://No Good To Me Dead
$ally = new Ally($uniqueID, $player);
$ally->Exhaust();
break;
default: break;
}
if ($remove) RemoveCurrentTurnEffect($i);
}
}
function CurrentEffectStartActionPhaseAbilities() {
// To function correctly, use uniqueID instead of MZIndex
global $currentTurnEffects;
for ($i = count($currentTurnEffects) - CurrentTurnPieces(); $i >= 0; $i -= CurrentTurnPieces()) {
$params = explode("_", $currentTurnEffects[$i]);
$cardID = $params[0];
$player = $currentTurnEffects[$i+1];
$uniqueID = $currentTurnEffects[$i+2];
$remove = false;
if (count($params) > 1) {
$subparam = $params[1];
}
switch($cardID) {
case "5954056864": case "5e90bd91b0"://Han Solo
MZChooseAndDestroy($player, "MYRESOURCES", context:"Choose a resource to destroy");
$remove = true;
break;
default: break;
}
if ($remove) RemoveCurrentTurnEffect($i);
}
}
function CurrentEffectEndActionPhaseAbilities() {
// To function correctly, use uniqueID instead of MZIndex
global $currentTurnEffects;
for ($i = count($currentTurnEffects) - CurrentTurnPieces(); $i >= 0; $i -= CurrentTurnPieces()) {
$params = explode("_", $currentTurnEffects[$i]);
$cardID = $params[0];
$player = $currentTurnEffects[$i+1];
$uniqueID = $currentTurnEffects[$i+2];
if (count($params) > 1) {
$subparam = $params[1];
}
switch($cardID) {
case "5696041568-2"://Triple Dark Raid
AddDecisionQueue("PASSPARAMETER", $player , $uniqueID);
AddDecisionQueue("UIDOP", $player , "BOUNCE");
break;
default: break;
}
}
}
function IsCombatEffectActive($cardID)
{
global $combatChain;
if(count($combatChain) == 0) return;
$effectArr = explode("-", $cardID);
$cardID = $effectArr[0];
switch($cardID)
{
case "2587711125"://Disarm
case "2569134232"://Jedha City
case "1323728003"://Electrostaff
case "3809048641"://Surprise Strike
case "8734471238"://Stay On Target
case "9757839764"://Adelphi Patrol Wing
case "3038238423"://Fleet Lieutenant
case "8244682354"://Jyn Erso
case "8600121285"://IG-88
case "6954704048"://Heroic Sacrifice
case "20f21b4948"://Jyn Erso
case "9097690846"://Snowtrooper Lieutenant
case "9210902604"://Precision Fire
case "8297630396"://Shoot First
case "5667308555"://I Have You Now
case "5464125379"://Strafing Gunship
case "5445166624"://Clone Dive Trooper
case "8495694166"://Jedi Lightsaber
case "3789633661"://Cunning
case "8988732248"://Rebel Assault
case "7922308768"://Valiant Assault Ship
case "6514927936"://Leia Organa
case "5630404651"://MagnaGuard Wing Leader
case "0802973415"://Outflank
case "1480894253"://Kylo Ren
case "2503039837"://Moff Gideon Leader
case "4721657243"://Kihraxz Heavy Fighter
case "7171636330"://Chain Code Collector
case "8107876051"://Enfys Nest
case "7578472075"://Let the Wookie Win
case "4663781580"://Swoop Down
case "2995807621"://Trench Run
case "4085341914"://Heroic Resolve
case "5896817672"://Headhunting
case "6962053552"://Desperate attack
case "3399023235"://Fenn Rau
case "8777351722"://Anakin Skywalker Leader
case "4910017138"://Breaking In
case "8929774056"://Asajj Ventress TWI (undeployed)
case "f8e0c65364"://Asajj Ventress TWI (deployed)
case "2155351882"://Ahsoka Tano
case "6669050232"://Grim Resolve
case "2395430106"://Republic Tactical Officer
case "6406254252"://Soulless One
//Jump to Lightspeed
case "0616724418"://Han Solo Leader
case "6300552434"://Gold Leader
case "7924461681"://Leia Organa
case "4334684518"://Tandem Assault
case "4334684518+2"://Tandem Assault
case "8656409691"://Rio Durant
case "6720065735"://Han Solo (Has His Moments)
case "6228218834"://Tactical Heavy Bomber
case "6600603122"://Massassi Tactical Officer
case "6413979593"://Punch it
case "1355075014"://Air Assault
case "9667260960"://Retrofitted Airspeeder
return true;
default: return false;
}
}
function IsCombatEffectPersistent($cardID)
{
switch($cardID) {
case "2587711125": return true;//Disarm
case "2569134232": return true;//Jedha City
case "3789633661": return true;//Cunning
case "1480894253": return true;//Kylo Ren
default: return false;
}
}
// function IsEffectPersistent($cardID)//FAB
// {
// global $currentPlayer;
// $effectArr = explode(",", $cardID);
// switch($cardID) {
// case "7dedg616r0": return true;//Freydis (Master Tactician)
// default:
// return false;
// }
// }
// function BeginEndPhaseEffects()//FAB
// {
// global $currentTurnEffects, $mainPlayer, $EffectContext;
// for($i = 0; $i < count($currentTurnEffects); $i += CurrentTurnPieces()) {
// $EffectContext = $currentTurnEffects[$i];
// if(IsEffectPersistent($EffectContext)) AddNextTurnEffect($EffectContext, $currentTurnEffects[$i+1]);
// switch($currentTurnEffects[$i]) {
// default:
// break;
// }
// }
// }
function BeginEndPhaseEffectTriggers()
{
global $currentTurnEffects, $mainPlayer;
for($i = 0; $i < count($currentTurnEffects); $i += CurrentTurnPieces()) {
switch($currentTurnEffects[$i]) {
case "blq7qXGvWH":
DiscardHand($mainPlayer);
WriteLog("Arcane Disposition discarded your hand");
break;
default: break;
}
}
}
function ActivateAbilityEffects()
{
global $currentPlayer, $currentTurnEffects;
for($i = count($currentTurnEffects) - CurrentTurnPieces(); $i >= 0; $i -= CurrentTurnPieces()) {
$remove = false;
if($currentTurnEffects[$i + 1] == $currentPlayer) {
switch($currentTurnEffects[$i]) {
default:
break;
}
}
if($remove) RemoveCurrentTurnEffect($i);
}
$currentTurnEffects = array_values($currentTurnEffects);
}
function CurrentEffectNameModifier($effectID, $effectParameter)
{
$name = "";
switch($effectID)
{
default: break;
}