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boards.js
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220 lines (206 loc) · 7.25 KB
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let boardCode = genBoardCode();
function genBoardCode() {
const flips = Array.from(
{ length: 4 },
() => [0, 1][Math.floor(Math.random() + 0.5)]
);
const order = [0, 1, 2, 3];
for (let i = order.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[order[i], order[j]] = [order[j], order[i]];
}
return flips.concat(order);
}
class Space {
constructor(x, y) {
this.x = x;
this.y = y;
this.sprite = null;
this.northWall = false;
this.eastWall = false;
this.southWall = false;
this.westWall = false;
}
renderWalls = pushWrap((size, wallThickness) => {
translate(this.x * size, this.y * size);
strokeWeight(wallThickness);
stroke(0);
if (this.northWall) {
line(0, 0, size, 0);
}
if (this.southWall) {
line(0, size, size, size);
}
if (this.eastWall) {
line(size, 0, size, size);
}
if (this.westWall) {
line(0, 0, 0, size);
}
});
addSprite(ShapeClass, colr) {
this.sprite = new ShapeClass(-1, -1, colr);
return this;
}
addWall(dir) {
switch (dir) {
case "n":
this.northWall = true;
return this;
case "e":
this.eastWall = true;
return this;
case "s":
this.southWall = true;
return this;
case "w":
this.westWall = true;
return this;
}
}
}
function initBoard() {
const newBoard = (boardSize = 8) =>
Array.from({ length: 2 }, () =>
Array.from({ length: boardSize }, (_, r) =>
Array.from({ length: boardSize }, (_, c) => new Space(c, r))
)
);
const [board1, board2, board3, board4] = Array.from({ length: 4 }, () =>
newBoard(8)
);
const boards = [board1, board2, board3, board4];
boards.forEach((twoSidedBoard) =>
twoSidedBoard.forEach((side) =>
side.forEach((row, r) =>
row.forEach((space, c) => {
if (r == 0) space.addWall("n");
if (c == 0) space.addWall("w");
if (r == 7 && c == 7) {
space.addWall("n");
space.addWall("w");
}
})
)
)
);
function completeWalls(spaces) {
spaces.forEach((row, r) => {
row.forEach((space, c) => {
if (r > 0 && spaces[r - 1][c].southWall) space.addWall("n");
if (r < spaces.length - 1 && spaces[r + 1][c].northWall)
space.addWall("s");
if (c > 0 && spaces[r][c - 1].eastWall) space.addWall("w");
if (c < row.length - 1 && spaces[r][c + 1].westWall) space.addWall("e");
});
});
return spaces;
}
function createBigBoard(doubleBoards) {
let pieces = shuffleBoards(doubleBoards, boardCode);
let oriented = pieces.map((board, i) => rotateBoard(board, i));
return joinBoards(oriented);
}
function shuffleBoards(doubleBoards, boardCode) {
const flipped = doubleBoards.map((db, i) => db[boardCode[i]]);
const ordered = boardCode.slice(4).map((n) => flipped[n]);
return ordered;
}
//rotates a board clockwise n * 90 degrees
function rotateBoard(b, n) {
if (n == 0) return b;
const numCols = b[0].length;
const numRows = b.length;
let buffBoard = b.map((row) => row.slice());
const rotBoard = b.map((row) => new Array(row.length));
for (let i = 0; i < n; i++) {
for (let col = 0; col < numCols; col++) {
for (let row = 0; row < numRows; row++) {
rotBoard[row][col] = buffBoard[numRows - col - 1][row];
let space = rotBoard[row][col];
let temp = [
space.northWall,
space.eastWall,
space.southWall,
space.westWall,
];
[space.northWall, space.eastWall, space.southWall, space.westWall] = [
temp[3],
temp[0],
temp[1],
temp[2],
];
}
}
buffBoard = rotBoard.map((row) => row.slice());
}
return rotBoard;
}
function joinBoards([b1, b2, b3, b4]) {
const joinH = (a, b) => a.map((row, r) => row.concat(b[r]));
const joined = joinH(b1, b2).concat(joinH(b4, b3));
//once joined, we can set x/y values for everything
joined.forEach((row, r) => {
row.forEach((space, c) => {
space.x = c;
space.y = r;
if (space.sprite) {
space.sprite.x = c;
space.sprite.y = r;
}
});
});
return joined;
}
board1[0][0][3].addWall("e");
board1[0][1][5].addWall("e").addWall("s").addSprite(Star, "green");
board1[0][2][1].addWall("w").addWall("s").addSprite(Square, "red");
board1[0][3][0].addWall("s");
board1[0][4][6].addWall("n").addWall("w").addSprite(Circle, "yellow");
board1[0][6][2].addWall("n").addWall("e").addSprite(Triangle, "blue");
board1[1][0][4].addWall("e");
board1[1][1][2].addWall("w").addWall("n").addSprite(Circle, "yellow");
board1[1][3][6].addWall("w").addWall("s").addSprite(Triangle, "blue");
board1[1][4][0].addWall("s");
board1[1][5][4].addWall("n").addWall("e").addSprite(Square, "red");
board1[1][6][1].addWall("n").addWall("e").addSprite(Star, "green");
board2[0][0][3].addWall("e");
board2[0][2][5].addWall("e").addWall("s").addSprite(Star, "blue");
board2[0][4][0].addWall("s");
board2[0][4][2].addWall("e").addWall("n").addSprite(Circle, "green");
board2[0][5][7].addWall("w").addWall("s").addSprite(Triangle, "red");
board2[0][6][1].addWall("n").addWall("w").addSprite(Square, "yellow");
board2[1][0][3].addWall("e");
board2[1][1][1].addWall("w").addWall("s").addSprite(Triangle, "red");
board2[1][2][6].addWall("e").addWall("n").addSprite(Circle, "green");
board2[1][4][2].addWall("s").addWall("e").addSprite(Star, "blue");
board2[1][5][0].addWall("s");
board2[1][5][7].addWall("n").addWall("w").addSprite(Square, "yellow");
board3[0][0][4].addWall("e");
board3[0][1][6].addWall("e").addWall("s").addSprite(Star, "yellow");
board3[0][2][1].addWall("w").addWall("n").addSprite(Triangle, "green");
board3[0][5][0].addWall("s");
board3[0][5][6].addWall("n").addWall("e").addSprite(Square, "blue");
board3[0][6][3].addWall("w").addWall("s").addSprite(Circle, "red");
board3[1][0][1].addWall("e");
board3[1][1][4].addWall("w").addWall("n").addSprite(Circle, "red");
board3[1][2][1].addWall("n").addWall("e").addSprite(Triangle, "green");
board3[1][3][6].addWall("s").addWall("e").addSprite(Star, "yellow");
board3[1][5][0].addWall("s");
board3[1][6][3].addWall("w").addWall("s").addSprite(Square, "blue");
board4[0][0][5].addWall("e");
board4[0][1][2].addWall("e").addWall("s").addSprite(Star, "red");
board4[0][3][1].addWall("s").addWall("w").addSprite(Square, "green");
board4[0][4][0].addWall("s");
board4[0][4][6].addWall("w").addWall("n").addSprite(Triangle, "yellow");
board4[0][6][5].addWall("n").addWall("e").addSprite(Circle, "blue");
board4[0][7][3].addWall("s").addWall("e").addSprite(Burst, "white");
board4[1][0][3].addWall("e");
board4[1][1][6].addWall("w").addWall("s").addSprite(Circle, "blue");
board4[1][3][1].addWall("e").addWall("n").addSprite(Triangle, "yellow");
board4[1][4][5].addWall("w").addWall("n").addSprite(Square, "green");
board4[1][5][2].addWall("s").addWall("e").addSprite(Star, "red");
board4[1][5][7].addWall("s").addWall("e").addSprite(Burst, "white");
board4[1][6][0].addWall("s");
return completeWalls(createBigBoard(boards));
}