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classes.cs
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290 lines (255 loc) · 8.33 KB
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using System;
using System.Collections.Generic;
using System.Text;
namespace ValorStoreBot
{
// Root myDeserializedClass = JsonConvert.DeserializeObject<Root>(myJsonResponse);
public class Datastore
{
public string uuid { get; set; }
public string displayName { get; set; }
public string description { get; set; }
public string displayIcon { get; set; }
public string displayIcon2 { get; set; }
public string verticalPromoImage { get; set; }
public string assetPath { get; set; }
}
public class Rootstore
{
public int status { get; set; }
public Datastore data { get; set; }
}
// Root myDeserializedClass = JsonConvert.DeserializeObject<Root>(myJsonResponse);
public class Datammr
{
public int currenttier { get; set; }
public string currenttierpatched { get; set; }
public int ranking_in_tier { get; set; }
public int mmr_change_to_last_game { get; set; }
public int elo { get; set; }
}
public class Rootmmr
{
public string status { get; set; }
public Datammr data { get; set; }
}
// Root myDeserializedClass = JsonConvert.DeserializeObject<Root>(myJsonResponse);
public class Item2
{
public string ItemTypeID { get; set; }
public string ItemID { get; set; }
public int Amount { get; set; }
}
public class Item
{
public Item Item1 { get; set; }
public int BasePrice { get; set; }
public string CurrencyID { get; set; }
public double DiscountPercent { get; set; }
public bool IsPromoItem { get; set; }
}
public class Bundle
{
public string ID { get; set; }
public string DataAssetID { get; set; }
public string CurrencyID { get; set; }
public List<Item> Items { get; set; }
}
public class FeaturedBundle
{
public Bundle Bundle { get; set; }
public int BundleRemainingDurationInSeconds { get; set; }
}
public class SkinsPanelLayout
{
public List<string> SingleItemOffers { get; set; }
public int SingleItemOffersRemainingDurationInSeconds { get; set; }
}
public class store
{
public FeaturedBundle FeaturedBundle { get; set; }
public SkinsPanelLayout SkinsPanelLayout { get; set; }
}
// Root myDeserializedClass = JsonConvert.DeserializeObject<Root>(myJsonResponse);
public class Data
{
public string branch { get; set; }
public string version { get; set; }
public string buildVersion { get; set; }
public DateTime buildDate { get; set; }
}
public class version
{
public int status { get; set; }
public Data data { get; set; }
}
// IDList myDeserializedClass = JsonConvert.DeserializeObject<IDList>(myJsonResponse);
public class Character
{
public string Name { get; set; }
public string ID { get; set; }
public string AssetName { get; set; }
public bool IsEnabled { get; set; }
}
public class Map
{
public string Name { get; set; }
public string ID { get; set; }
public string AssetName { get; set; }
public bool IsEnabled { get; set; }
}
public class Chroma
{
public string Name { get; set; }
public string ID { get; set; }
public string AssetName { get; set; }
public bool IsEnabled { get; set; }
}
public class Skin
{
public string Name { get; set; }
public string ID { get; set; }
public string AssetName { get; set; }
public bool IsEnabled { get; set; }
}
public class SkinLevel
{
public string Name { get; set; }
public string ID { get; set; }
public string AssetName { get; set; }
public bool IsEnabled { get; set; }
}
public class Attachment
{
public string Name { get; set; }
public string ID { get; set; }
public string AssetName { get; set; }
public bool IsEnabled { get; set; }
}
public class Equip
{
public string Name { get; set; }
public string ID { get; set; }
public string AssetName { get; set; }
public bool IsEnabled { get; set; }
}
public class Theme
{
public string Name { get; set; }
public string ID { get; set; }
public string AssetName { get; set; }
public bool IsEnabled { get; set; }
}
public class GameMode
{
public string Name { get; set; }
public string ID { get; set; }
public string AssetName { get; set; }
public bool IsEnabled { get; set; }
}
public class Spray
{
public string Name { get; set; }
public string ID { get; set; }
public string AssetName { get; set; }
public bool IsEnabled { get; set; }
}
public class SprayLevel
{
public string Name { get; set; }
public string ID { get; set; }
public string AssetName { get; set; }
public bool IsEnabled { get; set; }
}
public class Charm
{
public string Name { get; set; }
public string ID { get; set; }
public string AssetName { get; set; }
public bool IsEnabled { get; set; }
}
public class CharmLevel
{
public string Name { get; set; }
public string ID { get; set; }
public string AssetName { get; set; }
public bool IsEnabled { get; set; }
}
public class PlayerCard
{
public string Name { get; set; }
public string ID { get; set; }
public string AssetName { get; set; }
public bool IsEnabled { get; set; }
}
public class PlayerTitle
{
public string Name { get; set; }
public string ID { get; set; }
public string AssetName { get; set; }
public bool IsEnabled { get; set; }
}
public class StorefrontItem
{
public string Name { get; set; }
public string ID { get; set; }
public string AssetName { get; set; }
public bool IsEnabled { get; set; }
}
public class Season
{
public string ID { get; set; }
public string Name { get; set; }
public string Type { get; set; }
public DateTime StartTime { get; set; }
public DateTime EndTime { get; set; }
public bool IsEnabled { get; set; }
public bool IsActive { get; set; }
public bool DevelopmentOnly { get; set; }
}
public class CompetitiveSeason
{
public string ID { get; set; }
public string SeasonID { get; set; }
public DateTime StartTime { get; set; }
public DateTime EndTime { get; set; }
public bool DevelopmentOnly { get; set; }
}
public class IDList
{
public List<Character> Characters { get; set; }
public List<Map> Maps { get; set; }
public List<Chroma> Chromas { get; set; }
public List<Skin> Skins { get; set; }
public List<SkinLevel> SkinLevels { get; set; }
public List<Attachment> Attachments { get; set; }
public List<Equip> Equips { get; set; }
public List<Theme> Themes { get; set; }
public List<GameMode> GameModes { get; set; }
public List<Spray> Sprays { get; set; }
public List<SprayLevel> SprayLevels { get; set; }
public List<Charm> Charms { get; set; }
public List<CharmLevel> CharmLevels { get; set; }
public List<PlayerCard> PlayerCards { get; set; }
public List<PlayerTitle> PlayerTitles { get; set; }
public List<StorefrontItem> StorefrontItems { get; set; }
public List<Season> Seasons { get; set; }
public List<CompetitiveSeason> CompetitiveSeasons { get; set; }
}
// Root myDeserializedClass = JsonConvert.DeserializeObject<Root>(myJsonResponse);
public class BundleData
{
public string uuid { get; set; }
public string displayName { get; set; }
public string description { get; set; }
public string displayIcon { get; set; }
public string displayIcon2 { get; set; }
public string verticalPromoImage { get; set; }
public string assetPath { get; set; }
}
public class BundleRoot
{
public int status { get; set; }
public BundleData data { get; set; }
}
}