diff --git a/.github/workflows/release.yaml b/.github/workflows/release.yaml
new file mode 100644
index 0000000..60862d2
--- /dev/null
+++ b/.github/workflows/release.yaml
@@ -0,0 +1,34 @@
+on:
+ push:
+ branches:
+ - "!*"
+ tags:
+ - "v*"
+
+name: Release
+
+jobs:
+ build:
+ runs-on: ubuntu-latest
+
+ steps:
+ - name: Checkout
+ uses: actions/checkout@v3
+
+ - name: Copy LICENSE file
+ run: cp -p LICENSE daz3d_tools/
+
+ - name: Create a zip
+ run: zip -r -9 daz3d_tools-${GITHUB_REF_NAME}.zip daz3d_tools/
+
+ - name: Create a Release
+ id: create_release
+ uses: softprops/action-gh-release@v1
+ with:
+ name: Release ${{ github.ref_name }}
+ tag_name: ${{ github.ref_name }}
+ files: |
+ daz3d_tools-${{ github.ref_name }}.zip
+ draft: true
+ generate_release_notes: true
+ prerelease: false
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..7be1192
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,132 @@
+# Byte-compiled / optimized / DLL files
+__pycache__/
+*.py[cod]
+*$py.class
+
+# C extensions
+*.so
+
+# Distribution / packaging
+.Python
+build/
+develop-eggs/
+dist/
+downloads/
+eggs/
+.eggs/
+lib/
+lib64/
+parts/
+sdist/
+var/
+wheels/
+pip-wheel-metadata/
+share/python-wheels/
+*.egg-info/
+.installed.cfg
+*.egg
+MANIFEST
+
+# PyInstaller
+# Usually these files are written by a python script from a template
+# before PyInstaller builds the exe, so as to inject date/other infos into it.
+*.manifest
+*.spec
+
+# Installer logs
+pip-log.txt
+pip-delete-this-directory.txt
+
+# Unit test / coverage reports
+htmlcov/
+.tox/
+.nox/
+.coverage
+.coverage.*
+.cache
+nosetests.xml
+coverage.xml
+*.cover
+*.py,cover
+.hypothesis/
+.pytest_cache/
+
+# Translations
+*.mo
+*.pot
+
+# Django stuff:
+*.log
+local_settings.py
+db.sqlite3
+db.sqlite3-journal
+
+# Flask stuff:
+instance/
+.webassets-cache
+
+# Scrapy stuff:
+.scrapy
+
+# Sphinx documentation
+docs/_build/
+
+# PyBuilder
+target/
+
+# Jupyter Notebook
+.ipynb_checkpoints
+
+# IPython
+profile_default/
+ipython_config.py
+
+# pyenv
+.python-version
+
+# pipenv
+# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
+# However, in case of collaboration, if having platform-specific dependencies or dependencies
+# having no cross-platform support, pipenv may install dependencies that don't work, or not
+# install all needed dependencies.
+#Pipfile.lock
+
+# PEP 582; used by e.g. github.com/David-OConnor/pyflow
+__pypackages__/
+
+# Celery stuff
+celerybeat-schedule
+celerybeat.pid
+
+# SageMath parsed files
+*.sage.py
+
+# Environments
+.env
+.venv
+env/
+venv/
+ENV/
+env.bak/
+venv.bak/
+
+# Spyder project settings
+.spyderproject
+.spyproject
+
+# Rope project settings
+.ropeproject
+
+# mkdocs documentation
+/site
+
+# mypy
+.mypy_cache/
+.dmypy.json
+dmypy.json
+
+# Pyre type checker
+.pyre/
+
+# VSCode
+.vscode/
diff --git a/LICENSE b/LICENSE
index 261eeb9..e72bfdd 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1,201 +1,674 @@
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+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
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+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ GNU General Public License for more details.
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+
+Also add information on how to contact you by electronic and paper mail.
+
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+
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+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
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+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
\ No newline at end of file
diff --git a/README.md b/README.md
index 366b9fc..b5f09b4 100644
--- a/README.md
+++ b/README.md
@@ -1,23 +1,18 @@
-# daz2arp
-This is helper Blender addon to rename/mix vertex group from Daz3D to AutoRig Pro.
-It uses definition in accompanied json file.
-This will transfer ONLY body parts, no facial, as I use FaceIt to generate facial rig after this.
+# Blender Daz3D Tools
+**Daz3D Tools** is a Blender add-on that provides utilities for using Daz3D models in Blender.
+This add-on was first developed by [boyleo](https://github.com/boyleo/daz2arp) and then extended by [UuuNyaa](https://github.com/UuuNyaa).
-Tested versions
-- Blender 2.93 LTS
-- Blender 3.1.2
-- AutoRig Pro 3.65.25
-- DazToBlender 2.4.0
+## Requirements
+- Blender 3.3.0
+- [AutoRig Pro](https://blendermarket.com/products/auto-rig-pro) 3.66.18
+- [DazToBlender](https://github.com/daz3d/DazToBlender) 2022.2.17.40
-Usage
-1. Import Daz3d model via Daz To Blender addon
-2. Add new human armature from AutoRig Pro addon / Add breasts and ears / Do not add secondary controllers
-3. Hide body mesh / Turn on vertex snapping
-4. ARP->Edit Reference Bones / manually snap each bones to the coresponding Daz ones.
-5. for spine, adjust limb options to have 4 spine bones
-6. for feet, limb options -> add foot fingers
-7. 'Match to Rig' when done.
-8. Make sure the mesh is selected
-9. A new menu item call 'Daz to ARP' is in Object menu - one click to rename vertex groups
-10. Optional : there are excess vertex groups that's currently unlocked, you can delete all unlocked group to clear them.
-11. Change Armature modifier -> object from Daz to Autorig Pro one
+## Convert Daz3D model to AutoRig Pro
+**Only body parts** are converted, not facial parts, because you can use FaceIt (to generate the facial rig) or swap head.
+
+### Usage
+1. Import Daz3D model via [DazToBlender](https://github.com/daz3d/DazToBlender)
+2. A new menu item call **Convert Daz armature to AutoRig Pro** is in **Object** menu
+3. Optional : delete hierarchy `DAZ_ROOT` collection
+
+https://user-images.githubusercontent.com/70152495/200139546-9e6ac006-ef86-449d-9532-82652b887afb.mp4
diff --git a/__init__.py b/__init__.py
deleted file mode 100644
index 0c2a959..0000000
--- a/__init__.py
+++ /dev/null
@@ -1,114 +0,0 @@
-# Rename/Remix vertex groups from Daz 3D model to AutoRig Pro
-# --- limitations ---
-# - no secondary controllers
-# - edit limb option on spine for 4 spine bones to be compatible with UE4 mannequin
-# - edit limb options on both legs to have toe fingers
-# - add breasts / ears (1 bone)
-
-bl_info = {
- "name": "Daz2ARP",
- "author": "Boonsak Watanavisit",
- "version": (1, 0),
- "blender": (2, 93, 0),
- "location": "View3D",
- "description": "Rename/Remix vertex groups from Daz 3D model to AutoRig Pro",
- "warning": "",
- "doc_url": "",
- "category": "Object",
-}
-
-import bpy
-import os
-import addon_utils
-from bpy.types import Operator
-import json
-
-def combine_vertex_group(v1, v2):
- bpy.ops.object.modifier_add(type='VERTEX_WEIGHT_MIX')
- bpy.ops.object.modifier_move_to_index(modifier="VertexWeightMix", index=0)
- bpy.context.object.modifiers[0].name = v1
- bpy.context.object.modifiers[0].vertex_group_a = v1
- bpy.context.object.modifiers[0].vertex_group_b = v2
- bpy.context.object.modifiers[0].mix_mode = 'ADD'
- bpy.context.object.modifiers[0].mix_set = 'ALL'
- bpy.ops.object.modifier_apply(modifier=v1)
-
-
-class Daz2arp_vertex_group_remap(bpy.types.Operator):
- """Remap Daz vertex group to AutoRig Pro"""
- bl_idname = "mesh.daz2arp_vertex_group_remap"
- bl_label = "Daz to ARP"
-
- @classmethod
- def poll(cls, context):
- return context.active_object is not None
-
- def execute(self, context):
- # load remap definition from json file
- file_name = "daz_to_arp_vertexgroups.json"
-
- for mod in addon_utils.modules():
- if mod.bl_info['name'] == "Daz2ARP":
- filepath = mod.__file__
-
- absPath = os.path.dirname(filepath)+"\\"+file_name
-
- with open(absPath) as f:
- vg = json.load(f)
-
- newName = "Blah"
-
- # remap each vertex group
- for m in bpy.context.selected_objects:
- if m.type == 'MESH':
- for i in vg:
- newName = vg[i]
- try:
- m.vertex_groups[i].name = newName
- m.vertex_groups[newName].lock_weight = True
- txt = "changed vertex group "+i+" to "+newName
- self.report({'INFO'}, txt)
- except:
- self.report({'INFO'}, "vertext group "+i+" not found in this object")
-
- # some bones are unavailable in ARP
- # so merge them with adjacent bones
- try:
- combine_vertex_group("foot.l", "lMetatarsals")
- except:
- self.report({'INFO'}, "lMetatarsals not merged")
- bpy.ops.object.modifier_remove(modifier="foot.l")
-
- try:
- combine_vertex_group("foot.r", "rMetatarsals")
- except:
- self.report({'INFO'}, "rMetatarsals not merged")
- bpy.ops.object.modifier_remove(modifier="foot.r")
-
- try:
- combine_vertex_group("spine_03.x", "chestUpper")
- except:
- self.report({'INFO'}, "chestUpper not merged")
- bpy.ops.object.modifier_remove(modifier="spine_03.x")
-
- return {'FINISHED'}
-
-def menu_func(self, context):
- self.layout.operator(Daz2arp_vertex_group_remap.bl_idname, text=Daz2arp_vertex_group_remap.bl_label)
-
-# Register and add to the "object" menu (required to also use F3 search "Simple Object Operator" for quick access)
-def register():
- bpy.utils.register_class(Daz2arp_vertex_group_remap)
- bpy.types.VIEW3D_MT_object.append(menu_func)
-
-
-def unregister():
- bpy.utils.unregister_class(Daz2arp_vertex_group_remap)
- bpy.types.VIEW3D_MT_object.remove(menu_func)
-
-
-if __name__ == "__main__":
- register()
-
- # test call
- #bpy.ops.object.simple_operator()
diff --git a/daz3d_tools/__init__.py b/daz3d_tools/__init__.py
new file mode 100644
index 0000000..b02d724
--- /dev/null
+++ b/daz3d_tools/__init__.py
@@ -0,0 +1,71 @@
+# -*- coding: utf-8 -*-
+# Copyright 2023 UuuNyaa , boyleo https://github.com/boyleo/daz2arp
+# This file is part of Daz3D Tools.
+
+# Daz3D Tools is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 3 of the License, or
+# (at your option) any later version.
+#
+# Daz3D Tools is distributed in the hope that it will be useful, but
+# WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTIBILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+# General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see .
+
+
+from . import auto_load
+import bpy
+
+bl_info = {
+ "name": "Daz3D Tools",
+ 'author': 'UuuNyaa',
+ "version": (2, 0, 0),
+ "blender": (3, 3, 0),
+ 'location': 'View3D > Object > Convert Daz armature to AutoRig Pro',
+ "description": "Convert Daz 3D models to AutoRig Pro with one click",
+ 'tracker_url': 'https://github.com/UuuNyaa/blender_daz3d_tools/issues',
+ 'support': 'COMMUNITY',
+ 'category': 'Object'
+}
+
+
+auto_load.init()
+
+
+def register():
+ bpy.app.handlers.load_post.append(_load_handler)
+ auto_load.register()
+
+
+def unregister():
+ auto_load.unregister()
+ bpy.app.handlers.load_post.remove(_load_handler)
+
+
+def _erc_keyed(var, min, max, normalized_dist, dist):
+ """Converts difference to a 0 to 1 range
+ see: https://github.com/daz3d/DazToBlender/blob/1bcb95f6e0e4c901a1f99c350e6334cfae2cf96c/Blender/appdata_common/Blender%20Foundation/Blender/BLENDER_VERSION/scripts/addons/DTB/__init__.py#L294
+ """
+ if dist < 0:
+ if max <= var <= min:
+ return abs((var - min) / dist)
+ elif max >= var:
+ return 1
+ else:
+ return 0
+ if min <= var <= max:
+ return abs((var - min * normalized_dist) / dist)
+ elif max <= var:
+ return 1
+ else:
+ return 0
+
+
+@bpy.app.handlers.persistent
+def _load_handler(dummy):
+ dns = bpy.app.driver_namespace
+ if not hasattr(dns, 'erc_keyed'):
+ dns['erc_keyed'] = _erc_keyed
diff --git a/daz3d_tools/auto_load.py b/daz3d_tools/auto_load.py
new file mode 100644
index 0000000..72254c0
--- /dev/null
+++ b/daz3d_tools/auto_load.py
@@ -0,0 +1,157 @@
+import os
+import bpy
+import sys
+import typing
+import inspect
+import pkgutil
+import importlib
+from pathlib import Path
+
+__all__ = (
+ "init",
+ "register",
+ "unregister",
+)
+
+blender_version = bpy.app.version
+
+modules = None
+ordered_classes = None
+
+def init():
+ global modules
+ global ordered_classes
+
+ modules = get_all_submodules(Path(__file__).parent)
+ ordered_classes = get_ordered_classes_to_register(modules)
+
+def register():
+ for cls in ordered_classes:
+ bpy.utils.register_class(cls)
+
+ for module in modules:
+ if module.__name__ == __name__:
+ continue
+ if hasattr(module, "register"):
+ module.register()
+
+def unregister():
+ for cls in reversed(ordered_classes):
+ bpy.utils.unregister_class(cls)
+
+ for module in modules:
+ if module.__name__ == __name__:
+ continue
+ if hasattr(module, "unregister"):
+ module.unregister()
+
+
+# Import modules
+#################################################
+
+def get_all_submodules(directory):
+ return list(iter_submodules(directory, directory.name))
+
+def iter_submodules(path, package_name):
+ for name in sorted(iter_submodule_names(path)):
+ yield importlib.import_module("." + name, package_name)
+
+def iter_submodule_names(path, root=""):
+ for _, module_name, is_package in pkgutil.iter_modules([str(path)]):
+ if is_package:
+ sub_path = path / module_name
+ sub_root = root + module_name + "."
+ yield from iter_submodule_names(sub_path, sub_root)
+ else:
+ yield root + module_name
+
+
+# Find classes to register
+#################################################
+
+def get_ordered_classes_to_register(modules):
+ return toposort(get_register_deps_dict(modules))
+
+def get_register_deps_dict(modules):
+ my_classes = set(iter_my_classes(modules))
+ my_classes_by_idname = {cls.bl_idname : cls for cls in my_classes if hasattr(cls, "bl_idname")}
+
+ deps_dict = {}
+ for cls in my_classes:
+ deps_dict[cls] = set(iter_my_register_deps(cls, my_classes, my_classes_by_idname))
+ return deps_dict
+
+def iter_my_register_deps(cls, my_classes, my_classes_by_idname):
+ yield from iter_my_deps_from_annotations(cls, my_classes)
+ yield from iter_my_deps_from_parent_id(cls, my_classes_by_idname)
+
+def iter_my_deps_from_annotations(cls, my_classes):
+ for value in typing.get_type_hints(cls, {}, {}).values():
+ dependency = get_dependency_from_annotation(value)
+ if dependency is not None:
+ if dependency in my_classes:
+ yield dependency
+
+def get_dependency_from_annotation(value):
+ if blender_version >= (2, 93):
+ if isinstance(value, bpy.props._PropertyDeferred):
+ return value.keywords.get("type")
+ else:
+ if isinstance(value, tuple) and len(value) == 2:
+ if value[0] in (bpy.props.PointerProperty, bpy.props.CollectionProperty):
+ return value[1]["type"]
+ return None
+
+def iter_my_deps_from_parent_id(cls, my_classes_by_idname):
+ if bpy.types.Panel in cls.__bases__:
+ parent_idname = getattr(cls, "bl_parent_id", None)
+ if parent_idname is not None:
+ parent_cls = my_classes_by_idname.get(parent_idname)
+ if parent_cls is not None:
+ yield parent_cls
+
+def iter_my_classes(modules):
+ base_types = get_register_base_types()
+ for cls in get_classes_in_modules(modules):
+ if any(base in base_types for base in cls.__bases__):
+ if not getattr(cls, "is_registered", False):
+ yield cls
+
+def get_classes_in_modules(modules):
+ classes = set()
+ for module in modules:
+ for cls in iter_classes_in_module(module):
+ classes.add(cls)
+ return classes
+
+def iter_classes_in_module(module):
+ for value in module.__dict__.values():
+ if inspect.isclass(value):
+ yield value
+
+def get_register_base_types():
+ return set(getattr(bpy.types, name) for name in [
+ "Panel", "Operator", "PropertyGroup",
+ "AddonPreferences", "Header", "Menu",
+ "Node", "NodeSocket", "NodeTree",
+ "UIList", "RenderEngine",
+ "Gizmo", "GizmoGroup",
+ ])
+
+
+# Find order to register to solve dependencies
+#################################################
+
+def toposort(deps_dict):
+ sorted_list = []
+ sorted_values = set()
+ while len(deps_dict) > 0:
+ unsorted = []
+ for value, deps in deps_dict.items():
+ if len(deps) == 0:
+ sorted_list.append(value)
+ sorted_values.add(value)
+ else:
+ unsorted.append(value)
+ deps_dict = {value : deps_dict[value] - sorted_values for value in unsorted}
+ return sorted_list
diff --git a/daz3d_tools/functions.py b/daz3d_tools/functions.py
new file mode 100644
index 0000000..fcfe7a9
--- /dev/null
+++ b/daz3d_tools/functions.py
@@ -0,0 +1,723 @@
+# -*- coding: utf-8 -*-
+# Copyright 2023 UuuNyaa , boyleo https://github.com/boyleo/daz2arp
+# This file is part of Daz3D Tools.
+
+import ast
+import logging
+import math
+import traceback
+from dataclasses import dataclass
+from enum import Flag
+from types import ModuleType
+from typing import Callable, Dict, List, Optional, Set, Tuple, Union
+
+import bpy
+import mathutils
+from mathutils import Euler, Vector
+
+
+def try_import_module(name: str, package: Optional[str] = None) -> Optional[ModuleType]:
+ import importlib
+ try:
+ return importlib.import_module(name, package)
+ except ModuleNotFoundError:
+ return None
+
+
+_ReportFunctionType = Callable[[Union[Set[str], Set[int]], str], None]
+
+
+def snap_arp_ref_bones_to_daz_bones(arp_armature_object: bpy.types.Object, daz_armature_object: bpy.types.Object, report: Optional[_ReportFunctionType] = None):
+ arp_armature: bpy.types.Armature = arp_armature_object.data
+ arp_bones = arp_armature.edit_bones
+ daz_armature: bpy.types.Armature = daz_armature_object.data
+ daz_bones = daz_armature.edit_bones
+
+ for bone_snap_info in ARP_REF_TO_DAZ_BONE_SNAP_INFOS:
+ arp_name = bone_snap_info.arp_name
+ if arp_name not in arp_bones:
+ if report:
+ report({'WARNING'}, f"bone {arp_name} not found in {arp_armature_object.name}")
+ continue
+ arp_side = arp_name[-1] if arp_name[-1] in {'x', 'l', 'r'} else ''
+ arp_bone = arp_bones[arp_name]
+
+ daz_name = bone_snap_info.daz_name
+ if daz_name not in daz_bones:
+ if report:
+ report({'WARNING'}, f"bone {daz_name} not found in {daz_armature_object.name}")
+ continue
+ daz_side = daz_name[0] if daz_name[0] in {'l', 'r'} else ''
+ daz_bone = daz_bones[daz_name]
+
+ snap_type = bone_snap_info.snap_type
+
+ if BoneSnapType.BREAST != snap_type:
+ arp_bone.roll = daz_bone.roll
+ else:
+ vector = arp_bone.vector
+ arp_bone.head = daz_bone.head
+ arp_bone.tail = daz_bone.head + vector
+
+ if BoneSnapType.DISCONNECTED in snap_type:
+ arp_bone.use_connect = False
+
+ if BoneSnapType.HEAD in snap_type:
+ arp_bone.head = daz_bone.head.copy()
+
+ if BoneSnapType.TAIL in snap_type:
+ if BoneSnapType.FLIPPED in snap_type:
+ arp_bone.head = daz_bone.tail.copy()
+ arp_bone.tail = daz_bone.head.copy()
+ arp_bone.roll += math.pi
+ else:
+ arp_bone.tail = daz_bone.tail.copy()
+
+ if BoneSnapType.FOOT_PROXIMAL in snap_type:
+ arp_bone.tail = daz_bone.head.copy()
+ arp_bone.head = (2 * daz_bone.head) - (1 * daz_bone.tail)
+
+ if BoneSnapType.SHIN in snap_type:
+ arp_bone.tail = daz_bones[f'{daz_side}Foot'].head
+
+ if BoneSnapType.ANKLE in snap_type:
+ arp_bone.tail = daz_bones[f'{daz_side}Toe'].head.copy()
+ arp_foot_heel_ref = arp_bones[f'foot_heel_ref.{arp_side}']
+ arp_foot_bank_01_ref = arp_bones[f'foot_bank_01_ref.{arp_side}']
+ arp_foot_bank_02_ref = arp_bones[f'foot_bank_02_ref.{arp_side}']
+
+ daz_metatarsals = daz_bones[f'{daz_side}Metatarsals']
+ daz_foot_vector: Vector = daz_metatarsals.tail - daz_metatarsals.head
+ daz_foot_vector.z = 0
+ daz_foot_vector.normalize()
+ daz_foot_orthogonal_vector = Vector((daz_foot_vector.y, -daz_foot_vector.x, 0.0))
+
+ arp_foot_heel_ref_length = arp_foot_heel_ref.length
+ arp_foot_heel_ref.head = Vector((daz_metatarsals.head.x, daz_metatarsals.head.y, arp_foot_heel_ref.head.z))
+ arp_foot_heel_ref.head -= 0.05 * daz_foot_vector # shift 0.05 m
+ arp_foot_heel_ref.tail = arp_foot_heel_ref.head + daz_foot_vector * arp_foot_heel_ref_length
+
+ daz_smalltoe4 = daz_bones[f'{daz_side}SmallToe4']
+ arp_foot_bank_01_ref.head, _ = mathutils.geometry.intersect_point_line(daz_smalltoe4.head, arp_foot_heel_ref.head, arp_foot_heel_ref.head - daz_foot_orthogonal_vector)
+ arp_foot_bank_01_ref.head -= 0.005 * daz_foot_orthogonal_vector # shift 0.005 m
+ arp_foot_bank_01_ref.tail = arp_foot_bank_01_ref.head + daz_foot_vector * arp_foot_heel_ref_length
+
+ daz_bigtoe = daz_bones[f'{daz_side}BigToe']
+ arp_foot_bank_02_ref.head, _ = mathutils.geometry.intersect_point_line(daz_bigtoe.head, arp_foot_heel_ref.head, arp_foot_heel_ref.head + daz_foot_orthogonal_vector)
+ arp_foot_bank_02_ref.head += 0.01 * daz_foot_orthogonal_vector # shift 0.01 m
+ arp_foot_bank_02_ref.tail = arp_foot_bank_02_ref.head + daz_foot_vector * arp_foot_heel_ref_length
+
+
+def copy_daz_bones(arp_armature_object: bpy.types.Object, daz_armature_object: bpy.types.Object, report: Optional[_ReportFunctionType] = None):
+ arp_armature: bpy.types.Armature = arp_armature_object.data
+ arp_bones = arp_armature.edit_bones
+ daz_armature: bpy.types.Armature = daz_armature_object.data
+ daz_bones = daz_armature.edit_bones
+ ignore_bone_names = set(DAZ_TO_ARP_VERTEXGROUPS.keys())
+ ignore_bone_names.add('lMetatarsals')
+ ignore_bone_names.add('rMetatarsals')
+
+ copy_root_bones: Dict[bpy.types.EditBone, bpy.types.EditBone] = dict()
+
+ def find_child(daz_bone: bpy.types.EditBone, arp_bone: Optional[bpy.types.EditBone] = None):
+ if daz_bone.name in DAZ_TO_ARP_VERTEXGROUPS:
+ arp_bone = arp_bones[DAZ_TO_ARP_VERTEXGROUPS[daz_bone.name]]
+
+ if daz_bone.name not in ignore_bone_names:
+ copy_root_bones[daz_bone] = arp_bone
+ return
+
+ for daz_child_bone in daz_bone.children:
+ find_child(daz_child_bone, arp_bone)
+
+ find_child(daz_bones['pelvis'])
+ find_child(daz_bones['abdomenLower'])
+
+ def duplicate_bones_recursively(daz_bone: bpy.types.EditBone, arp_parent_bone: bpy.types.EditBone):
+ new_arp_bone = arp_bones.new(daz_bone.name)
+ new_arp_bone.parent = arp_parent_bone
+ new_arp_bone.head = daz_bone.head
+ new_arp_bone.tail = daz_bone.tail
+ new_arp_bone.roll = daz_bone.roll
+ new_arp_bone.use_deform = daz_bone.use_deform
+ new_arp_bone.use_connect = daz_bone.use_connect
+ new_arp_bone.layers = [i in {24} for i in range(32)]
+
+ for daz_child_bone in daz_bone.children:
+ duplicate_bones_recursively(daz_child_bone, new_arp_bone)
+
+ for daz_bone, arp_bone in copy_root_bones.items():
+ duplicate_bones_recursively(daz_bone, arp_bone)
+
+
+def fix_arp_bones(arp_armature_object: bpy.types.Object):
+ arp_armature: bpy.types.Armature = arp_armature_object.data
+ arp_bones = arp_armature.edit_bones
+
+ # connect the hand bones to get the correct angle for Corrective Shape Keys
+ arp_bones['hand.l'].use_inherit_rotation = True
+ arp_bones['hand.r'].use_inherit_rotation = True
+
+
+def copy_daz_constraints(arp_armature_object: bpy.types.Object, daz_armature_object: bpy.types.Object, report: Optional[_ReportFunctionType] = None):
+ arp_bones = arp_armature_object.pose.bones
+ daz_bones = daz_armature_object.pose.bones
+
+ for arp_bone in arp_bones:
+ roll_type, daz_bone_name, arp_parent_bone_name = ARP_BONE_LIMIT_ROTATION_BASES.get(arp_bone.name, (BoneRollType.ROLL_0, None, None))
+
+ daz_bone: bpy.types.PoseBone
+ if daz_bone_name is not None:
+ daz_bone = daz_bones[daz_bone_name]
+ elif arp_bone.name in daz_bones:
+ daz_bone = daz_bones[arp_bone.name]
+ else:
+ continue
+
+ for daz_constraint in daz_bone.constraints:
+ if daz_constraint.type != 'LIMIT_ROTATION':
+ continue
+
+ dc: bpy.types.LimitRotationConstraint = daz_constraint
+ ac: bpy.types.LimitRotationConstraint = arp_bone.constraints.new(type='LIMIT_ROTATION')
+ ac.name = dc.name
+ ac.use_limit_x, ac.min_x, ac.max_x = dc.use_limit_x, dc.min_x, dc.max_x
+ ac.use_limit_y, ac.min_y, ac.max_y = dc.use_limit_y, dc.min_y, dc.max_y
+ ac.use_limit_z, ac.min_z, ac.max_z = dc.use_limit_z, dc.min_z, dc.max_z
+ ac.euler_order = dc.euler_order
+ ac.use_transform_limit = dc.use_transform_limit
+
+ if arp_parent_bone_name is None:
+ ac.owner_space = dc.owner_space
+ continue
+
+ # TODO calculate the angle considering bone orientation and parent angle difference.
+ continue
+ arp_parent_bone = arp_bones[arp_parent_bone_name]
+ arp_parent_vector: Vector = arp_parent_bone.vector
+ daz_parent_vector: Vector = daz_bone.parent.vector
+ base_euler: Euler = arp_bone.vector.rotation_difference(daz_bone.vector).to_euler()
+ parent_euler: Euler = arp_parent_bone.vector.rotation_difference(daz_bone.parent.vector).to_euler()
+ daz_euler: Euler = arp_bone.vector.rotation_difference(daz_bone.parent.vector).to_euler()
+ ac.min_x += parent_euler.x - base_euler.x # + daz_euler.x
+ ac.max_x += parent_euler.x - base_euler.x # + daz_euler.x
+ ac.min_y += parent_euler.y - base_euler.y # + daz_euler.y
+ ac.max_y += parent_euler.y - base_euler.y # + daz_euler.y
+ ac.min_z += parent_euler.z - base_euler.z # + daz_euler.z
+ ac.max_z += parent_euler.z - base_euler.z # + daz_euler.z
+
+ ac.owner_space = 'CUSTOM'
+ ac.space_object = arp_armature_object
+ ac.space_subtarget = arp_parent_bone_name
+
+
+def fix_daz_corrective_shape_keys(arp_armature_object: bpy.types.Object, daz_armature_object: bpy.types.Object, report: Optional[_ReportFunctionType] = None):
+ class NameCollector(ast.NodeVisitor):
+ def __init__(self):
+ self._names: Set[str] = set()
+
+ def visit(self, node: ast.AST):
+ if isinstance(node, ast.Name):
+ name_node: ast.Name = node
+ self._names.add(name_node.id)
+
+ return self.generic_visit(node)
+
+ def get_names(self) -> Set[str]:
+ return self._names
+
+ name_collector = NameCollector()
+
+ mesh_object: bpy.types.Object
+ for mesh_object in daz_armature_object.children_recursive:
+ if mesh_object.type != 'MESH':
+ continue
+
+ mesh: bpy.types.Mesh = mesh_object.data
+ if mesh.shape_keys is None:
+ continue
+
+ for fcurve in mesh.shape_keys.animation_data.drivers:
+ driver = fcurve.driver
+ if driver.type == 'SUM':
+ same_variables: Dict[str, List[bpy.types.DriverVariable]] = {}
+
+ for variable in driver.variables:
+ target_keys: List[str] = [
+ f"{target.data_path}, {getattr(target.id, 'name', '____NONE____')}"
+ for target in variable.targets
+ ]
+ same_variables.setdefault(';'.join(target_keys), []).append(variable)
+
+ for variables in same_variables.values():
+ if len(variables) == 1:
+ continue
+ for variable in variables[1:]:
+ driver.variables.remove(variable)
+
+ elif driver.type == 'SCRIPTED':
+ name_collector.visit(ast.parse(driver.expression))
+ expression_names = name_collector.get_names()
+
+ for variable in driver.variables:
+ if variable.name not in expression_names:
+ # remove unused variable
+ driver.variables.remove(variable)
+ continue
+
+ if 'ForeArmFwd_135_L' in fcurve.data_path:
+ # fix DazToBlender bug https://github.com/daz3d/DazToBlender/issues/151
+ driver.expression = driver.expression.replace("57.3),0.0,135.0,1,135.0)", "57.3),75,135,1,60.0)")
+
+
+def remap_daz_corrective_shape_keys(arp_armature_object: bpy.types.Object, daz_armature_object: bpy.types.Object, report: Optional[_ReportFunctionType] = None):
+ mesh_object: bpy.types.Object
+ for mesh_object in daz_armature_object.children_recursive:
+ if mesh_object.type != 'MESH':
+ continue
+
+ mesh: bpy.types.Mesh = mesh_object.data
+ if mesh.shape_keys is None:
+ continue
+
+ for fcurve in mesh.shape_keys.animation_data.drivers:
+ if not fcurve.data_path.startswith('key_blocks["pJCM'):
+ continue
+
+ driver = fcurve.driver
+ variable_names_to_ignore: Set[str] = set()
+
+ for variable in driver.variables:
+ if variable.type != 'TRANSFORMS':
+ continue
+
+ if variable.name in variable_names_to_ignore:
+ continue
+
+ target = variable.targets[0]
+ daz_bone_name = target.bone_target
+ arp_bone_name = DAZ_TO_ARP_VERTEXGROUPS.get(daz_bone_name)
+ if arp_bone_name is None:
+ if report:
+ report({'WARNING'}, f'Not found {daz_bone_name}')
+ continue
+
+ bone_roll_info = ARP_REF_BONE_ROLL_INFOS.get(arp_bone_name)
+
+ if bone_roll_info is None:
+ continue
+
+ target.id = arp_armature_object
+ target.bone_target = arp_bone_name if bone_roll_info.override_bone_name is None else bone_roll_info.override_bone_name
+
+ if BoneRollType.ROLL_0 == bone_roll_info.roll_type:
+ continue
+
+ if BoneRollType.ROLL_ADD_BONES in bone_roll_info.roll_type:
+ target_variable_names: List[str] = [variable.name]
+ for add_bone_name in bone_roll_info.add_bone_names:
+ new_variable = driver.variables.new()
+ new_variable.type = variable.type
+ new_variable.targets[0].id = variable.targets[0].id
+ new_variable.targets[0].transform_type = variable.targets[0].transform_type
+ new_variable.targets[0].transform_space = variable.targets[0].transform_space
+
+ new_variable.targets[0].bone_target = add_bone_name
+ target_variable_names.append(new_variable.name)
+
+ driver.expression = driver.expression.replace(variable.name, f"({'+'.join(target_variable_names)})")
+ variable_names_to_ignore.update(target_variable_names)
+
+ def invert_expression():
+ driver.expression = driver.expression.replace(variable.name, f'(-{variable.name})')
+
+ def set_roll_axis(transform_type: str, invert: bool = False):
+ target.transform_type = transform_type
+ if invert:
+ invert_expression()
+
+ if BoneRollType.ROLL_DIFFERENCE in bone_roll_info.roll_type:
+ variable.type = 'ROTATION_DIFF'
+ variable.targets[1].id = arp_armature_object
+ variable.targets[1].bone_target = bone_roll_info.difference_bone_name
+ if bone_roll_info.difference_invert:
+ invert_expression()
+
+ elif BoneRollType.ROLL_90 in bone_roll_info.roll_type:
+ # +90: X>+Z, Z>-X
+ if target.transform_type == 'ROT_X':
+ set_roll_axis('ROT_Z')
+ elif target.transform_type == 'ROT_Z':
+ set_roll_axis('ROT_X', invert=True)
+
+ elif BoneRollType.ROLL_180 in bone_roll_info.roll_type:
+ # +180: X>-X, Z>-Z
+ if target.transform_type == 'ROT_X':
+ set_roll_axis('ROT_X', invert=True)
+ elif target.transform_type == 'ROT_Z':
+ set_roll_axis('ROT_Z', invert=True)
+
+ elif BoneRollType.ROLL_270 in bone_roll_info.roll_type:
+ # +270: X>-Z, Z>+X
+ if target.transform_type == 'ROT_X':
+ set_roll_axis('ROT_Z', invert=True)
+ elif target.transform_type == 'ROT_Z':
+ set_roll_axis('ROT_X')
+
+
+def remap_daz_vertex_groups(daz_mesh_object: bpy.types.Object, report: Optional[_ReportFunctionType] = None):
+ vertex_groups = daz_mesh_object.vertex_groups
+ for daz_name, arp_name in DAZ_TO_ARP_VERTEXGROUPS.items():
+ if daz_name not in vertex_groups:
+ if report:
+ report({'WARNING'}, f"vertext group {daz_name} not found in {daz_mesh_object.name}")
+ continue
+
+ vertex_group = daz_mesh_object.vertex_groups[daz_name]
+ vertex_group.name = arp_name
+ vertex_group.lock_weight = True
+
+ def combine_vertex_group(arp_vertex_group_name: str, daz_vertex_group_name: str):
+ if arp_vertex_group_name not in vertex_groups or daz_vertex_group_name not in vertex_groups:
+ return
+
+ try:
+ modifier: bpy.types.VertexWeightMixModifier = daz_mesh_object.modifiers.new(arp_vertex_group_name, type='VERTEX_WEIGHT_MIX')
+ modifier.vertex_group_a = arp_vertex_group_name
+ modifier.vertex_group_b = daz_vertex_group_name
+ modifier.mix_mode = 'ADD'
+ modifier.mix_set = 'ALL'
+ bpy.ops.object.modifier_apply({'object': daz_mesh_object}, modifier=arp_vertex_group_name)
+ except:
+ logging.error(traceback.format_exc())
+ if report:
+ report({'WARNING'}, f"{daz_vertex_group_name} not merged in {daz_mesh_object.name}")
+ bpy.ops.object.modifier_remove({'object': daz_mesh_object}, modifier=arp_vertex_group_name)
+
+ # some bones are unavailable in ARP
+ # so merge them with adjacent bones
+ combine_vertex_group('foot.l', 'lMetatarsals')
+ combine_vertex_group('foot.r', 'rMetatarsals')
+
+
+def find_user_layer_collection(target_object: bpy.types.Object) -> Optional[bpy.types.LayerCollection]:
+ context: bpy.types.Context = bpy.context
+ scene_layer_collection: bpy.types.LayerCollection = context.view_layer.layer_collection
+
+ def find_layer_collection_by_name(layer_collection: bpy.types.LayerCollection, name: str) -> Optional[bpy.types.LayerCollection]:
+ if layer_collection.name == name:
+ return layer_collection
+
+ child_layer_collection: bpy.types.LayerCollection
+ for child_layer_collection in layer_collection.children:
+ found = find_layer_collection_by_name(child_layer_collection, name)
+ if found is not None:
+ return found
+
+ return None
+
+ user_collection: bpy.types.Collection
+ for user_collection in target_object.users_collection:
+ found = find_layer_collection_by_name(scene_layer_collection, user_collection.name)
+ if found is not None:
+ return found
+
+ return None
+
+
+DAZ_TO_ARP_VERTEXGROUPS = {
+ "pelvis": "root.x",
+ "lThighBend": "thigh_twist.l",
+ "lThighTwist": "thigh_stretch.l",
+ "lShin": "leg_stretch.l",
+ # "": "leg_twist.l",
+ "lFoot": "foot.l",
+ "lToe": "toes_01.l",
+ "lSmallToe4": "c_toes_pinky2.l",
+ "lSmallToe4_2": "c_toes_pinky3.l",
+ "lSmallToe3": "c_toes_ring2.l",
+ "lSmallToe3_2": "c_toes_ring3.l",
+ "lSmallToe2": "c_toes_middle2.l",
+ "lSmallToe2_2": "c_toes_middle3.l",
+ "lSmallToe1": "c_toes_index2.l",
+ "lSmallToe1_2": "c_toes_index3.l",
+ "lBigToe": "c_toes_thumb1.l",
+ "lBigToe_2": "c_toes_thumb2.l",
+
+ "rThighBend": "thigh_twist.r",
+ "rThighTwist": "thigh_stretch.r",
+ "rShin": "leg_stretch.r",
+ # "": "leg_twist.r",
+ "rFoot": "foot.r",
+ "rToe": "toes_01.r",
+ "rSmallToe4": "c_toes_pinky2.r",
+ "rSmallToe4_2": "c_toes_pinky3.r",
+ "rSmallToe3": "c_toes_ring2.r",
+ "rSmallToe3_2": "c_toes_ring3.r",
+ "rSmallToe2": "c_toes_middle2.r",
+ "rSmallToe2_2": "c_toes_middle3.r",
+ "rSmallToe1": "c_toes_index2.r",
+ "rSmallToe1_2": "c_toes_index3.r",
+ "rBigToe": "c_toes_thumb1.r",
+ "rBigToe_2": "c_toes_thumb2.r",
+
+ "abdomenLower": "spine_01.x",
+ "abdomenUpper": "spine_02.x",
+ "chestLower": "spine_03.x",
+ "chestUpper": "spine_04.x",
+
+ "lCollar": "shoulder.l",
+ "lShldrBend": "c_arm_twist_offset.l",
+ "lShldrTwist": "arm_stretch.l",
+ "lForearmBend": "forearm_stretch.l",
+ "lForearmTwist": "forearm_twist.l",
+ "lHand": "hand.l",
+ "lThumb1": "thumb1.l",
+ "lThumb2": "c_thumb2.l",
+ "lThumb3": "c_thumb3.l",
+ "lCarpal1": "c_index1_base.l",
+ "lIndex1": "index1.l",
+ "lIndex2": "c_index2.l",
+ "lIndex3": "c_index3.l",
+ "lCarpal2": "c_middle1_base.l",
+ "lMid1": "middle1.l",
+ "lMid2": "c_middle2.l",
+ "lMid3": "c_middle3.l",
+ "lCarpal3": "c_ring1_base.l",
+ "lRing1": "ring1.l",
+ "lRing2": "c_ring2.l",
+ "lRing3": "c_ring3.l",
+ "lCarpal4": "c_pinky1_base.l",
+ "lPinky1": "pinky1.l",
+ "lPinky2": "c_pinky2.l",
+ "lPinky3": "c_pinky3.l",
+
+ "rCollar": "shoulder.r",
+ "rShldrBend": "c_arm_twist_offset.r",
+ "rShldrTwist": "arm_stretch.r",
+ "rForearmBend": "forearm_stretch.r",
+ "rForearmTwist": "forearm_twist.r",
+ "rHand": "hand.r",
+ "rThumb1": "thumb1.r",
+ "rThumb2": "c_thumb2.r",
+ "rThumb3": "c_thumb3.r",
+ "rCarpal1": "c_index1_base.r",
+ "rIndex1": "index1.r",
+ "rIndex2": "c_index2.r",
+ "rIndex3": "c_index3.r",
+ "rCarpal2": "c_middle1_base.r",
+ "rMid1": "middle1.r",
+ "rMid2": "c_middle2.r",
+ "rMid3": "c_middle3.r",
+ "rCarpal3": "c_ring1_base.r",
+ "rRing1": "ring1.r",
+ "rRing2": "c_ring2.r",
+ "rRing3": "c_ring3.r",
+ "rCarpal4": "c_pinky1_base.r",
+ "rPinky1": "pinky1.r",
+ "rPinky2": "c_pinky2.r",
+ "rPinky3": "c_pinky3.r",
+
+ "neckLower": "c_subneck_1.x",
+ "neckUpper": "neck.x",
+ "head": "head.x",
+
+ "lEar": "c_ear_01.l",
+ "rEar": "c_ear_01.r",
+ "lPectoral": "c_breast_01.l",
+ "rPectoral": "c_breast_01.r",
+}
+
+
+class BoneRollType(Flag):
+ ROLL_0 = 0
+ ROLL_90 = 1
+ ROLL_180 = 2
+ ROLL_270 = 4
+ ROLL_DIFFERENCE = 8
+ ROLL_ADD_BONES = 16
+
+ ROLL_SPINE = ROLL_0 | ROLL_ADD_BONES
+
+
+@dataclass
+class BoneRollInfo:
+ roll_type: BoneRollType
+ override_bone_name: str = None
+ difference_bone_name: str = None
+ difference_invert: bool = False
+ add_bone_names: List[str] = None
+
+
+ARP_REF_BONE_ROLL_INFOS: Dict[str, BoneRollInfo] = {
+ 'root.x': BoneRollInfo(BoneRollType.ROLL_0, 'c_root.x'),
+ 'spine_01.x': BoneRollInfo(BoneRollType.ROLL_SPINE, 'c_spine_01.x', add_bone_names=['spine_01_cns.x']),
+ 'spine_02.x': BoneRollInfo(BoneRollType.ROLL_SPINE, 'c_spine_02.x', add_bone_names=['spine_02_cns.x']),
+ 'spine_03.x': BoneRollInfo(BoneRollType.ROLL_SPINE, 'c_spine_03.x', add_bone_names=['spine_03_cns.x']),
+
+ 'thigh_twist.l': BoneRollInfo(BoneRollType.ROLL_90),
+ 'thigh_twist.r': BoneRollInfo(BoneRollType.ROLL_270),
+ 'leg_stretch.l': BoneRollInfo(BoneRollType.ROLL_90),
+ 'leg_stretch.r': BoneRollInfo(BoneRollType.ROLL_270),
+ 'foot.l': BoneRollInfo(BoneRollType.ROLL_0,),
+ 'foot.r': BoneRollInfo(BoneRollType.ROLL_0,),
+ 'toes_01.l': BoneRollInfo(BoneRollType.ROLL_180),
+ 'toes_01.r': BoneRollInfo(BoneRollType.ROLL_180),
+ 'c_toes_thumb1.r': BoneRollInfo(BoneRollType.ROLL_0),
+ 'c_toes_thumb1.l': BoneRollInfo(BoneRollType.ROLL_0),
+
+ 'shoulder.l': BoneRollInfo(BoneRollType.ROLL_0),
+ 'shoulder.r': BoneRollInfo(BoneRollType.ROLL_180),
+ 'c_arm_twist_offset.l': BoneRollInfo(BoneRollType.ROLL_0, 'arm_twist.l'),
+ 'c_arm_twist_offset.r': BoneRollInfo(BoneRollType.ROLL_180, 'arm_twist.r'),
+ 'forearm_stretch.l': BoneRollInfo(BoneRollType.ROLL_270),
+ 'forearm_stretch.r': BoneRollInfo(BoneRollType.ROLL_270),
+ 'hand.l': BoneRollInfo(BoneRollType.ROLL_0),
+ 'hand.r': BoneRollInfo(BoneRollType.ROLL_180),
+
+ 'c_subneck_1.x': BoneRollInfo(BoneRollType.ROLL_0),
+ 'neck.x': BoneRollInfo(BoneRollType.ROLL_0, 'c_neck.x'),
+ 'head.x': BoneRollInfo(BoneRollType.ROLL_0, 'c_head.x'),
+}
+
+ARP_BONE_LIMIT_ROTATION_BASES = {
+ # 'c_spine_01.x': (BoneRollType.ROLL_0, 'abdomenLower', None),
+ # 'c_spine_02.x': (BoneRollType.ROLL_0, 'abdomenUpper', None),
+ # 'c_spine_03.x': (BoneRollType.ROLL_0, 'chestLower', None),
+ # 'c_spine_04.x': (BoneRollType.ROLL_0, 'chestUpper', None),
+ # 'c_shoulder.l': (BoneRollType.ROLL_0, 'lCollar', None),
+ # 'c_arm_fk.l': (BoneRollType.ROLL_0, 'lShldrBend', None),
+ # 'c_arm_ik.l': (BoneRollType.ROLL_0, 'lShldrBend', None),
+ # 'c_shoulder.r': (BoneRollType.ROLL_0, 'rCollar', None),
+ # 'c_arm_fk.r': (BoneRollType.ROLL_0, 'rShldrBend', None),
+ # 'c_arm_ik.r': (BoneRollType.ROLL_0, 'rShldrBend', None),
+}
+
+
+class BoneSnapType(Flag):
+ HEAD = 1
+ TAIL = 2
+ DISCONNECTED = 4
+ FLIPPED = 8
+ FOOT_PROXIMAL = 16
+ SHIN = 32
+ ANKLE = 64
+ BREAST = 128
+
+ HEAD_DISCONNECTED = HEAD | DISCONNECTED
+ HEAD_AND_TAIL = HEAD | TAIL
+ HEAD_AND_TAIL_DISCONNECTED = HEAD_AND_TAIL | DISCONNECTED
+ TAIL_AND_HEAD = HEAD_AND_TAIL | FLIPPED
+ LEG_SHIN = HEAD | SHIN
+ FOOT_ANKLE = HEAD_AND_TAIL_DISCONNECTED | ANKLE
+
+
+@dataclass
+class BoneSnapInfo:
+ snap_type: BoneSnapType
+ arp_name: str
+ daz_name: str
+
+
+ARP_REF_TO_DAZ_BONE_SNAP_INFOS: List[BoneSnapInfo] = list(reversed([
+ BoneSnapInfo(BoneSnapType.TAIL_AND_HEAD, 'root_ref.x', 'pelvis'),
+ BoneSnapInfo(BoneSnapType.HEAD_DISCONNECTED, 'spine_01_ref.x', 'abdomenLower'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'spine_02_ref.x', 'abdomenUpper'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'spine_03_ref.x', 'chestLower'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'spine_04_ref.x', 'chestUpper'),
+
+ BoneSnapInfo(BoneSnapType.HEAD, 'thigh_ref.l', 'lThighBend'),
+ BoneSnapInfo(BoneSnapType.LEG_SHIN, 'leg_ref.l', 'lShin'),
+ BoneSnapInfo(BoneSnapType.FOOT_ANKLE, 'foot_ref.l', 'lFoot'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL_DISCONNECTED, 'toes_ref.l', 'lToe'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'toes_thumb1_ref.l', 'lBigToe'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'toes_thumb2_ref.l', 'lBigToe_2'),
+ BoneSnapInfo(BoneSnapType.FOOT_PROXIMAL, 'toes_index1_ref.l', 'lSmallToe1'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'toes_index2_ref.l', 'lSmallToe1'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'toes_index3_ref.l', 'lSmallToe1_2'),
+ BoneSnapInfo(BoneSnapType.FOOT_PROXIMAL, 'toes_middle1_ref.l', 'lSmallToe2'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'toes_middle2_ref.l', 'lSmallToe2'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'toes_middle3_ref.l', 'lSmallToe2_2'),
+ BoneSnapInfo(BoneSnapType.FOOT_PROXIMAL, 'toes_ring1_ref.l', 'lSmallToe3'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'toes_ring2_ref.l', 'lSmallToe3'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'toes_ring3_ref.l', 'lSmallToe3_2'),
+ BoneSnapInfo(BoneSnapType.FOOT_PROXIMAL, 'toes_pinky1_ref.l', 'lSmallToe4'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'toes_pinky2_ref.l', 'lSmallToe4'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'toes_pinky3_ref.l', 'lSmallToe4_2'),
+
+ BoneSnapInfo(BoneSnapType.HEAD, 'thigh_ref.r', 'rThighBend'),
+ BoneSnapInfo(BoneSnapType.LEG_SHIN, 'leg_ref.r', 'rShin'),
+ BoneSnapInfo(BoneSnapType.FOOT_ANKLE, 'foot_ref.r', 'rFoot'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL_DISCONNECTED, 'toes_ref.r', 'rToe'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'toes_thumb1_ref.r', 'rBigToe'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'toes_thumb2_ref.r', 'rBigToe_2'),
+ BoneSnapInfo(BoneSnapType.FOOT_PROXIMAL, 'toes_index1_ref.r', 'rSmallToe1'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'toes_index2_ref.r', 'rSmallToe1'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'toes_index3_ref.r', 'rSmallToe1_2'),
+ BoneSnapInfo(BoneSnapType.FOOT_PROXIMAL, 'toes_middle1_ref.r', 'rSmallToe2'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'toes_middle2_ref.r', 'rSmallToe2'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'toes_middle3_ref.r', 'rSmallToe2_2'),
+ BoneSnapInfo(BoneSnapType.FOOT_PROXIMAL, 'toes_ring1_ref.r', 'rSmallToe3'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'toes_ring2_ref.r', 'rSmallToe3'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'toes_ring3_ref.r', 'rSmallToe3_2'),
+ BoneSnapInfo(BoneSnapType.FOOT_PROXIMAL, 'toes_pinky1_ref.r', 'rSmallToe4'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'toes_pinky2_ref.r', 'rSmallToe4'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'toes_pinky3_ref.r', 'rSmallToe4_2'),
+
+ BoneSnapInfo(BoneSnapType.HEAD, 'shoulder_ref.l', 'lCollar'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'arm_ref.l', 'lShldrBend'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'forearm_ref.l', 'lForearmBend'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'hand_ref.l', 'lHand'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'thumb1_ref.l', 'lThumb1'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'thumb2_ref.l', 'lThumb2'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'thumb3_ref.l', 'lThumb3'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'index1_base_ref.l', 'lCarpal1'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'index1_ref.l', 'lIndex1'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'index2_ref.l', 'lIndex2'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'index3_ref.l', 'lIndex3'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'middle1_base_ref.l', 'lCarpal2'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'middle1_ref.l', 'lMid1'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'middle2_ref.l', 'lMid2'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'middle3_ref.l', 'lMid3'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'ring1_base_ref.l', 'lCarpal3'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'ring1_ref.l', 'lRing1'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'ring2_ref.l', 'lRing2'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'ring3_ref.l', 'lRing3'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'pinky1_base_ref.l', 'lCarpal4'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'pinky1_ref.l', 'lPinky1'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'pinky2_ref.l', 'lPinky2'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'pinky3_ref.l', 'lPinky3'),
+
+ BoneSnapInfo(BoneSnapType.HEAD, 'shoulder_ref.r', 'rCollar'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'arm_ref.r', 'rShldrBend'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'forearm_ref.r', 'rForearmBend'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'hand_ref.r', 'rHand'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'thumb1_ref.r', 'rThumb1'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'thumb2_ref.r', 'rThumb2'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'thumb3_ref.r', 'rThumb3'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'index1_base_ref.r', 'rCarpal1'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'index1_ref.r', 'rIndex1'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'index2_ref.r', 'rIndex2'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'index3_ref.r', 'rIndex3'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'middle1_base_ref.r', 'rCarpal2'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'middle1_ref.r', 'rMid1'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'middle2_ref.r', 'rMid2'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'middle3_ref.r', 'rMid3'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'ring1_base_ref.r', 'rCarpal3'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'ring1_ref.r', 'rRing1'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'ring2_ref.r', 'rRing2'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'ring3_ref.r', 'rRing3'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'pinky1_base_ref.r', 'rCarpal4'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'pinky1_ref.r', 'rPinky1'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'pinky2_ref.r', 'rPinky2'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'pinky3_ref.r', 'rPinky3'),
+
+ BoneSnapInfo(BoneSnapType.HEAD, 'subneck_1_ref.x', 'neckLower'),
+ BoneSnapInfo(BoneSnapType.HEAD, 'neck_ref.x', 'neckUpper'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'head_ref.x', 'head'),
+
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'ear_01_ref.l', 'lEar'),
+ BoneSnapInfo(BoneSnapType.BREAST, 'breast_01_ref.l', 'lPectoral'),
+ BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'ear_01_ref.r', 'rEar'),
+ BoneSnapInfo(BoneSnapType.BREAST, 'breast_01_ref.r', 'rPectoral'),
+]))
diff --git a/daz3d_tools/operators.py b/daz3d_tools/operators.py
new file mode 100644
index 0000000..0cb62ff
--- /dev/null
+++ b/daz3d_tools/operators.py
@@ -0,0 +1,307 @@
+# -*- coding: utf-8 -*-
+# Copyright 2023 UuuNyaa , boyleo https://github.com/boyleo/daz2arp
+# This file is part of Daz3D Tools.
+
+from typing import List, Set, Tuple
+
+import bmesh
+import bpy
+import mathutils
+from mathutils import Vector
+
+from daz3d_tools.functions import (copy_daz_bones, copy_daz_constraints,
+ find_user_layer_collection, fix_arp_bones,
+ fix_daz_corrective_shape_keys,
+ remap_daz_corrective_shape_keys,
+ remap_daz_vertex_groups,
+ snap_arp_ref_bones_to_daz_bones,
+ try_import_module)
+
+
+class D2A_OT_convert_daz_to_arp(bpy.types.Operator):
+ bl_idname = 'daz3d_tools.convert_daz_to_arp'
+ bl_label = "Convert Daz armature to AutoRig Pro"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ copy_daz_remaining_bones: bpy.props.BoolProperty(
+ name="Copy Daz Remaining Bones",
+ description="Copy non-body bones such as face and clothing to AutoRig Pro armature",
+ default=True,
+ )
+
+ remap_daz_corrective_shape_keys: bpy.props.BoolProperty(
+ name="Remap Daz Corrective Shape Keys",
+ description="Remap the mesh drivers",
+ default=True,
+ )
+
+ remap_daz_vertex_groups: bpy.props.BoolProperty(
+ name="Remap Daz Vertex Groups",
+ description="Remap the mesh vertex groups",
+ default=True,
+ )
+
+ @classmethod
+ def poll(cls, context):
+ if context.mode != 'OBJECT':
+ return False
+
+ active_object = context.active_object
+ if active_object is None:
+ return False
+
+ if active_object.type != 'ARMATURE':
+ return False
+
+ return True
+
+ def execute(self, context):
+ daz_armature_object = context.active_object
+ daz_armature: bpy.types.Armature = daz_armature_object.data
+ daz_has_breast_bones = 'lPectoral' in daz_armature.bones
+ arp_armature_object = self._add_arp_rig(context, daz_has_breast_bones)
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ daz_armature_object.select_set(True)
+
+ bpy.ops.object.mode_set(mode='EDIT')
+ snap_arp_ref_bones_to_daz_bones(arp_armature_object, daz_armature_object, self.report)
+
+ bpy.ops.arp.match_to_rig()
+
+ arp_armature_object = next(o for o in context.selected_objects if o.type == 'ARMATURE' and o != daz_armature_object)
+
+ bpy.ops.object.mode_set(mode='EDIT')
+ if self.copy_daz_remaining_bones:
+ copy_daz_bones(arp_armature_object, daz_armature_object, self.report)
+ fix_arp_bones(arp_armature_object)
+
+ bpy.ops.object.mode_set(mode='POSE')
+ copy_daz_constraints(arp_armature_object, daz_armature_object, self.report)
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ fix_daz_corrective_shape_keys(arp_armature_object, daz_armature_object, self.report)
+
+ if self.remap_daz_corrective_shape_keys:
+ remap_daz_corrective_shape_keys(arp_armature_object, daz_armature_object, self.report)
+
+ arp_layer_collection = find_user_layer_collection(arp_armature_object)
+
+ if self.remap_daz_vertex_groups:
+ daz_mesh_object: bpy.types.Object
+ for daz_mesh_object in daz_armature_object.children:
+ if daz_mesh_object.type != 'MESH':
+ continue
+
+ remap_daz_vertex_groups(daz_mesh_object, self.report)
+ daz_mesh_object.parent = arp_armature_object
+ daz_layer_collection = find_user_layer_collection(daz_mesh_object)
+ arp_layer_collection.collection.objects.link(daz_mesh_object)
+ daz_layer_collection.collection.objects.unlink(daz_mesh_object)
+
+ for modifier in daz_mesh_object.modifiers:
+ if modifier.type != 'ARMATURE':
+ continue
+ modifier.object = arp_armature_object
+
+ return {'FINISHED'}
+
+ def _add_arp_rig(self, context: bpy.types.Context, add_breast_bones: bool) -> bpy.types.Object:
+ arp = try_import_module('auto_rig_pro-master.auto_rig') or try_import_module('auto_rig_pro.auto_rig')
+ if arp is None:
+ self.report({'ERROR'}, "Auto-Rig Pro is not installed.")
+ return {'CANCELLED'}
+
+ arp._append_arp(rig_type='human')
+ arp._edit_ref()
+
+ armature_object = context.active_object
+ armature: bpy.types.Armature = armature_object.data
+
+ def select_bone(name: str, deselect_rest=True):
+ if deselect_rest is True:
+ for bone in context.selected_editable_bones:
+ bone.select = False
+ armature.edit_bones[name].select = True
+
+ # adjust spine
+ armature_object.rig_spine_count = 5
+ select_bone('root_ref.x')
+ arp.set_spine(spine_master_enabled=True)
+
+ # adjust neck
+ select_bone('neck_ref.x')
+ arp.set_neck(neck_count=2)
+
+ # adjust legs
+ select_bone('thigh_ref.l')
+ arp.set_toes(True, True, True, True, True)
+ select_bone('thigh_ref.r')
+ arp.set_toes(True, True, True, True, True)
+
+ # add ears
+ arp.set_ears(1)
+
+ # add breast bones
+ if add_breast_bones:
+ arp.set_breast(True)
+
+ return armature_object
+
+ @staticmethod
+ def draw_menu(this, _):
+ this.layout.operator(D2A_OT_convert_daz_to_arp.bl_idname, text=D2A_OT_convert_daz_to_arp.bl_label)
+
+ @staticmethod
+ def register():
+ """Register and add to the "object" menu (required to also use F3 search "Simple Object Operator" for quick access)"""
+ bpy.types.VIEW3D_MT_object.append(D2A_OT_convert_daz_to_arp.draw_menu)
+
+ @staticmethod
+ def unregister():
+ bpy.types.VIEW3D_MT_object.remove(D2A_OT_convert_daz_to_arp.draw_menu)
+
+
+class SelectNearVerticesOperator(bpy.types.Operator):
+ bl_idname = 'daz3d_tools.select_near_vertices'
+ bl_label = 'Select Near Vertices'
+ bl_options = {'REGISTER', 'UNDO'}
+
+ distance_threshold: bpy.props.FloatProperty(name='Distance Threshold', default=0.0, min=0.0, subtype='DISTANCE')
+
+ @classmethod
+ def poll(cls, context: bpy.types.Context) -> bool:
+ if context.mode != 'EDIT_MESH':
+ return False
+ return len([o for o in context.selected_objects if o.type == 'MESH']) > 0
+
+ def execute(self, context: bpy.types.Context) -> Set[str]:
+ target_mesh_objects: List[bpy.types.Object] = [o for o in context.selected_objects if o.type == 'MESH' and not o.hide]
+
+ mesh_bmeshes: List[Tuple[bpy.types.Mesh, bmesh.types.BMesh]] = [(m.data, bmesh.from_edit_mesh(m.data)) for m in target_mesh_objects]
+
+ vertex_index = mathutils.kdtree.KDTree(sum((len(b.verts) for _, b in mesh_bmeshes)))
+
+ for _mesh, bm in mesh_bmeshes:
+ vertex: bmesh.types.BMVert
+ for vertex in bm.verts:
+ if not vertex.select:
+ continue
+
+ vertex_index.insert(vertex.co, vertex.index)
+
+ vertex_index.balance()
+
+ distance_threshold = self.distance_threshold
+
+ for mesh, bm in mesh_bmeshes:
+ vertex: bmesh.types.BMVert
+ for vertex in bm.verts:
+ if vertex.select:
+ continue
+
+ _co, _index, distance = vertex_index.find(vertex.co)
+ if distance < distance_threshold:
+ vertex.select_set(True)
+
+ bm.select_mode |= {'VERT'}
+ bm.select_flush_mode()
+ bmesh.update_edit_mesh(mesh)
+
+ return {'FINISHED'}
+
+ @staticmethod
+ def draw_menu(this, _):
+ this.layout.operator(SelectNearVerticesOperator.bl_idname, text='Select Near Vertices')
+
+ @staticmethod
+ def register():
+ bpy.types.VIEW3D_MT_select_edit_mesh.append(SelectNearVerticesOperator.draw_menu)
+
+ @staticmethod
+ def unregister():
+ bpy.types.VIEW3D_MT_select_edit_mesh.remove(SelectNearVerticesOperator.draw_menu)
+
+
+class SnapVerticesToActiveMeshOperator(bpy.types.Operator):
+ bl_idname = 'daz3d_tools.snap_vertices_to_active_mesh'
+ bl_label = 'Snap Vertices to Active Mesh'
+ bl_options = {'REGISTER', 'UNDO'}
+
+ distance_threshold: bpy.props.FloatProperty(name='Distance Threshold', default=0.001, min=0.0, subtype='DISTANCE')
+ snap_only_selected_vertices: bpy.props.BoolProperty(name='Snap only selected vertices', default=False)
+
+ @classmethod
+ def poll(cls, context: bpy.types.Context) -> bool:
+ if context.mode != 'EDIT_MESH':
+ return False
+
+ if context.active_object is None or context.active_object.type != 'MESH':
+ return False
+
+ return len([o for o in context.objects_in_mode_unique_data if o.type == 'MESH']) > 0
+
+ def execute(self, context: bpy.types.Context) -> Set[str]:
+ snap_mesh_object: bpy.types.Object = context.active_object
+ edit_mesh_objects: List[bpy.types.Object] = [o for o in context.objects_in_mode_unique_data if o.type == 'MESH' and o != snap_mesh_object and not o.hide]
+
+ snap_mesh_object_matrix_world = snap_mesh_object.matrix_world
+ snap_mesh: bpy.types.Mesh = snap_mesh_object.data
+ snap_bmesh: bmesh.types.BMesh = bmesh.from_edit_mesh(snap_mesh)
+
+ vertex_index = mathutils.kdtree.KDTree(len(snap_bmesh.verts))
+
+ snap_only_selected_vertices = self.snap_only_selected_vertices
+
+ vertex: bmesh.types.BMVert
+ for vertex in snap_bmesh.verts:
+ if snap_only_selected_vertices and not vertex.select:
+ continue
+ vertex_index.insert(snap_mesh_object_matrix_world @ vertex.co, vertex.index)
+ vertex_index.balance()
+
+ edit_bmeshes: List[bmesh.types.BMesh] = [bmesh.from_edit_mesh(m.data) for m in edit_mesh_objects]
+
+ distance_threshold = self.distance_threshold
+
+ candidate_vertices: List[Tuple[Tuple[Vector, int, float], bmesh.types.BMVert]] = []
+ for mesh_object, bm in zip(edit_mesh_objects, edit_bmeshes):
+ mesh_object_matrix_world = mesh_object.matrix_world
+ mesh_object_matrix_world_invert = mesh_object.matrix_world.inverted_safe()
+ vertex: bmesh.types.BMVert
+ for vertex in bm.verts:
+ if not vertex.select:
+ continue
+ candidate_vertices.extend((c, vertex, mesh_object_matrix_world_invert) for c in vertex_index.find_range(mesh_object_matrix_world @ vertex.co, distance_threshold))
+
+ vertex_index = None # allow GC
+
+ # sort by distance
+ candidate_vertices.sort(key=lambda e: e[0][2])
+
+ consumed_indices: Set[int] = set()
+ for (co, index, _distance), vertex, mesh_object_matrix_world_invert in candidate_vertices:
+ if index in consumed_indices:
+ continue
+ vertex.co = mesh_object_matrix_world_invert @ co
+ vertex.select_set(False)
+ consumed_indices.add(index)
+
+ for mesh_object, bm in zip(edit_mesh_objects, edit_bmeshes):
+ bm.select_mode |= {'VERT'}
+ bm.select_flush_mode()
+ bmesh.update_edit_mesh(mesh_object.data)
+
+ return {'FINISHED'}
+
+ @staticmethod
+ def draw_menu(this, _):
+ this.layout.operator(SnapVerticesToActiveMeshOperator.bl_idname, text='Snap to Active Mesh')
+
+ @staticmethod
+ def register():
+ bpy.types.VIEW3D_MT_edit_mesh_vertices.append(SnapVerticesToActiveMeshOperator.draw_menu)
+
+ @staticmethod
+ def unregister():
+ bpy.types.VIEW3D_MT_edit_mesh_vertices.remove(SnapVerticesToActiveMeshOperator.draw_menu)
diff --git a/daz_to_arp_vertexgroups.json b/daz_to_arp_vertexgroups.json
deleted file mode 100644
index d27ccce..0000000
--- a/daz_to_arp_vertexgroups.json
+++ /dev/null
@@ -1,93 +0,0 @@
-{
- "pelvis" : "root.x",
- "lThighBend" : "thigh_twist.l",
- "lThighTwist" : "thigh_stretch.l",
- "lShin" : "leg_stretch.l",
- "lFoot" : "foot.l",
- "lToe" : "toes_01.l",
- "lSmallToe4" : "c_toes_pinky2.l",
- "lSmallToe4_2" : "c_toes_pinky3.l",
- "lSmallToe3" : "c_toes_ring2.l",
- "lSmallToe3_2" : "c_toes_ring3.l",
- "lSmallToe2" : "c_toes_middle2.l",
- "lSmallToe2_2" : "c_toes_middle3.l",
- "lSmallToe1" : "c_toes_index2.l",
- "lSmallToe1_2" : "c_toes_index3.l",
- "lBigToe" : "c_toes_thumb1.l",
- "lBigToe_2" : "c_toes_thumb2.l",
- "rThighBend" : "thigh_twist.r",
- "rThighTwist" : "thigh_stretch.r",
- "rShin" : "leg_stretch.r",
- "rFoot" : "foot.r",
- "rToe" : "toes_01.r",
- "rSmallToe4" : "c_toes_pinky2.r",
- "rSmallToe4_2" : "c_toes_pinky3.r",
- "rSmallToe3" : "c_toes_ring2.r",
- "rSmallToe3_2" : "c_toes_ring3.r",
- "rSmallToe2" : "c_toes_middle2.r",
- "rSmallToe2_2" : "c_toes_middle3.r",
- "rSmallToe1" : "c_toes_index2.r",
- "rSmallToe1_2" : "c_toes_index3.r",
- "rBigToe" : "c_toes_thumb1.r",
- "rBigToe_2" : "c_toes_thumb2.r",
- "abdomenLower" : "spine_01.x",
- "abdomenUpper" : "spine_02.x",
- "chestLower" : "spine_03.x",
- "lCollar" : "shoulder.l",
- "lShldrBend" : "c_arm_twist_offset.l",
- "lShldrTwist" : "arm_stretch.l",
- "lForearmBend" : "forearm_stretch.l",
- "lForearmTwist" : "forearm_twist.l",
- "lHand" : "hand.l",
- "lThumb1" : "thumb1.l",
- "lThumb2" : "c_thumb2.l",
- "lThumb3" : "c_thumb3.l",
- "lCarpal1" : "c_index1_base.l",
- "lIndex1" : "index1.l",
- "lIndex2" : "c_index2.l",
- "lIndex3" : "c_index3.l",
- "lCarpal2" : "c_middle1_base.l",
- "lMid1" : "middle1.l",
- "lMid2" : "c_middle2.l",
- "lMid3" : "c_middle3.l",
- "lCarpal3" : "c_ring1_base.l",
- "lRing1" : "ring1.l",
- "lRing2" : "c_ring2.l",
- "lRing3" : "c_ring3.l",
- "lCarpal4" : "c_pinky1_base.l",
- "lPinky1" : "pinky1.l",
- "lPinky2" : "c_pinky2.l",
- "lPinky3" : "c_pinky3.l",
- "rCollar" : "shoulder.r",
- "rShldrBend" : "c_arm_twist_offset.r",
- "rShldrTwist" : "arm_stretch.r",
- "rForearmBend" : "forearm_stretch.r",
- "rForearmTwist" : "forearm_twist.r",
- "rHand" : "hand.r",
- "rThumb1" : "thumb1.r",
- "rThumb2" : "c_thumb2.r",
- "rThumb3" : "c_thumb3.r",
- "rCarpal1" : "c_index1_base.r",
- "rIndex1" : "index1.r",
- "rIndex2" : "c_index2.r",
- "rIndex3" : "c_index3.r",
- "rCarpal2" : "c_middle1_base.r",
- "rMid1" : "middle1.r",
- "rMid2" : "c_middle2.r",
- "rMid3" : "c_middle3.r",
- "rCarpal3" : "c_ring1_base.r",
- "rRing1" : "ring1.r",
- "rRing2" : "c_ring2.r",
- "rRing3" : "c_ring3.r",
- "rCarpal4" : "c_pinky1_base.r",
- "rPinky1" : "pinky1.r",
- "rPinky2" : "c_pinky2.r",
- "rPinky3" : "c_pinky3.r",
- "neckLower" : "c_subneck_1.x",
- "neckUpper" : "neck.x",
- "head" : "head.x",
- "lEar" : "c_ear_01.l",
- "rEar" : "c_ear_01.r",
- "lPectoral" : "c_breast_01.l",
- "rPectoral" : "c_breast_01.r"
-}