diff --git a/.github/workflows/release.yaml b/.github/workflows/release.yaml new file mode 100644 index 0000000..60862d2 --- /dev/null +++ b/.github/workflows/release.yaml @@ -0,0 +1,34 @@ +on: + push: + branches: + - "!*" + tags: + - "v*" + +name: Release + +jobs: + build: + runs-on: ubuntu-latest + + steps: + - name: Checkout + uses: actions/checkout@v3 + + - name: Copy LICENSE file + run: cp -p LICENSE daz3d_tools/ + + - name: Create a zip + run: zip -r -9 daz3d_tools-${GITHUB_REF_NAME}.zip daz3d_tools/ + + - name: Create a Release + id: create_release + uses: softprops/action-gh-release@v1 + with: + name: Release ${{ github.ref_name }} + tag_name: ${{ github.ref_name }} + files: | + daz3d_tools-${{ github.ref_name }}.zip + draft: true + generate_release_notes: true + prerelease: false diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..7be1192 --- /dev/null +++ b/.gitignore @@ -0,0 +1,132 @@ +# Byte-compiled / optimized / DLL files +__pycache__/ +*.py[cod] +*$py.class + +# C extensions +*.so + +# Distribution / packaging +.Python +build/ +develop-eggs/ +dist/ +downloads/ +eggs/ +.eggs/ +lib/ +lib64/ +parts/ +sdist/ +var/ +wheels/ +pip-wheel-metadata/ +share/python-wheels/ +*.egg-info/ +.installed.cfg +*.egg +MANIFEST + +# PyInstaller +# Usually these files are written by a python script from a template +# before PyInstaller builds the exe, so as to inject date/other infos into it. +*.manifest +*.spec + +# Installer logs +pip-log.txt +pip-delete-this-directory.txt + +# Unit test / coverage reports +htmlcov/ +.tox/ +.nox/ +.coverage +.coverage.* +.cache +nosetests.xml +coverage.xml +*.cover +*.py,cover +.hypothesis/ +.pytest_cache/ + +# Translations +*.mo +*.pot + +# Django stuff: +*.log +local_settings.py +db.sqlite3 +db.sqlite3-journal + +# Flask stuff: +instance/ +.webassets-cache + +# Scrapy stuff: +.scrapy + +# Sphinx documentation +docs/_build/ + +# PyBuilder +target/ + +# Jupyter Notebook +.ipynb_checkpoints + +# IPython +profile_default/ +ipython_config.py + +# pyenv +.python-version + +# pipenv +# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control. +# However, in case of collaboration, if having platform-specific dependencies or dependencies +# having no cross-platform support, pipenv may install dependencies that don't work, or not +# install all needed dependencies. +#Pipfile.lock + +# PEP 582; used by e.g. github.com/David-OConnor/pyflow +__pypackages__/ + +# Celery stuff +celerybeat-schedule +celerybeat.pid + +# SageMath parsed files +*.sage.py + +# Environments +.env +.venv +env/ +venv/ +ENV/ +env.bak/ +venv.bak/ + +# Spyder project settings +.spyderproject +.spyproject + +# Rope project settings +.ropeproject + +# mkdocs documentation +/site + +# mypy +.mypy_cache/ +.dmypy.json +dmypy.json + +# Pyre type checker +.pyre/ + +# VSCode +.vscode/ diff --git a/LICENSE b/LICENSE index 261eeb9..e72bfdd 100644 --- a/LICENSE +++ b/LICENSE @@ -1,201 +1,674 @@ - Apache License - Version 2.0, January 2004 - http://www.apache.org/licenses/ - - TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION - - 1. 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But first, please read +. \ No newline at end of file diff --git a/README.md b/README.md index 366b9fc..b5f09b4 100644 --- a/README.md +++ b/README.md @@ -1,23 +1,18 @@ -# daz2arp -This is helper Blender addon to rename/mix vertex group from Daz3D to AutoRig Pro. -It uses definition in accompanied json file. -This will transfer ONLY body parts, no facial, as I use FaceIt to generate facial rig after this. +# Blender Daz3D Tools +**Daz3D Tools** is a Blender add-on that provides utilities for using Daz3D models in Blender. +This add-on was first developed by [boyleo](https://github.com/boyleo/daz2arp) and then extended by [UuuNyaa](https://github.com/UuuNyaa). -Tested versions -- Blender 2.93 LTS -- Blender 3.1.2 -- AutoRig Pro 3.65.25 -- DazToBlender 2.4.0 +## Requirements +- Blender 3.3.0 +- [AutoRig Pro](https://blendermarket.com/products/auto-rig-pro) 3.66.18 +- [DazToBlender](https://github.com/daz3d/DazToBlender) 2022.2.17.40 -Usage -1. Import Daz3d model via Daz To Blender addon -2. Add new human armature from AutoRig Pro addon / Add breasts and ears / Do not add secondary controllers -3. Hide body mesh / Turn on vertex snapping -4. ARP->Edit Reference Bones / manually snap each bones to the coresponding Daz ones. -5. for spine, adjust limb options to have 4 spine bones -6. for feet, limb options -> add foot fingers -7. 'Match to Rig' when done. -8. Make sure the mesh is selected -9. A new menu item call 'Daz to ARP' is in Object menu - one click to rename vertex groups -10. Optional : there are excess vertex groups that's currently unlocked, you can delete all unlocked group to clear them. -11. Change Armature modifier -> object from Daz to Autorig Pro one +## Convert Daz3D model to AutoRig Pro +**Only body parts** are converted, not facial parts, because you can use FaceIt (to generate the facial rig) or swap head. + +### Usage +1. Import Daz3D model via [DazToBlender](https://github.com/daz3d/DazToBlender) +2. A new menu item call **Convert Daz armature to AutoRig Pro** is in **Object** menu +3. Optional : delete hierarchy `DAZ_ROOT` collection + +https://user-images.githubusercontent.com/70152495/200139546-9e6ac006-ef86-449d-9532-82652b887afb.mp4 diff --git a/__init__.py b/__init__.py deleted file mode 100644 index 0c2a959..0000000 --- a/__init__.py +++ /dev/null @@ -1,114 +0,0 @@ -# Rename/Remix vertex groups from Daz 3D model to AutoRig Pro -# --- limitations --- -# - no secondary controllers -# - edit limb option on spine for 4 spine bones to be compatible with UE4 mannequin -# - edit limb options on both legs to have toe fingers -# - add breasts / ears (1 bone) - -bl_info = { - "name": "Daz2ARP", - "author": "Boonsak Watanavisit", - "version": (1, 0), - "blender": (2, 93, 0), - "location": "View3D", - "description": "Rename/Remix vertex groups from Daz 3D model to AutoRig Pro", - "warning": "", - "doc_url": "", - "category": "Object", -} - -import bpy -import os -import addon_utils -from bpy.types import Operator -import json - -def combine_vertex_group(v1, v2): - bpy.ops.object.modifier_add(type='VERTEX_WEIGHT_MIX') - bpy.ops.object.modifier_move_to_index(modifier="VertexWeightMix", index=0) - bpy.context.object.modifiers[0].name = v1 - bpy.context.object.modifiers[0].vertex_group_a = v1 - bpy.context.object.modifiers[0].vertex_group_b = v2 - bpy.context.object.modifiers[0].mix_mode = 'ADD' - bpy.context.object.modifiers[0].mix_set = 'ALL' - bpy.ops.object.modifier_apply(modifier=v1) - - -class Daz2arp_vertex_group_remap(bpy.types.Operator): - """Remap Daz vertex group to AutoRig Pro""" - bl_idname = "mesh.daz2arp_vertex_group_remap" - bl_label = "Daz to ARP" - - @classmethod - def poll(cls, context): - return context.active_object is not None - - def execute(self, context): - # load remap definition from json file - file_name = "daz_to_arp_vertexgroups.json" - - for mod in addon_utils.modules(): - if mod.bl_info['name'] == "Daz2ARP": - filepath = mod.__file__ - - absPath = os.path.dirname(filepath)+"\\"+file_name - - with open(absPath) as f: - vg = json.load(f) - - newName = "Blah" - - # remap each vertex group - for m in bpy.context.selected_objects: - if m.type == 'MESH': - for i in vg: - newName = vg[i] - try: - m.vertex_groups[i].name = newName - m.vertex_groups[newName].lock_weight = True - txt = "changed vertex group "+i+" to "+newName - self.report({'INFO'}, txt) - except: - self.report({'INFO'}, "vertext group "+i+" not found in this object") - - # some bones are unavailable in ARP - # so merge them with adjacent bones - try: - combine_vertex_group("foot.l", "lMetatarsals") - except: - self.report({'INFO'}, "lMetatarsals not merged") - bpy.ops.object.modifier_remove(modifier="foot.l") - - try: - combine_vertex_group("foot.r", "rMetatarsals") - except: - self.report({'INFO'}, "rMetatarsals not merged") - bpy.ops.object.modifier_remove(modifier="foot.r") - - try: - combine_vertex_group("spine_03.x", "chestUpper") - except: - self.report({'INFO'}, "chestUpper not merged") - bpy.ops.object.modifier_remove(modifier="spine_03.x") - - return {'FINISHED'} - -def menu_func(self, context): - self.layout.operator(Daz2arp_vertex_group_remap.bl_idname, text=Daz2arp_vertex_group_remap.bl_label) - -# Register and add to the "object" menu (required to also use F3 search "Simple Object Operator" for quick access) -def register(): - bpy.utils.register_class(Daz2arp_vertex_group_remap) - bpy.types.VIEW3D_MT_object.append(menu_func) - - -def unregister(): - bpy.utils.unregister_class(Daz2arp_vertex_group_remap) - bpy.types.VIEW3D_MT_object.remove(menu_func) - - -if __name__ == "__main__": - register() - - # test call - #bpy.ops.object.simple_operator() diff --git a/daz3d_tools/__init__.py b/daz3d_tools/__init__.py new file mode 100644 index 0000000..b02d724 --- /dev/null +++ b/daz3d_tools/__init__.py @@ -0,0 +1,71 @@ +# -*- coding: utf-8 -*- +# Copyright 2023 UuuNyaa , boyleo https://github.com/boyleo/daz2arp +# This file is part of Daz3D Tools. + +# Daz3D Tools is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 3 of the License, or +# (at your option) any later version. +# +# Daz3D Tools is distributed in the hope that it will be useful, but +# WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTIBILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program. If not, see . + + +from . import auto_load +import bpy + +bl_info = { + "name": "Daz3D Tools", + 'author': 'UuuNyaa', + "version": (2, 0, 0), + "blender": (3, 3, 0), + 'location': 'View3D > Object > Convert Daz armature to AutoRig Pro', + "description": "Convert Daz 3D models to AutoRig Pro with one click", + 'tracker_url': 'https://github.com/UuuNyaa/blender_daz3d_tools/issues', + 'support': 'COMMUNITY', + 'category': 'Object' +} + + +auto_load.init() + + +def register(): + bpy.app.handlers.load_post.append(_load_handler) + auto_load.register() + + +def unregister(): + auto_load.unregister() + bpy.app.handlers.load_post.remove(_load_handler) + + +def _erc_keyed(var, min, max, normalized_dist, dist): + """Converts difference to a 0 to 1 range + see: https://github.com/daz3d/DazToBlender/blob/1bcb95f6e0e4c901a1f99c350e6334cfae2cf96c/Blender/appdata_common/Blender%20Foundation/Blender/BLENDER_VERSION/scripts/addons/DTB/__init__.py#L294 + """ + if dist < 0: + if max <= var <= min: + return abs((var - min) / dist) + elif max >= var: + return 1 + else: + return 0 + if min <= var <= max: + return abs((var - min * normalized_dist) / dist) + elif max <= var: + return 1 + else: + return 0 + + +@bpy.app.handlers.persistent +def _load_handler(dummy): + dns = bpy.app.driver_namespace + if not hasattr(dns, 'erc_keyed'): + dns['erc_keyed'] = _erc_keyed diff --git a/daz3d_tools/auto_load.py b/daz3d_tools/auto_load.py new file mode 100644 index 0000000..72254c0 --- /dev/null +++ b/daz3d_tools/auto_load.py @@ -0,0 +1,157 @@ +import os +import bpy +import sys +import typing +import inspect +import pkgutil +import importlib +from pathlib import Path + +__all__ = ( + "init", + "register", + "unregister", +) + +blender_version = bpy.app.version + +modules = None +ordered_classes = None + +def init(): + global modules + global ordered_classes + + modules = get_all_submodules(Path(__file__).parent) + ordered_classes = get_ordered_classes_to_register(modules) + +def register(): + for cls in ordered_classes: + bpy.utils.register_class(cls) + + for module in modules: + if module.__name__ == __name__: + continue + if hasattr(module, "register"): + module.register() + +def unregister(): + for cls in reversed(ordered_classes): + bpy.utils.unregister_class(cls) + + for module in modules: + if module.__name__ == __name__: + continue + if hasattr(module, "unregister"): + module.unregister() + + +# Import modules +################################################# + +def get_all_submodules(directory): + return list(iter_submodules(directory, directory.name)) + +def iter_submodules(path, package_name): + for name in sorted(iter_submodule_names(path)): + yield importlib.import_module("." + name, package_name) + +def iter_submodule_names(path, root=""): + for _, module_name, is_package in pkgutil.iter_modules([str(path)]): + if is_package: + sub_path = path / module_name + sub_root = root + module_name + "." + yield from iter_submodule_names(sub_path, sub_root) + else: + yield root + module_name + + +# Find classes to register +################################################# + +def get_ordered_classes_to_register(modules): + return toposort(get_register_deps_dict(modules)) + +def get_register_deps_dict(modules): + my_classes = set(iter_my_classes(modules)) + my_classes_by_idname = {cls.bl_idname : cls for cls in my_classes if hasattr(cls, "bl_idname")} + + deps_dict = {} + for cls in my_classes: + deps_dict[cls] = set(iter_my_register_deps(cls, my_classes, my_classes_by_idname)) + return deps_dict + +def iter_my_register_deps(cls, my_classes, my_classes_by_idname): + yield from iter_my_deps_from_annotations(cls, my_classes) + yield from iter_my_deps_from_parent_id(cls, my_classes_by_idname) + +def iter_my_deps_from_annotations(cls, my_classes): + for value in typing.get_type_hints(cls, {}, {}).values(): + dependency = get_dependency_from_annotation(value) + if dependency is not None: + if dependency in my_classes: + yield dependency + +def get_dependency_from_annotation(value): + if blender_version >= (2, 93): + if isinstance(value, bpy.props._PropertyDeferred): + return value.keywords.get("type") + else: + if isinstance(value, tuple) and len(value) == 2: + if value[0] in (bpy.props.PointerProperty, bpy.props.CollectionProperty): + return value[1]["type"] + return None + +def iter_my_deps_from_parent_id(cls, my_classes_by_idname): + if bpy.types.Panel in cls.__bases__: + parent_idname = getattr(cls, "bl_parent_id", None) + if parent_idname is not None: + parent_cls = my_classes_by_idname.get(parent_idname) + if parent_cls is not None: + yield parent_cls + +def iter_my_classes(modules): + base_types = get_register_base_types() + for cls in get_classes_in_modules(modules): + if any(base in base_types for base in cls.__bases__): + if not getattr(cls, "is_registered", False): + yield cls + +def get_classes_in_modules(modules): + classes = set() + for module in modules: + for cls in iter_classes_in_module(module): + classes.add(cls) + return classes + +def iter_classes_in_module(module): + for value in module.__dict__.values(): + if inspect.isclass(value): + yield value + +def get_register_base_types(): + return set(getattr(bpy.types, name) for name in [ + "Panel", "Operator", "PropertyGroup", + "AddonPreferences", "Header", "Menu", + "Node", "NodeSocket", "NodeTree", + "UIList", "RenderEngine", + "Gizmo", "GizmoGroup", + ]) + + +# Find order to register to solve dependencies +################################################# + +def toposort(deps_dict): + sorted_list = [] + sorted_values = set() + while len(deps_dict) > 0: + unsorted = [] + for value, deps in deps_dict.items(): + if len(deps) == 0: + sorted_list.append(value) + sorted_values.add(value) + else: + unsorted.append(value) + deps_dict = {value : deps_dict[value] - sorted_values for value in unsorted} + return sorted_list diff --git a/daz3d_tools/functions.py b/daz3d_tools/functions.py new file mode 100644 index 0000000..fcfe7a9 --- /dev/null +++ b/daz3d_tools/functions.py @@ -0,0 +1,723 @@ +# -*- coding: utf-8 -*- +# Copyright 2023 UuuNyaa , boyleo https://github.com/boyleo/daz2arp +# This file is part of Daz3D Tools. + +import ast +import logging +import math +import traceback +from dataclasses import dataclass +from enum import Flag +from types import ModuleType +from typing import Callable, Dict, List, Optional, Set, Tuple, Union + +import bpy +import mathutils +from mathutils import Euler, Vector + + +def try_import_module(name: str, package: Optional[str] = None) -> Optional[ModuleType]: + import importlib + try: + return importlib.import_module(name, package) + except ModuleNotFoundError: + return None + + +_ReportFunctionType = Callable[[Union[Set[str], Set[int]], str], None] + + +def snap_arp_ref_bones_to_daz_bones(arp_armature_object: bpy.types.Object, daz_armature_object: bpy.types.Object, report: Optional[_ReportFunctionType] = None): + arp_armature: bpy.types.Armature = arp_armature_object.data + arp_bones = arp_armature.edit_bones + daz_armature: bpy.types.Armature = daz_armature_object.data + daz_bones = daz_armature.edit_bones + + for bone_snap_info in ARP_REF_TO_DAZ_BONE_SNAP_INFOS: + arp_name = bone_snap_info.arp_name + if arp_name not in arp_bones: + if report: + report({'WARNING'}, f"bone {arp_name} not found in {arp_armature_object.name}") + continue + arp_side = arp_name[-1] if arp_name[-1] in {'x', 'l', 'r'} else '' + arp_bone = arp_bones[arp_name] + + daz_name = bone_snap_info.daz_name + if daz_name not in daz_bones: + if report: + report({'WARNING'}, f"bone {daz_name} not found in {daz_armature_object.name}") + continue + daz_side = daz_name[0] if daz_name[0] in {'l', 'r'} else '' + daz_bone = daz_bones[daz_name] + + snap_type = bone_snap_info.snap_type + + if BoneSnapType.BREAST != snap_type: + arp_bone.roll = daz_bone.roll + else: + vector = arp_bone.vector + arp_bone.head = daz_bone.head + arp_bone.tail = daz_bone.head + vector + + if BoneSnapType.DISCONNECTED in snap_type: + arp_bone.use_connect = False + + if BoneSnapType.HEAD in snap_type: + arp_bone.head = daz_bone.head.copy() + + if BoneSnapType.TAIL in snap_type: + if BoneSnapType.FLIPPED in snap_type: + arp_bone.head = daz_bone.tail.copy() + arp_bone.tail = daz_bone.head.copy() + arp_bone.roll += math.pi + else: + arp_bone.tail = daz_bone.tail.copy() + + if BoneSnapType.FOOT_PROXIMAL in snap_type: + arp_bone.tail = daz_bone.head.copy() + arp_bone.head = (2 * daz_bone.head) - (1 * daz_bone.tail) + + if BoneSnapType.SHIN in snap_type: + arp_bone.tail = daz_bones[f'{daz_side}Foot'].head + + if BoneSnapType.ANKLE in snap_type: + arp_bone.tail = daz_bones[f'{daz_side}Toe'].head.copy() + arp_foot_heel_ref = arp_bones[f'foot_heel_ref.{arp_side}'] + arp_foot_bank_01_ref = arp_bones[f'foot_bank_01_ref.{arp_side}'] + arp_foot_bank_02_ref = arp_bones[f'foot_bank_02_ref.{arp_side}'] + + daz_metatarsals = daz_bones[f'{daz_side}Metatarsals'] + daz_foot_vector: Vector = daz_metatarsals.tail - daz_metatarsals.head + daz_foot_vector.z = 0 + daz_foot_vector.normalize() + daz_foot_orthogonal_vector = Vector((daz_foot_vector.y, -daz_foot_vector.x, 0.0)) + + arp_foot_heel_ref_length = arp_foot_heel_ref.length + arp_foot_heel_ref.head = Vector((daz_metatarsals.head.x, daz_metatarsals.head.y, arp_foot_heel_ref.head.z)) + arp_foot_heel_ref.head -= 0.05 * daz_foot_vector # shift 0.05 m + arp_foot_heel_ref.tail = arp_foot_heel_ref.head + daz_foot_vector * arp_foot_heel_ref_length + + daz_smalltoe4 = daz_bones[f'{daz_side}SmallToe4'] + arp_foot_bank_01_ref.head, _ = mathutils.geometry.intersect_point_line(daz_smalltoe4.head, arp_foot_heel_ref.head, arp_foot_heel_ref.head - daz_foot_orthogonal_vector) + arp_foot_bank_01_ref.head -= 0.005 * daz_foot_orthogonal_vector # shift 0.005 m + arp_foot_bank_01_ref.tail = arp_foot_bank_01_ref.head + daz_foot_vector * arp_foot_heel_ref_length + + daz_bigtoe = daz_bones[f'{daz_side}BigToe'] + arp_foot_bank_02_ref.head, _ = mathutils.geometry.intersect_point_line(daz_bigtoe.head, arp_foot_heel_ref.head, arp_foot_heel_ref.head + daz_foot_orthogonal_vector) + arp_foot_bank_02_ref.head += 0.01 * daz_foot_orthogonal_vector # shift 0.01 m + arp_foot_bank_02_ref.tail = arp_foot_bank_02_ref.head + daz_foot_vector * arp_foot_heel_ref_length + + +def copy_daz_bones(arp_armature_object: bpy.types.Object, daz_armature_object: bpy.types.Object, report: Optional[_ReportFunctionType] = None): + arp_armature: bpy.types.Armature = arp_armature_object.data + arp_bones = arp_armature.edit_bones + daz_armature: bpy.types.Armature = daz_armature_object.data + daz_bones = daz_armature.edit_bones + ignore_bone_names = set(DAZ_TO_ARP_VERTEXGROUPS.keys()) + ignore_bone_names.add('lMetatarsals') + ignore_bone_names.add('rMetatarsals') + + copy_root_bones: Dict[bpy.types.EditBone, bpy.types.EditBone] = dict() + + def find_child(daz_bone: bpy.types.EditBone, arp_bone: Optional[bpy.types.EditBone] = None): + if daz_bone.name in DAZ_TO_ARP_VERTEXGROUPS: + arp_bone = arp_bones[DAZ_TO_ARP_VERTEXGROUPS[daz_bone.name]] + + if daz_bone.name not in ignore_bone_names: + copy_root_bones[daz_bone] = arp_bone + return + + for daz_child_bone in daz_bone.children: + find_child(daz_child_bone, arp_bone) + + find_child(daz_bones['pelvis']) + find_child(daz_bones['abdomenLower']) + + def duplicate_bones_recursively(daz_bone: bpy.types.EditBone, arp_parent_bone: bpy.types.EditBone): + new_arp_bone = arp_bones.new(daz_bone.name) + new_arp_bone.parent = arp_parent_bone + new_arp_bone.head = daz_bone.head + new_arp_bone.tail = daz_bone.tail + new_arp_bone.roll = daz_bone.roll + new_arp_bone.use_deform = daz_bone.use_deform + new_arp_bone.use_connect = daz_bone.use_connect + new_arp_bone.layers = [i in {24} for i in range(32)] + + for daz_child_bone in daz_bone.children: + duplicate_bones_recursively(daz_child_bone, new_arp_bone) + + for daz_bone, arp_bone in copy_root_bones.items(): + duplicate_bones_recursively(daz_bone, arp_bone) + + +def fix_arp_bones(arp_armature_object: bpy.types.Object): + arp_armature: bpy.types.Armature = arp_armature_object.data + arp_bones = arp_armature.edit_bones + + # connect the hand bones to get the correct angle for Corrective Shape Keys + arp_bones['hand.l'].use_inherit_rotation = True + arp_bones['hand.r'].use_inherit_rotation = True + + +def copy_daz_constraints(arp_armature_object: bpy.types.Object, daz_armature_object: bpy.types.Object, report: Optional[_ReportFunctionType] = None): + arp_bones = arp_armature_object.pose.bones + daz_bones = daz_armature_object.pose.bones + + for arp_bone in arp_bones: + roll_type, daz_bone_name, arp_parent_bone_name = ARP_BONE_LIMIT_ROTATION_BASES.get(arp_bone.name, (BoneRollType.ROLL_0, None, None)) + + daz_bone: bpy.types.PoseBone + if daz_bone_name is not None: + daz_bone = daz_bones[daz_bone_name] + elif arp_bone.name in daz_bones: + daz_bone = daz_bones[arp_bone.name] + else: + continue + + for daz_constraint in daz_bone.constraints: + if daz_constraint.type != 'LIMIT_ROTATION': + continue + + dc: bpy.types.LimitRotationConstraint = daz_constraint + ac: bpy.types.LimitRotationConstraint = arp_bone.constraints.new(type='LIMIT_ROTATION') + ac.name = dc.name + ac.use_limit_x, ac.min_x, ac.max_x = dc.use_limit_x, dc.min_x, dc.max_x + ac.use_limit_y, ac.min_y, ac.max_y = dc.use_limit_y, dc.min_y, dc.max_y + ac.use_limit_z, ac.min_z, ac.max_z = dc.use_limit_z, dc.min_z, dc.max_z + ac.euler_order = dc.euler_order + ac.use_transform_limit = dc.use_transform_limit + + if arp_parent_bone_name is None: + ac.owner_space = dc.owner_space + continue + + # TODO calculate the angle considering bone orientation and parent angle difference. + continue + arp_parent_bone = arp_bones[arp_parent_bone_name] + arp_parent_vector: Vector = arp_parent_bone.vector + daz_parent_vector: Vector = daz_bone.parent.vector + base_euler: Euler = arp_bone.vector.rotation_difference(daz_bone.vector).to_euler() + parent_euler: Euler = arp_parent_bone.vector.rotation_difference(daz_bone.parent.vector).to_euler() + daz_euler: Euler = arp_bone.vector.rotation_difference(daz_bone.parent.vector).to_euler() + ac.min_x += parent_euler.x - base_euler.x # + daz_euler.x + ac.max_x += parent_euler.x - base_euler.x # + daz_euler.x + ac.min_y += parent_euler.y - base_euler.y # + daz_euler.y + ac.max_y += parent_euler.y - base_euler.y # + daz_euler.y + ac.min_z += parent_euler.z - base_euler.z # + daz_euler.z + ac.max_z += parent_euler.z - base_euler.z # + daz_euler.z + + ac.owner_space = 'CUSTOM' + ac.space_object = arp_armature_object + ac.space_subtarget = arp_parent_bone_name + + +def fix_daz_corrective_shape_keys(arp_armature_object: bpy.types.Object, daz_armature_object: bpy.types.Object, report: Optional[_ReportFunctionType] = None): + class NameCollector(ast.NodeVisitor): + def __init__(self): + self._names: Set[str] = set() + + def visit(self, node: ast.AST): + if isinstance(node, ast.Name): + name_node: ast.Name = node + self._names.add(name_node.id) + + return self.generic_visit(node) + + def get_names(self) -> Set[str]: + return self._names + + name_collector = NameCollector() + + mesh_object: bpy.types.Object + for mesh_object in daz_armature_object.children_recursive: + if mesh_object.type != 'MESH': + continue + + mesh: bpy.types.Mesh = mesh_object.data + if mesh.shape_keys is None: + continue + + for fcurve in mesh.shape_keys.animation_data.drivers: + driver = fcurve.driver + if driver.type == 'SUM': + same_variables: Dict[str, List[bpy.types.DriverVariable]] = {} + + for variable in driver.variables: + target_keys: List[str] = [ + f"{target.data_path}, {getattr(target.id, 'name', '____NONE____')}" + for target in variable.targets + ] + same_variables.setdefault(';'.join(target_keys), []).append(variable) + + for variables in same_variables.values(): + if len(variables) == 1: + continue + for variable in variables[1:]: + driver.variables.remove(variable) + + elif driver.type == 'SCRIPTED': + name_collector.visit(ast.parse(driver.expression)) + expression_names = name_collector.get_names() + + for variable in driver.variables: + if variable.name not in expression_names: + # remove unused variable + driver.variables.remove(variable) + continue + + if 'ForeArmFwd_135_L' in fcurve.data_path: + # fix DazToBlender bug https://github.com/daz3d/DazToBlender/issues/151 + driver.expression = driver.expression.replace("57.3),0.0,135.0,1,135.0)", "57.3),75,135,1,60.0)") + + +def remap_daz_corrective_shape_keys(arp_armature_object: bpy.types.Object, daz_armature_object: bpy.types.Object, report: Optional[_ReportFunctionType] = None): + mesh_object: bpy.types.Object + for mesh_object in daz_armature_object.children_recursive: + if mesh_object.type != 'MESH': + continue + + mesh: bpy.types.Mesh = mesh_object.data + if mesh.shape_keys is None: + continue + + for fcurve in mesh.shape_keys.animation_data.drivers: + if not fcurve.data_path.startswith('key_blocks["pJCM'): + continue + + driver = fcurve.driver + variable_names_to_ignore: Set[str] = set() + + for variable in driver.variables: + if variable.type != 'TRANSFORMS': + continue + + if variable.name in variable_names_to_ignore: + continue + + target = variable.targets[0] + daz_bone_name = target.bone_target + arp_bone_name = DAZ_TO_ARP_VERTEXGROUPS.get(daz_bone_name) + if arp_bone_name is None: + if report: + report({'WARNING'}, f'Not found {daz_bone_name}') + continue + + bone_roll_info = ARP_REF_BONE_ROLL_INFOS.get(arp_bone_name) + + if bone_roll_info is None: + continue + + target.id = arp_armature_object + target.bone_target = arp_bone_name if bone_roll_info.override_bone_name is None else bone_roll_info.override_bone_name + + if BoneRollType.ROLL_0 == bone_roll_info.roll_type: + continue + + if BoneRollType.ROLL_ADD_BONES in bone_roll_info.roll_type: + target_variable_names: List[str] = [variable.name] + for add_bone_name in bone_roll_info.add_bone_names: + new_variable = driver.variables.new() + new_variable.type = variable.type + new_variable.targets[0].id = variable.targets[0].id + new_variable.targets[0].transform_type = variable.targets[0].transform_type + new_variable.targets[0].transform_space = variable.targets[0].transform_space + + new_variable.targets[0].bone_target = add_bone_name + target_variable_names.append(new_variable.name) + + driver.expression = driver.expression.replace(variable.name, f"({'+'.join(target_variable_names)})") + variable_names_to_ignore.update(target_variable_names) + + def invert_expression(): + driver.expression = driver.expression.replace(variable.name, f'(-{variable.name})') + + def set_roll_axis(transform_type: str, invert: bool = False): + target.transform_type = transform_type + if invert: + invert_expression() + + if BoneRollType.ROLL_DIFFERENCE in bone_roll_info.roll_type: + variable.type = 'ROTATION_DIFF' + variable.targets[1].id = arp_armature_object + variable.targets[1].bone_target = bone_roll_info.difference_bone_name + if bone_roll_info.difference_invert: + invert_expression() + + elif BoneRollType.ROLL_90 in bone_roll_info.roll_type: + # +90: X>+Z, Z>-X + if target.transform_type == 'ROT_X': + set_roll_axis('ROT_Z') + elif target.transform_type == 'ROT_Z': + set_roll_axis('ROT_X', invert=True) + + elif BoneRollType.ROLL_180 in bone_roll_info.roll_type: + # +180: X>-X, Z>-Z + if target.transform_type == 'ROT_X': + set_roll_axis('ROT_X', invert=True) + elif target.transform_type == 'ROT_Z': + set_roll_axis('ROT_Z', invert=True) + + elif BoneRollType.ROLL_270 in bone_roll_info.roll_type: + # +270: X>-Z, Z>+X + if target.transform_type == 'ROT_X': + set_roll_axis('ROT_Z', invert=True) + elif target.transform_type == 'ROT_Z': + set_roll_axis('ROT_X') + + +def remap_daz_vertex_groups(daz_mesh_object: bpy.types.Object, report: Optional[_ReportFunctionType] = None): + vertex_groups = daz_mesh_object.vertex_groups + for daz_name, arp_name in DAZ_TO_ARP_VERTEXGROUPS.items(): + if daz_name not in vertex_groups: + if report: + report({'WARNING'}, f"vertext group {daz_name} not found in {daz_mesh_object.name}") + continue + + vertex_group = daz_mesh_object.vertex_groups[daz_name] + vertex_group.name = arp_name + vertex_group.lock_weight = True + + def combine_vertex_group(arp_vertex_group_name: str, daz_vertex_group_name: str): + if arp_vertex_group_name not in vertex_groups or daz_vertex_group_name not in vertex_groups: + return + + try: + modifier: bpy.types.VertexWeightMixModifier = daz_mesh_object.modifiers.new(arp_vertex_group_name, type='VERTEX_WEIGHT_MIX') + modifier.vertex_group_a = arp_vertex_group_name + modifier.vertex_group_b = daz_vertex_group_name + modifier.mix_mode = 'ADD' + modifier.mix_set = 'ALL' + bpy.ops.object.modifier_apply({'object': daz_mesh_object}, modifier=arp_vertex_group_name) + except: + logging.error(traceback.format_exc()) + if report: + report({'WARNING'}, f"{daz_vertex_group_name} not merged in {daz_mesh_object.name}") + bpy.ops.object.modifier_remove({'object': daz_mesh_object}, modifier=arp_vertex_group_name) + + # some bones are unavailable in ARP + # so merge them with adjacent bones + combine_vertex_group('foot.l', 'lMetatarsals') + combine_vertex_group('foot.r', 'rMetatarsals') + + +def find_user_layer_collection(target_object: bpy.types.Object) -> Optional[bpy.types.LayerCollection]: + context: bpy.types.Context = bpy.context + scene_layer_collection: bpy.types.LayerCollection = context.view_layer.layer_collection + + def find_layer_collection_by_name(layer_collection: bpy.types.LayerCollection, name: str) -> Optional[bpy.types.LayerCollection]: + if layer_collection.name == name: + return layer_collection + + child_layer_collection: bpy.types.LayerCollection + for child_layer_collection in layer_collection.children: + found = find_layer_collection_by_name(child_layer_collection, name) + if found is not None: + return found + + return None + + user_collection: bpy.types.Collection + for user_collection in target_object.users_collection: + found = find_layer_collection_by_name(scene_layer_collection, user_collection.name) + if found is not None: + return found + + return None + + +DAZ_TO_ARP_VERTEXGROUPS = { + "pelvis": "root.x", + "lThighBend": "thigh_twist.l", + "lThighTwist": "thigh_stretch.l", + "lShin": "leg_stretch.l", + # "": "leg_twist.l", + "lFoot": "foot.l", + "lToe": "toes_01.l", + "lSmallToe4": "c_toes_pinky2.l", + "lSmallToe4_2": "c_toes_pinky3.l", + "lSmallToe3": "c_toes_ring2.l", + "lSmallToe3_2": "c_toes_ring3.l", + "lSmallToe2": "c_toes_middle2.l", + "lSmallToe2_2": "c_toes_middle3.l", + "lSmallToe1": "c_toes_index2.l", + "lSmallToe1_2": "c_toes_index3.l", + "lBigToe": "c_toes_thumb1.l", + "lBigToe_2": "c_toes_thumb2.l", + + "rThighBend": "thigh_twist.r", + "rThighTwist": "thigh_stretch.r", + "rShin": "leg_stretch.r", + # "": "leg_twist.r", + "rFoot": "foot.r", + "rToe": "toes_01.r", + "rSmallToe4": "c_toes_pinky2.r", + "rSmallToe4_2": "c_toes_pinky3.r", + "rSmallToe3": "c_toes_ring2.r", + "rSmallToe3_2": "c_toes_ring3.r", + "rSmallToe2": "c_toes_middle2.r", + "rSmallToe2_2": "c_toes_middle3.r", + "rSmallToe1": "c_toes_index2.r", + "rSmallToe1_2": "c_toes_index3.r", + "rBigToe": "c_toes_thumb1.r", + "rBigToe_2": "c_toes_thumb2.r", + + "abdomenLower": "spine_01.x", + "abdomenUpper": "spine_02.x", + "chestLower": "spine_03.x", + "chestUpper": "spine_04.x", + + "lCollar": "shoulder.l", + "lShldrBend": "c_arm_twist_offset.l", + "lShldrTwist": "arm_stretch.l", + "lForearmBend": "forearm_stretch.l", + "lForearmTwist": "forearm_twist.l", + "lHand": "hand.l", + "lThumb1": "thumb1.l", + "lThumb2": "c_thumb2.l", + "lThumb3": "c_thumb3.l", + "lCarpal1": "c_index1_base.l", + "lIndex1": "index1.l", + "lIndex2": "c_index2.l", + "lIndex3": "c_index3.l", + "lCarpal2": "c_middle1_base.l", + "lMid1": "middle1.l", + "lMid2": "c_middle2.l", + "lMid3": "c_middle3.l", + "lCarpal3": "c_ring1_base.l", + "lRing1": "ring1.l", + "lRing2": "c_ring2.l", + "lRing3": "c_ring3.l", + "lCarpal4": "c_pinky1_base.l", + "lPinky1": "pinky1.l", + "lPinky2": "c_pinky2.l", + "lPinky3": "c_pinky3.l", + + "rCollar": "shoulder.r", + "rShldrBend": "c_arm_twist_offset.r", + "rShldrTwist": "arm_stretch.r", + "rForearmBend": "forearm_stretch.r", + "rForearmTwist": "forearm_twist.r", + "rHand": "hand.r", + "rThumb1": "thumb1.r", + "rThumb2": "c_thumb2.r", + "rThumb3": "c_thumb3.r", + "rCarpal1": "c_index1_base.r", + "rIndex1": "index1.r", + "rIndex2": "c_index2.r", + "rIndex3": "c_index3.r", + "rCarpal2": "c_middle1_base.r", + "rMid1": "middle1.r", + "rMid2": "c_middle2.r", + "rMid3": "c_middle3.r", + "rCarpal3": "c_ring1_base.r", + "rRing1": "ring1.r", + "rRing2": "c_ring2.r", + "rRing3": "c_ring3.r", + "rCarpal4": "c_pinky1_base.r", + "rPinky1": "pinky1.r", + "rPinky2": "c_pinky2.r", + "rPinky3": "c_pinky3.r", + + "neckLower": "c_subneck_1.x", + "neckUpper": "neck.x", + "head": "head.x", + + "lEar": "c_ear_01.l", + "rEar": "c_ear_01.r", + "lPectoral": "c_breast_01.l", + "rPectoral": "c_breast_01.r", +} + + +class BoneRollType(Flag): + ROLL_0 = 0 + ROLL_90 = 1 + ROLL_180 = 2 + ROLL_270 = 4 + ROLL_DIFFERENCE = 8 + ROLL_ADD_BONES = 16 + + ROLL_SPINE = ROLL_0 | ROLL_ADD_BONES + + +@dataclass +class BoneRollInfo: + roll_type: BoneRollType + override_bone_name: str = None + difference_bone_name: str = None + difference_invert: bool = False + add_bone_names: List[str] = None + + +ARP_REF_BONE_ROLL_INFOS: Dict[str, BoneRollInfo] = { + 'root.x': BoneRollInfo(BoneRollType.ROLL_0, 'c_root.x'), + 'spine_01.x': BoneRollInfo(BoneRollType.ROLL_SPINE, 'c_spine_01.x', add_bone_names=['spine_01_cns.x']), + 'spine_02.x': BoneRollInfo(BoneRollType.ROLL_SPINE, 'c_spine_02.x', add_bone_names=['spine_02_cns.x']), + 'spine_03.x': BoneRollInfo(BoneRollType.ROLL_SPINE, 'c_spine_03.x', add_bone_names=['spine_03_cns.x']), + + 'thigh_twist.l': BoneRollInfo(BoneRollType.ROLL_90), + 'thigh_twist.r': BoneRollInfo(BoneRollType.ROLL_270), + 'leg_stretch.l': BoneRollInfo(BoneRollType.ROLL_90), + 'leg_stretch.r': BoneRollInfo(BoneRollType.ROLL_270), + 'foot.l': BoneRollInfo(BoneRollType.ROLL_0,), + 'foot.r': BoneRollInfo(BoneRollType.ROLL_0,), + 'toes_01.l': BoneRollInfo(BoneRollType.ROLL_180), + 'toes_01.r': BoneRollInfo(BoneRollType.ROLL_180), + 'c_toes_thumb1.r': BoneRollInfo(BoneRollType.ROLL_0), + 'c_toes_thumb1.l': BoneRollInfo(BoneRollType.ROLL_0), + + 'shoulder.l': BoneRollInfo(BoneRollType.ROLL_0), + 'shoulder.r': BoneRollInfo(BoneRollType.ROLL_180), + 'c_arm_twist_offset.l': BoneRollInfo(BoneRollType.ROLL_0, 'arm_twist.l'), + 'c_arm_twist_offset.r': BoneRollInfo(BoneRollType.ROLL_180, 'arm_twist.r'), + 'forearm_stretch.l': BoneRollInfo(BoneRollType.ROLL_270), + 'forearm_stretch.r': BoneRollInfo(BoneRollType.ROLL_270), + 'hand.l': BoneRollInfo(BoneRollType.ROLL_0), + 'hand.r': BoneRollInfo(BoneRollType.ROLL_180), + + 'c_subneck_1.x': BoneRollInfo(BoneRollType.ROLL_0), + 'neck.x': BoneRollInfo(BoneRollType.ROLL_0, 'c_neck.x'), + 'head.x': BoneRollInfo(BoneRollType.ROLL_0, 'c_head.x'), +} + +ARP_BONE_LIMIT_ROTATION_BASES = { + # 'c_spine_01.x': (BoneRollType.ROLL_0, 'abdomenLower', None), + # 'c_spine_02.x': (BoneRollType.ROLL_0, 'abdomenUpper', None), + # 'c_spine_03.x': (BoneRollType.ROLL_0, 'chestLower', None), + # 'c_spine_04.x': (BoneRollType.ROLL_0, 'chestUpper', None), + # 'c_shoulder.l': (BoneRollType.ROLL_0, 'lCollar', None), + # 'c_arm_fk.l': (BoneRollType.ROLL_0, 'lShldrBend', None), + # 'c_arm_ik.l': (BoneRollType.ROLL_0, 'lShldrBend', None), + # 'c_shoulder.r': (BoneRollType.ROLL_0, 'rCollar', None), + # 'c_arm_fk.r': (BoneRollType.ROLL_0, 'rShldrBend', None), + # 'c_arm_ik.r': (BoneRollType.ROLL_0, 'rShldrBend', None), +} + + +class BoneSnapType(Flag): + HEAD = 1 + TAIL = 2 + DISCONNECTED = 4 + FLIPPED = 8 + FOOT_PROXIMAL = 16 + SHIN = 32 + ANKLE = 64 + BREAST = 128 + + HEAD_DISCONNECTED = HEAD | DISCONNECTED + HEAD_AND_TAIL = HEAD | TAIL + HEAD_AND_TAIL_DISCONNECTED = HEAD_AND_TAIL | DISCONNECTED + TAIL_AND_HEAD = HEAD_AND_TAIL | FLIPPED + LEG_SHIN = HEAD | SHIN + FOOT_ANKLE = HEAD_AND_TAIL_DISCONNECTED | ANKLE + + +@dataclass +class BoneSnapInfo: + snap_type: BoneSnapType + arp_name: str + daz_name: str + + +ARP_REF_TO_DAZ_BONE_SNAP_INFOS: List[BoneSnapInfo] = list(reversed([ + BoneSnapInfo(BoneSnapType.TAIL_AND_HEAD, 'root_ref.x', 'pelvis'), + BoneSnapInfo(BoneSnapType.HEAD_DISCONNECTED, 'spine_01_ref.x', 'abdomenLower'), + BoneSnapInfo(BoneSnapType.HEAD, 'spine_02_ref.x', 'abdomenUpper'), + BoneSnapInfo(BoneSnapType.HEAD, 'spine_03_ref.x', 'chestLower'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'spine_04_ref.x', 'chestUpper'), + + BoneSnapInfo(BoneSnapType.HEAD, 'thigh_ref.l', 'lThighBend'), + BoneSnapInfo(BoneSnapType.LEG_SHIN, 'leg_ref.l', 'lShin'), + BoneSnapInfo(BoneSnapType.FOOT_ANKLE, 'foot_ref.l', 'lFoot'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL_DISCONNECTED, 'toes_ref.l', 'lToe'), + BoneSnapInfo(BoneSnapType.HEAD, 'toes_thumb1_ref.l', 'lBigToe'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'toes_thumb2_ref.l', 'lBigToe_2'), + BoneSnapInfo(BoneSnapType.FOOT_PROXIMAL, 'toes_index1_ref.l', 'lSmallToe1'), + BoneSnapInfo(BoneSnapType.HEAD, 'toes_index2_ref.l', 'lSmallToe1'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'toes_index3_ref.l', 'lSmallToe1_2'), + BoneSnapInfo(BoneSnapType.FOOT_PROXIMAL, 'toes_middle1_ref.l', 'lSmallToe2'), + BoneSnapInfo(BoneSnapType.HEAD, 'toes_middle2_ref.l', 'lSmallToe2'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'toes_middle3_ref.l', 'lSmallToe2_2'), + BoneSnapInfo(BoneSnapType.FOOT_PROXIMAL, 'toes_ring1_ref.l', 'lSmallToe3'), + BoneSnapInfo(BoneSnapType.HEAD, 'toes_ring2_ref.l', 'lSmallToe3'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'toes_ring3_ref.l', 'lSmallToe3_2'), + BoneSnapInfo(BoneSnapType.FOOT_PROXIMAL, 'toes_pinky1_ref.l', 'lSmallToe4'), + BoneSnapInfo(BoneSnapType.HEAD, 'toes_pinky2_ref.l', 'lSmallToe4'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'toes_pinky3_ref.l', 'lSmallToe4_2'), + + BoneSnapInfo(BoneSnapType.HEAD, 'thigh_ref.r', 'rThighBend'), + BoneSnapInfo(BoneSnapType.LEG_SHIN, 'leg_ref.r', 'rShin'), + BoneSnapInfo(BoneSnapType.FOOT_ANKLE, 'foot_ref.r', 'rFoot'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL_DISCONNECTED, 'toes_ref.r', 'rToe'), + BoneSnapInfo(BoneSnapType.HEAD, 'toes_thumb1_ref.r', 'rBigToe'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'toes_thumb2_ref.r', 'rBigToe_2'), + BoneSnapInfo(BoneSnapType.FOOT_PROXIMAL, 'toes_index1_ref.r', 'rSmallToe1'), + BoneSnapInfo(BoneSnapType.HEAD, 'toes_index2_ref.r', 'rSmallToe1'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'toes_index3_ref.r', 'rSmallToe1_2'), + BoneSnapInfo(BoneSnapType.FOOT_PROXIMAL, 'toes_middle1_ref.r', 'rSmallToe2'), + BoneSnapInfo(BoneSnapType.HEAD, 'toes_middle2_ref.r', 'rSmallToe2'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'toes_middle3_ref.r', 'rSmallToe2_2'), + BoneSnapInfo(BoneSnapType.FOOT_PROXIMAL, 'toes_ring1_ref.r', 'rSmallToe3'), + BoneSnapInfo(BoneSnapType.HEAD, 'toes_ring2_ref.r', 'rSmallToe3'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'toes_ring3_ref.r', 'rSmallToe3_2'), + BoneSnapInfo(BoneSnapType.FOOT_PROXIMAL, 'toes_pinky1_ref.r', 'rSmallToe4'), + BoneSnapInfo(BoneSnapType.HEAD, 'toes_pinky2_ref.r', 'rSmallToe4'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'toes_pinky3_ref.r', 'rSmallToe4_2'), + + BoneSnapInfo(BoneSnapType.HEAD, 'shoulder_ref.l', 'lCollar'), + BoneSnapInfo(BoneSnapType.HEAD, 'arm_ref.l', 'lShldrBend'), + BoneSnapInfo(BoneSnapType.HEAD, 'forearm_ref.l', 'lForearmBend'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'hand_ref.l', 'lHand'), + BoneSnapInfo(BoneSnapType.HEAD, 'thumb1_ref.l', 'lThumb1'), + BoneSnapInfo(BoneSnapType.HEAD, 'thumb2_ref.l', 'lThumb2'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'thumb3_ref.l', 'lThumb3'), + BoneSnapInfo(BoneSnapType.HEAD, 'index1_base_ref.l', 'lCarpal1'), + BoneSnapInfo(BoneSnapType.HEAD, 'index1_ref.l', 'lIndex1'), + BoneSnapInfo(BoneSnapType.HEAD, 'index2_ref.l', 'lIndex2'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'index3_ref.l', 'lIndex3'), + BoneSnapInfo(BoneSnapType.HEAD, 'middle1_base_ref.l', 'lCarpal2'), + BoneSnapInfo(BoneSnapType.HEAD, 'middle1_ref.l', 'lMid1'), + BoneSnapInfo(BoneSnapType.HEAD, 'middle2_ref.l', 'lMid2'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'middle3_ref.l', 'lMid3'), + BoneSnapInfo(BoneSnapType.HEAD, 'ring1_base_ref.l', 'lCarpal3'), + BoneSnapInfo(BoneSnapType.HEAD, 'ring1_ref.l', 'lRing1'), + BoneSnapInfo(BoneSnapType.HEAD, 'ring2_ref.l', 'lRing2'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'ring3_ref.l', 'lRing3'), + BoneSnapInfo(BoneSnapType.HEAD, 'pinky1_base_ref.l', 'lCarpal4'), + BoneSnapInfo(BoneSnapType.HEAD, 'pinky1_ref.l', 'lPinky1'), + BoneSnapInfo(BoneSnapType.HEAD, 'pinky2_ref.l', 'lPinky2'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'pinky3_ref.l', 'lPinky3'), + + BoneSnapInfo(BoneSnapType.HEAD, 'shoulder_ref.r', 'rCollar'), + BoneSnapInfo(BoneSnapType.HEAD, 'arm_ref.r', 'rShldrBend'), + BoneSnapInfo(BoneSnapType.HEAD, 'forearm_ref.r', 'rForearmBend'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'hand_ref.r', 'rHand'), + BoneSnapInfo(BoneSnapType.HEAD, 'thumb1_ref.r', 'rThumb1'), + BoneSnapInfo(BoneSnapType.HEAD, 'thumb2_ref.r', 'rThumb2'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'thumb3_ref.r', 'rThumb3'), + BoneSnapInfo(BoneSnapType.HEAD, 'index1_base_ref.r', 'rCarpal1'), + BoneSnapInfo(BoneSnapType.HEAD, 'index1_ref.r', 'rIndex1'), + BoneSnapInfo(BoneSnapType.HEAD, 'index2_ref.r', 'rIndex2'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'index3_ref.r', 'rIndex3'), + BoneSnapInfo(BoneSnapType.HEAD, 'middle1_base_ref.r', 'rCarpal2'), + BoneSnapInfo(BoneSnapType.HEAD, 'middle1_ref.r', 'rMid1'), + BoneSnapInfo(BoneSnapType.HEAD, 'middle2_ref.r', 'rMid2'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'middle3_ref.r', 'rMid3'), + BoneSnapInfo(BoneSnapType.HEAD, 'ring1_base_ref.r', 'rCarpal3'), + BoneSnapInfo(BoneSnapType.HEAD, 'ring1_ref.r', 'rRing1'), + BoneSnapInfo(BoneSnapType.HEAD, 'ring2_ref.r', 'rRing2'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'ring3_ref.r', 'rRing3'), + BoneSnapInfo(BoneSnapType.HEAD, 'pinky1_base_ref.r', 'rCarpal4'), + BoneSnapInfo(BoneSnapType.HEAD, 'pinky1_ref.r', 'rPinky1'), + BoneSnapInfo(BoneSnapType.HEAD, 'pinky2_ref.r', 'rPinky2'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'pinky3_ref.r', 'rPinky3'), + + BoneSnapInfo(BoneSnapType.HEAD, 'subneck_1_ref.x', 'neckLower'), + BoneSnapInfo(BoneSnapType.HEAD, 'neck_ref.x', 'neckUpper'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'head_ref.x', 'head'), + + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'ear_01_ref.l', 'lEar'), + BoneSnapInfo(BoneSnapType.BREAST, 'breast_01_ref.l', 'lPectoral'), + BoneSnapInfo(BoneSnapType.HEAD_AND_TAIL, 'ear_01_ref.r', 'rEar'), + BoneSnapInfo(BoneSnapType.BREAST, 'breast_01_ref.r', 'rPectoral'), +])) diff --git a/daz3d_tools/operators.py b/daz3d_tools/operators.py new file mode 100644 index 0000000..0cb62ff --- /dev/null +++ b/daz3d_tools/operators.py @@ -0,0 +1,307 @@ +# -*- coding: utf-8 -*- +# Copyright 2023 UuuNyaa , boyleo https://github.com/boyleo/daz2arp +# This file is part of Daz3D Tools. + +from typing import List, Set, Tuple + +import bmesh +import bpy +import mathutils +from mathutils import Vector + +from daz3d_tools.functions import (copy_daz_bones, copy_daz_constraints, + find_user_layer_collection, fix_arp_bones, + fix_daz_corrective_shape_keys, + remap_daz_corrective_shape_keys, + remap_daz_vertex_groups, + snap_arp_ref_bones_to_daz_bones, + try_import_module) + + +class D2A_OT_convert_daz_to_arp(bpy.types.Operator): + bl_idname = 'daz3d_tools.convert_daz_to_arp' + bl_label = "Convert Daz armature to AutoRig Pro" + bl_options = {'REGISTER', 'UNDO'} + + copy_daz_remaining_bones: bpy.props.BoolProperty( + name="Copy Daz Remaining Bones", + description="Copy non-body bones such as face and clothing to AutoRig Pro armature", + default=True, + ) + + remap_daz_corrective_shape_keys: bpy.props.BoolProperty( + name="Remap Daz Corrective Shape Keys", + description="Remap the mesh drivers", + default=True, + ) + + remap_daz_vertex_groups: bpy.props.BoolProperty( + name="Remap Daz Vertex Groups", + description="Remap the mesh vertex groups", + default=True, + ) + + @classmethod + def poll(cls, context): + if context.mode != 'OBJECT': + return False + + active_object = context.active_object + if active_object is None: + return False + + if active_object.type != 'ARMATURE': + return False + + return True + + def execute(self, context): + daz_armature_object = context.active_object + daz_armature: bpy.types.Armature = daz_armature_object.data + daz_has_breast_bones = 'lPectoral' in daz_armature.bones + arp_armature_object = self._add_arp_rig(context, daz_has_breast_bones) + + bpy.ops.object.mode_set(mode='OBJECT') + daz_armature_object.select_set(True) + + bpy.ops.object.mode_set(mode='EDIT') + snap_arp_ref_bones_to_daz_bones(arp_armature_object, daz_armature_object, self.report) + + bpy.ops.arp.match_to_rig() + + arp_armature_object = next(o for o in context.selected_objects if o.type == 'ARMATURE' and o != daz_armature_object) + + bpy.ops.object.mode_set(mode='EDIT') + if self.copy_daz_remaining_bones: + copy_daz_bones(arp_armature_object, daz_armature_object, self.report) + fix_arp_bones(arp_armature_object) + + bpy.ops.object.mode_set(mode='POSE') + copy_daz_constraints(arp_armature_object, daz_armature_object, self.report) + + bpy.ops.object.mode_set(mode='OBJECT') + fix_daz_corrective_shape_keys(arp_armature_object, daz_armature_object, self.report) + + if self.remap_daz_corrective_shape_keys: + remap_daz_corrective_shape_keys(arp_armature_object, daz_armature_object, self.report) + + arp_layer_collection = find_user_layer_collection(arp_armature_object) + + if self.remap_daz_vertex_groups: + daz_mesh_object: bpy.types.Object + for daz_mesh_object in daz_armature_object.children: + if daz_mesh_object.type != 'MESH': + continue + + remap_daz_vertex_groups(daz_mesh_object, self.report) + daz_mesh_object.parent = arp_armature_object + daz_layer_collection = find_user_layer_collection(daz_mesh_object) + arp_layer_collection.collection.objects.link(daz_mesh_object) + daz_layer_collection.collection.objects.unlink(daz_mesh_object) + + for modifier in daz_mesh_object.modifiers: + if modifier.type != 'ARMATURE': + continue + modifier.object = arp_armature_object + + return {'FINISHED'} + + def _add_arp_rig(self, context: bpy.types.Context, add_breast_bones: bool) -> bpy.types.Object: + arp = try_import_module('auto_rig_pro-master.auto_rig') or try_import_module('auto_rig_pro.auto_rig') + if arp is None: + self.report({'ERROR'}, "Auto-Rig Pro is not installed.") + return {'CANCELLED'} + + arp._append_arp(rig_type='human') + arp._edit_ref() + + armature_object = context.active_object + armature: bpy.types.Armature = armature_object.data + + def select_bone(name: str, deselect_rest=True): + if deselect_rest is True: + for bone in context.selected_editable_bones: + bone.select = False + armature.edit_bones[name].select = True + + # adjust spine + armature_object.rig_spine_count = 5 + select_bone('root_ref.x') + arp.set_spine(spine_master_enabled=True) + + # adjust neck + select_bone('neck_ref.x') + arp.set_neck(neck_count=2) + + # adjust legs + select_bone('thigh_ref.l') + arp.set_toes(True, True, True, True, True) + select_bone('thigh_ref.r') + arp.set_toes(True, True, True, True, True) + + # add ears + arp.set_ears(1) + + # add breast bones + if add_breast_bones: + arp.set_breast(True) + + return armature_object + + @staticmethod + def draw_menu(this, _): + this.layout.operator(D2A_OT_convert_daz_to_arp.bl_idname, text=D2A_OT_convert_daz_to_arp.bl_label) + + @staticmethod + def register(): + """Register and add to the "object" menu (required to also use F3 search "Simple Object Operator" for quick access)""" + bpy.types.VIEW3D_MT_object.append(D2A_OT_convert_daz_to_arp.draw_menu) + + @staticmethod + def unregister(): + bpy.types.VIEW3D_MT_object.remove(D2A_OT_convert_daz_to_arp.draw_menu) + + +class SelectNearVerticesOperator(bpy.types.Operator): + bl_idname = 'daz3d_tools.select_near_vertices' + bl_label = 'Select Near Vertices' + bl_options = {'REGISTER', 'UNDO'} + + distance_threshold: bpy.props.FloatProperty(name='Distance Threshold', default=0.0, min=0.0, subtype='DISTANCE') + + @classmethod + def poll(cls, context: bpy.types.Context) -> bool: + if context.mode != 'EDIT_MESH': + return False + return len([o for o in context.selected_objects if o.type == 'MESH']) > 0 + + def execute(self, context: bpy.types.Context) -> Set[str]: + target_mesh_objects: List[bpy.types.Object] = [o for o in context.selected_objects if o.type == 'MESH' and not o.hide] + + mesh_bmeshes: List[Tuple[bpy.types.Mesh, bmesh.types.BMesh]] = [(m.data, bmesh.from_edit_mesh(m.data)) for m in target_mesh_objects] + + vertex_index = mathutils.kdtree.KDTree(sum((len(b.verts) for _, b in mesh_bmeshes))) + + for _mesh, bm in mesh_bmeshes: + vertex: bmesh.types.BMVert + for vertex in bm.verts: + if not vertex.select: + continue + + vertex_index.insert(vertex.co, vertex.index) + + vertex_index.balance() + + distance_threshold = self.distance_threshold + + for mesh, bm in mesh_bmeshes: + vertex: bmesh.types.BMVert + for vertex in bm.verts: + if vertex.select: + continue + + _co, _index, distance = vertex_index.find(vertex.co) + if distance < distance_threshold: + vertex.select_set(True) + + bm.select_mode |= {'VERT'} + bm.select_flush_mode() + bmesh.update_edit_mesh(mesh) + + return {'FINISHED'} + + @staticmethod + def draw_menu(this, _): + this.layout.operator(SelectNearVerticesOperator.bl_idname, text='Select Near Vertices') + + @staticmethod + def register(): + bpy.types.VIEW3D_MT_select_edit_mesh.append(SelectNearVerticesOperator.draw_menu) + + @staticmethod + def unregister(): + bpy.types.VIEW3D_MT_select_edit_mesh.remove(SelectNearVerticesOperator.draw_menu) + + +class SnapVerticesToActiveMeshOperator(bpy.types.Operator): + bl_idname = 'daz3d_tools.snap_vertices_to_active_mesh' + bl_label = 'Snap Vertices to Active Mesh' + bl_options = {'REGISTER', 'UNDO'} + + distance_threshold: bpy.props.FloatProperty(name='Distance Threshold', default=0.001, min=0.0, subtype='DISTANCE') + snap_only_selected_vertices: bpy.props.BoolProperty(name='Snap only selected vertices', default=False) + + @classmethod + def poll(cls, context: bpy.types.Context) -> bool: + if context.mode != 'EDIT_MESH': + return False + + if context.active_object is None or context.active_object.type != 'MESH': + return False + + return len([o for o in context.objects_in_mode_unique_data if o.type == 'MESH']) > 0 + + def execute(self, context: bpy.types.Context) -> Set[str]: + snap_mesh_object: bpy.types.Object = context.active_object + edit_mesh_objects: List[bpy.types.Object] = [o for o in context.objects_in_mode_unique_data if o.type == 'MESH' and o != snap_mesh_object and not o.hide] + + snap_mesh_object_matrix_world = snap_mesh_object.matrix_world + snap_mesh: bpy.types.Mesh = snap_mesh_object.data + snap_bmesh: bmesh.types.BMesh = bmesh.from_edit_mesh(snap_mesh) + + vertex_index = mathutils.kdtree.KDTree(len(snap_bmesh.verts)) + + snap_only_selected_vertices = self.snap_only_selected_vertices + + vertex: bmesh.types.BMVert + for vertex in snap_bmesh.verts: + if snap_only_selected_vertices and not vertex.select: + continue + vertex_index.insert(snap_mesh_object_matrix_world @ vertex.co, vertex.index) + vertex_index.balance() + + edit_bmeshes: List[bmesh.types.BMesh] = [bmesh.from_edit_mesh(m.data) for m in edit_mesh_objects] + + distance_threshold = self.distance_threshold + + candidate_vertices: List[Tuple[Tuple[Vector, int, float], bmesh.types.BMVert]] = [] + for mesh_object, bm in zip(edit_mesh_objects, edit_bmeshes): + mesh_object_matrix_world = mesh_object.matrix_world + mesh_object_matrix_world_invert = mesh_object.matrix_world.inverted_safe() + vertex: bmesh.types.BMVert + for vertex in bm.verts: + if not vertex.select: + continue + candidate_vertices.extend((c, vertex, mesh_object_matrix_world_invert) for c in vertex_index.find_range(mesh_object_matrix_world @ vertex.co, distance_threshold)) + + vertex_index = None # allow GC + + # sort by distance + candidate_vertices.sort(key=lambda e: e[0][2]) + + consumed_indices: Set[int] = set() + for (co, index, _distance), vertex, mesh_object_matrix_world_invert in candidate_vertices: + if index in consumed_indices: + continue + vertex.co = mesh_object_matrix_world_invert @ co + vertex.select_set(False) + consumed_indices.add(index) + + for mesh_object, bm in zip(edit_mesh_objects, edit_bmeshes): + bm.select_mode |= {'VERT'} + bm.select_flush_mode() + bmesh.update_edit_mesh(mesh_object.data) + + return {'FINISHED'} + + @staticmethod + def draw_menu(this, _): + this.layout.operator(SnapVerticesToActiveMeshOperator.bl_idname, text='Snap to Active Mesh') + + @staticmethod + def register(): + bpy.types.VIEW3D_MT_edit_mesh_vertices.append(SnapVerticesToActiveMeshOperator.draw_menu) + + @staticmethod + def unregister(): + bpy.types.VIEW3D_MT_edit_mesh_vertices.remove(SnapVerticesToActiveMeshOperator.draw_menu) diff --git a/daz_to_arp_vertexgroups.json b/daz_to_arp_vertexgroups.json deleted file mode 100644 index d27ccce..0000000 --- a/daz_to_arp_vertexgroups.json +++ /dev/null @@ -1,93 +0,0 @@ -{ - "pelvis" : "root.x", - "lThighBend" : "thigh_twist.l", - "lThighTwist" : "thigh_stretch.l", - "lShin" : "leg_stretch.l", - "lFoot" : "foot.l", - "lToe" : "toes_01.l", - "lSmallToe4" : "c_toes_pinky2.l", - "lSmallToe4_2" : "c_toes_pinky3.l", - "lSmallToe3" : "c_toes_ring2.l", - "lSmallToe3_2" : "c_toes_ring3.l", - "lSmallToe2" : "c_toes_middle2.l", - "lSmallToe2_2" : "c_toes_middle3.l", - "lSmallToe1" : "c_toes_index2.l", - "lSmallToe1_2" : "c_toes_index3.l", - "lBigToe" : "c_toes_thumb1.l", - "lBigToe_2" : "c_toes_thumb2.l", - "rThighBend" : "thigh_twist.r", - "rThighTwist" : "thigh_stretch.r", - "rShin" : "leg_stretch.r", - "rFoot" : "foot.r", - "rToe" : "toes_01.r", - "rSmallToe4" : "c_toes_pinky2.r", - "rSmallToe4_2" : "c_toes_pinky3.r", - "rSmallToe3" : "c_toes_ring2.r", - "rSmallToe3_2" : "c_toes_ring3.r", - "rSmallToe2" : "c_toes_middle2.r", - "rSmallToe2_2" : "c_toes_middle3.r", - "rSmallToe1" : "c_toes_index2.r", - "rSmallToe1_2" : "c_toes_index3.r", - "rBigToe" : "c_toes_thumb1.r", - "rBigToe_2" : "c_toes_thumb2.r", - "abdomenLower" : "spine_01.x", - "abdomenUpper" : "spine_02.x", - "chestLower" : "spine_03.x", - "lCollar" : "shoulder.l", - "lShldrBend" : "c_arm_twist_offset.l", - "lShldrTwist" : "arm_stretch.l", - "lForearmBend" : "forearm_stretch.l", - "lForearmTwist" : "forearm_twist.l", - "lHand" : "hand.l", - "lThumb1" : "thumb1.l", - "lThumb2" : "c_thumb2.l", - "lThumb3" : "c_thumb3.l", - "lCarpal1" : "c_index1_base.l", - "lIndex1" : "index1.l", - "lIndex2" : "c_index2.l", - "lIndex3" : "c_index3.l", - "lCarpal2" : "c_middle1_base.l", - "lMid1" : "middle1.l", - "lMid2" : "c_middle2.l", - "lMid3" : "c_middle3.l", - "lCarpal3" : "c_ring1_base.l", - "lRing1" : "ring1.l", - "lRing2" : "c_ring2.l", - "lRing3" : "c_ring3.l", - "lCarpal4" : "c_pinky1_base.l", - "lPinky1" : "pinky1.l", - "lPinky2" : "c_pinky2.l", - "lPinky3" : "c_pinky3.l", - "rCollar" : "shoulder.r", - "rShldrBend" : "c_arm_twist_offset.r", - "rShldrTwist" : "arm_stretch.r", - "rForearmBend" : "forearm_stretch.r", - "rForearmTwist" : "forearm_twist.r", - "rHand" : "hand.r", - "rThumb1" : "thumb1.r", - "rThumb2" : "c_thumb2.r", - "rThumb3" : "c_thumb3.r", - "rCarpal1" : "c_index1_base.r", - "rIndex1" : "index1.r", - "rIndex2" : "c_index2.r", - "rIndex3" : "c_index3.r", - "rCarpal2" : "c_middle1_base.r", - "rMid1" : "middle1.r", - "rMid2" : "c_middle2.r", - "rMid3" : "c_middle3.r", - "rCarpal3" : "c_ring1_base.r", - "rRing1" : "ring1.r", - "rRing2" : "c_ring2.r", - "rRing3" : "c_ring3.r", - "rCarpal4" : "c_pinky1_base.r", - "rPinky1" : "pinky1.r", - "rPinky2" : "c_pinky2.r", - "rPinky3" : "c_pinky3.r", - "neckLower" : "c_subneck_1.x", - "neckUpper" : "neck.x", - "head" : "head.x", - "lEar" : "c_ear_01.l", - "rEar" : "c_ear_01.r", - "lPectoral" : "c_breast_01.l", - "rPectoral" : "c_breast_01.r" -}