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main.rs
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486 lines (366 loc) · 19.7 KB
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pub mod rvec3;
pub mod color;
pub mod ray;
pub mod hit;
pub mod sphere;
pub mod hitlist;
pub mod utility;
pub mod interval;
pub mod camera;
pub mod material;
pub mod aabb;
pub mod bvh;
pub mod texture;
pub mod perlin;
pub mod quad;
use hit::ConstantMedium;
use hit::Hittable;
use hit::RotateY;
use hit::Translate;
use rvec3::*;
use color::*;
use ray::*;
use hitlist::*;
use sphere::*;
use camera::*;
use material::*;
use utility::random_double;
use utility::random_range;
use std::rc::Rc;
use std::cell::RefCell;
use crate::bvh::*;
use crate::texture::*;
use crate::quad::*;
pub fn random_spheres(){
let mut cam = Camera::new();
//cam.image_width = 1600;
//cam.samples_per_pixel = 70;
//cam.max_depth = 500;
cam.image_width = 400;
cam.samples_per_pixel =10;
cam.max_depth = 10;
cam.vfov = 20.0;
cam.aspect_ratio = 16.0 / 9.0;
cam.vfov = 20.0;
cam.defocus_angle = 0.6;
cam.focus_dist = 10.0;
cam.lookfrom = Point3::new_arg(13.0,2.0,3.0);
cam.lookat = Point3::new_arg(0.0,0.0,0.0);
cam.vup = Point3::new_arg(0.0,1.0,0.0);
cam.background = Color::new_arg(0.70, 0.80, 1.00);
//world
let mut world = HittableList::new();
//let checker = Rc::new(CheckerTexture::new_color(0.32, Color::new_arg(0.2, 0.3, 0.1),Color::new_arg(0.9, 0.9, 0.9)));
//world.add(Rc::new(Sphere::new(Point3::new_arg(0.0,-1000.0,0.0), 1000.0, Rc::new(RefCell::new(Lambertian::new_ptr(checker))) )));
let ground_material = Rc::new(RefCell::new(Lambertian::new(Color::new_arg(0.5,0.5,0.5))));
world.add(Rc::new(RefCell::new(Sphere::new(Point3::new_arg(0.0,-1000.0,0.0), 1000.0, ground_material ))));
for a in -11..11{
for b in -11..11{
let choose_mat = random_double();
let center = Point3::new_arg((a as f64) + 0.9 * random_double(), 0.2 , (b as f64) + 0.9 * random_double());
if (center - Point3::new_arg(4.0, 0.2, 0.0)).length() > 0.9 {
let sphere_material : Rc<RefCell<dyn Material>>;
if choose_mat < 0.8 {
// diffuse
let albedo = Color::random_vec() * Color::random_vec();
sphere_material = Rc::new(RefCell::new(Lambertian::new(albedo)));
let center2 = center + Rvec3::new_arg(0.0, random_range(0.0,0.5), 0.0);
world.add(Rc::new(RefCell::new(Sphere::new_movable(center,center2,0.2,sphere_material))));
} else if choose_mat < 0.95 {
// metal
let albedo = Color::random_vec_range(0.5,1.0);
let fuzz = random_range(0.0, 0.5);
sphere_material = Rc::new(RefCell::new(Metal::new(albedo,fuzz)));
world.add(Rc::new(RefCell::new(Sphere::new(center,0.2,sphere_material))));
} else {
// glass
sphere_material = Rc::new(RefCell::new(Dielectric::new(1.5)));
world.add(Rc::new(RefCell::new(Sphere::new(center,0.2,sphere_material))));
}
}
}
}
let material_1 = Rc::new(RefCell::new(Dielectric::new(1.5)));
world.add(Rc::new(RefCell::new(Sphere::new(Point3::new_arg( 0.0,1.0,0.0), 1.0, material_1))));
let material_2 = Rc::new(RefCell::new(Lambertian::new(Color::new_arg(0.4,0.2,0.1))));
world.add(Rc::new(RefCell::new(Sphere::new(Point3::new_arg( -4.0, 1.0,1.0), 1.0, material_2))));
let material_3 = Rc::new(RefCell::new(Metal::new(Color::new_arg(0.7,0.6,0.5),0.0)));
world.add(Rc::new(RefCell::new(Sphere::new(Point3::new_arg(4.0, 1.0, 0.0), 1.0, material_3))));
// bvh
let node = BvhNode::new_list(world);
let vc : Vec<Rc<RefCell<dyn Hittable>>> = vec![Rc::new(RefCell::new(node))];
world = HittableList::new_arg(vc);
cam.render(&mut world);
}
pub fn two_spheres(){
let mut world = HittableList::new();
let checker = Rc::new(CheckerTexture::new_color(0.32, Color::new_arg(0.2, 0.3, 0.1),Color::new_arg(0.9, 0.9, 0.9)));
world.add(Rc::new(RefCell::new(Sphere::new(Point3::new_arg(0.0,-10.0,0.0), 10.0, Rc::new(RefCell::new(Lambertian::new_ptr(checker.clone()))) ))));
world.add(Rc::new(RefCell::new(Sphere::new(Point3::new_arg(0.0, 10.0,0.0), 10.0, Rc::new(RefCell::new(Lambertian::new_ptr(checker))) ))));
let mut cam = Camera::new();
cam.aspect_ratio = 16.0 / 9.0;
cam.image_width = 400;
cam.samples_per_pixel = 100;
cam.max_depth = 50;
cam.vfov = 20.0;
cam.lookfrom = Point3::new_arg(13.0,2.0,3.0);
cam.lookat = Point3::new();
cam.vup = Rvec3::new_arg(0.0,1.0,0.0);
cam.background = Color::new_arg(0.70, 0.80, 1.00);
cam.defocus_angle = 0.0;
// bvh
let node = BvhNode::new_list(world);
let vc : Vec<Rc<RefCell<dyn Hittable>>> = vec![Rc::new(RefCell::new(node))];
world = HittableList::new_arg(vc);
cam.render(&mut world);
}
pub fn earth() {
let earth_texture = Rc::new(ImageTexture::new("earthmap.jpg".to_string()));
let earth_surface = Rc::new(RefCell::new(Lambertian::new_ptr(earth_texture)));
let globe = Rc::new(RefCell::new(Sphere::new(Point3::new(), 2.0, earth_surface)));
let mut cam = Camera::new();
let world : Vec<Rc<RefCell<dyn Hittable>>> = vec![globe];
cam.aspect_ratio = 16.0 / 9.0;
cam.image_width = 1200;
cam.samples_per_pixel = 1000;
cam.max_depth = 50;
cam.vfov = 20.0;
cam.lookfrom = Point3::new_arg(0.0,0.0,12.0);
cam.lookat = Point3::new();
cam.vup = Rvec3::new_arg(0.0,1.0,0.0);
cam.background = Color::new_arg(0.70, 0.80, 1.00);
cam.defocus_angle = 0.0;
// bvh
let node = BvhNode::new_list(HittableList::new_arg(world));
let vc : Vec<Rc<RefCell<dyn Hittable>>> = vec![Rc::new(RefCell::new(node))];
let mut rend = HittableList::new_arg(vc);
cam.render(&mut rend);
}
pub fn two_perlin_spheres() {
let mut world = HittableList::new();
let pertext = Rc::new(NoiseTexture::new_arg(4.0));
world.add(Rc::new(RefCell::new(Sphere::new(Point3::new_arg(0.0,-1000.0,0.0),1000.0, Rc::new(RefCell::new(Lambertian::new_ptr(pertext.clone())))))));
world.add(Rc::new(RefCell::new(Sphere::new(Point3::new_arg(0.0, 2.0,0.0), 2.0, Rc::new(RefCell::new(Lambertian::new_ptr(pertext)))))));
let mut cam = Camera::new();
cam.aspect_ratio = 16.0 / 9.0;
cam.image_width = 400;
cam.samples_per_pixel = 100;
cam.max_depth = 50;
cam.vfov = 20.0;
cam.lookfrom = Point3::new_arg(13.0,2.0,3.0);
cam.lookat = Point3::new();
cam.vup = Rvec3::new_arg(0.0,1.0,0.0);
cam.background = Color::new_arg(0.70, 0.80, 1.00);
cam.defocus_angle = 0.0;
// bvh
let node = BvhNode::new_list(world);
let vc : Vec<Rc<RefCell<dyn Hittable>>> = vec![Rc::new(RefCell::new(node))];
world = HittableList::new_arg(vc);
cam.render(&mut world);
}
pub fn quads() {
let mut world = HittableList::new();
// Materials
let left_red = Rc::new(RefCell::new(Lambertian::new(Color::new_arg(1.0, 0.2, 0.2))));
let back_green = Rc::new(RefCell::new(Lambertian::new(Color::new_arg(0.2, 1.0, 0.2))));
let right_blue = Rc::new(RefCell::new(Lambertian::new(Color::new_arg(0.2, 0.2, 1.0))));
let upper_orange = Rc::new(RefCell::new(Lambertian::new(Color::new_arg(1.0, 0.5, 0.0))));
let lower_teal = Rc::new(RefCell::new(Lambertian::new(Color::new_arg(0.2, 0.8, 0.8))));
// Quads
world.add(Rc::new(RefCell::new(Quad::new(Point3::new_arg(-3.0,-2.0, 5.0), Rvec3::new_arg(0.0, 0.0,-4.0), Rvec3::new_arg(0.0, 4.0, 0.0), left_red))));
world.add(Rc::new(RefCell::new(Quad::new(Point3::new_arg(-2.0,-2.0, 0.0), Rvec3::new_arg(4.0, 0.0, 0.0), Rvec3::new_arg(0.0, 4.0, 0.0), back_green))));
world.add(Rc::new(RefCell::new(Quad::new(Point3::new_arg( 3.0,-2.0, 1.0), Rvec3::new_arg(0.0, 0.0, 4.0), Rvec3::new_arg(0.0, 4.0, 0.0), right_blue))));
world.add(Rc::new(RefCell::new(Quad::new(Point3::new_arg(-2.0, 3.0, 1.0), Rvec3::new_arg(4.0, 0.0, 0.0), Rvec3::new_arg(0.0, 0.0, 4.0), upper_orange))));
world.add(Rc::new(RefCell::new(Quad::new(Point3::new_arg(-2.0,-3.0, 5.0), Rvec3::new_arg(4.0, 0.0, 0.0), Rvec3::new_arg(0.0, 0.0,-4.0), lower_teal))));
let mut cam = Camera::new();
cam.aspect_ratio = 1.0;
cam.image_width = 400;
cam.samples_per_pixel = 100;
cam.max_depth = 50;
cam.vfov = 80.0;
cam.lookfrom = Point3::new_arg(0.0,0.0,9.0);
cam.lookat = Point3::new_arg(0.0,0.0,0.0);
cam.vup = Rvec3::new_arg(0.0,1.0,0.0);
cam.background = Color::new_arg(0.70, 0.80, 1.00);
cam.defocus_angle = 0.0;
// bvh
let node = BvhNode::new_list(world);
let vc : Vec<Rc<RefCell<dyn Hittable>>> = vec![Rc::new(RefCell::new(node))];
world = HittableList::new_arg(vc);
cam.render(&mut world);
}
pub fn simple_light() {
let mut world = HittableList::new();
let pertext = Rc::new(NoiseTexture::new_arg(4.0));
world.add(Rc::new(RefCell::new(Sphere::new(Point3::new_arg(0.0,-1000.0, 0.0), 1000.0, Rc::new(RefCell::new(Lambertian::new_ptr(pertext.clone())))))));
world.add(Rc::new(RefCell::new(Sphere::new(Point3::new_arg(0.0, 2.0, 0.0), 2.0, Rc::new(RefCell::new(Lambertian::new_ptr(pertext)))))));
let difflight = Rc::new(RefCell::new(DiffuseLight::new_col(Color::new_arg(4.0, 4.0, 4.0))));
world.add(Rc::new(RefCell::new(Quad::new(Point3::new_arg(3.0, 1.0, -2.0), Rvec3::new_arg(2.0, 0.0, 0.0), Rvec3::new_arg(0.0, 2.0, 0.0), difflight.clone()))));
world.add(Rc::new(RefCell::new(Sphere::new(Point3::new_arg(0.0, 7.0, 0.0), 2.0, difflight))));
let mut cam = Camera::new();
cam.aspect_ratio = 16.0 / 9.0;
cam.image_width = 400;
cam.samples_per_pixel = 100;
cam.max_depth = 50;
cam.background = Color::new();
cam.vfov = 20.0;
cam.lookfrom = Point3::new_arg(26.0,3.0,6.0);
cam.lookat = Point3::new_arg(0.0,2.0,0.0);
cam.vup = Rvec3::new_arg(0.0,1.0,0.0);
cam.defocus_angle = 0.0;
// bvh
let node = BvhNode::new_list(world);
let vc : Vec<Rc<RefCell<dyn Hittable>>> = vec![Rc::new(RefCell::new(node))];
world = HittableList::new_arg(vc);
cam.render(&mut world);
}
pub fn cornell_box() {
let mut world = HittableList::new();
let red = Rc::new(RefCell::new(Lambertian::new(Color::new_arg(0.65, 0.05, 0.05))));
let white = Rc::new(RefCell::new(Lambertian::new(Color::new_arg(0.73, 0.73, 0.73))));
let green = Rc::new(RefCell::new(Lambertian::new(Color::new_arg(0.12, 0.45, 0.15))));
let light = Rc::new(RefCell::new(DiffuseLight::new_col(Color::new_arg(15.0, 15.0, 15.0))));
world.add(Rc::new(RefCell::new(Quad::new(Point3::new_arg(555.0, 0.0, 0.0), Rvec3::new_arg( 0.0, 555.0, 0.0), Rvec3::new_arg(0.0, 0.0, 555.0), green))));
world.add(Rc::new(RefCell::new(Quad::new(Point3::new_arg( 0.0, 0.0, 0.0), Rvec3::new_arg( 0.0, 555.0, 0.0), Rvec3::new_arg(0.0, 0.0, 555.0), red))));
world.add(Rc::new(RefCell::new(Quad::new(Point3::new_arg(343.0, 554.0, 332.0), Rvec3::new_arg(-130.0, 0.0, 0.0), Rvec3::new_arg(0.0, 0.0,-105.0), light))));
world.add(Rc::new(RefCell::new(Quad::new(Point3::new_arg( 0.0, 0.0, 0.0), Rvec3::new_arg( 555.0, 0.0, 0.0), Rvec3::new_arg(0.0, 0.0, 555.0), white.clone()))));
world.add(Rc::new(RefCell::new(Quad::new(Point3::new_arg(555.0, 555.0, 555.0), Rvec3::new_arg(-555.0, 0.0, 0.0), Rvec3::new_arg(0.0, 0.0,-555.0), white.clone()))));
world.add(Rc::new(RefCell::new(Quad::new(Point3::new_arg( 0.0, 0.0, 555.0), Rvec3::new_arg( 555.0, 0.0, 0.0), Rvec3::new_arg(0.0,555.0, 0.0), white.clone()))));
//boxes
let mut box1 : Rc<RefCell<dyn Hittable>> = HittableList::box_new(&mut Point3::new(), &mut Point3::new_arg(165.0, 330.0, 165.0), white.clone());
box1 = Rc::new(RefCell::new(RotateY::new(box1,15.0)));
box1 = Rc::new(RefCell::new(Translate::new(box1, Rvec3::new_arg(265.0, 0.0, 295.0))));
world.add(box1);
let mut box2 : Rc<RefCell<dyn Hittable>> = HittableList::box_new(&mut Point3::new(), &mut Point3::new_arg(165.0, 165.0, 165.0), white);
box2 = Rc::new(RefCell::new(RotateY::new(box2,-18.0)));
box2 = Rc::new(RefCell::new(Translate::new(box2, Rvec3::new_arg(130.0, 0.0, 65.0))));
world.add(box2);
let mut cam = Camera::new();
cam.aspect_ratio = 1.0;
cam.image_width = 600;
cam.samples_per_pixel = 200;
cam.max_depth = 50;
cam.background = Color::new();
cam.vfov = 40.0;
cam.lookfrom = Point3::new_arg(278.0, 278.0, -800.0);
cam.lookat = Point3::new_arg(278.0, 278.0, 0.0);
cam.vup = Rvec3::new_arg(0.0,1.0,0.0);
cam.defocus_angle = 0.0;
// bvh
let node = BvhNode::new_list(world);
let vc : Vec<Rc<RefCell<dyn Hittable>>> = vec![Rc::new(RefCell::new(node))];
world = HittableList::new_arg(vc);
cam.render(&mut world);
}
pub fn cornell_smoke(){
let mut world = HittableList::new();
let red = Rc::new(RefCell::new(Lambertian::new(Color::new_arg(0.65, 0.05, 0.05))));
let white = Rc::new(RefCell::new(Lambertian::new(Color::new_arg(0.73, 0.73, 0.73))));
let green = Rc::new(RefCell::new(Lambertian::new(Color::new_arg(0.12, 0.45, 0.15))));
let light = Rc::new(RefCell::new(DiffuseLight::new_col(Color::new_arg(7.0, 7.0, 7.0))));
world.add(Rc::new(RefCell::new(Quad::new(Point3::new_arg(555.0, 0.0, 0.0), Rvec3::new_arg( 0.0, 555.0, 0.0), Rvec3::new_arg(0.0, 0.0, 555.0), green))));
world.add(Rc::new(RefCell::new(Quad::new(Point3::new_arg( 0.0, 0.0, 0.0), Rvec3::new_arg( 0.0, 555.0, 0.0), Rvec3::new_arg(0.0, 0.0, 555.0), red))));
world.add(Rc::new(RefCell::new(Quad::new(Point3::new_arg(343.0, 554.0, 332.0), Rvec3::new_arg(-130.0, 0.0, 0.0), Rvec3::new_arg(0.0, 0.0,-105.0), light))));
world.add(Rc::new(RefCell::new(Quad::new(Point3::new_arg( 0.0, 0.0, 0.0), Rvec3::new_arg( 555.0, 0.0, 0.0), Rvec3::new_arg(0.0, 0.0, 555.0), white.clone()))));
world.add(Rc::new(RefCell::new(Quad::new(Point3::new_arg(555.0, 555.0, 555.0), Rvec3::new_arg(-555.0, 0.0, 0.0), Rvec3::new_arg(0.0, 0.0,-555.0), white.clone()))));
world.add(Rc::new(RefCell::new(Quad::new(Point3::new_arg( 0.0, 0.0, 555.0), Rvec3::new_arg( 555.0, 0.0, 0.0), Rvec3::new_arg(0.0,555.0, 0.0), white.clone()))));
//boxes
let mut box1 : Rc<RefCell<dyn Hittable>> = HittableList::box_new(&mut Point3::new(), &mut Point3::new_arg(165.0, 330.0, 165.0), white.clone());
box1 = Rc::new(RefCell::new(RotateY::new(box1,15.0)));
box1 = Rc::new(RefCell::new(Translate::new(box1, Rvec3::new_arg(265.0, 0.0, 295.0))));
let mut box2 : Rc<RefCell<dyn Hittable>> = HittableList::box_new(&mut Point3::new(), &mut Point3::new_arg(165.0, 165.0, 165.0), white);
box2 = Rc::new(RefCell::new(RotateY::new(box2,-18.0)));
box2 = Rc::new(RefCell::new(Translate::new(box2, Rvec3::new_arg(130.0, 0.0, 65.0))));
world.add(Rc::new(RefCell::new(ConstantMedium::new_col(box1, 0.01, Color::new_arg(0.0, 0.0, 0.0)))));
world.add(Rc::new(RefCell::new(ConstantMedium::new_col(box2, 0.01, Color::new_arg(1.0, 1.0, 1.0)))));
let mut cam = Camera::new();
cam.aspect_ratio = 1.0;
cam.image_width = 600;
cam.samples_per_pixel = 200;
cam.max_depth = 50;
cam.background = Color::new();
cam.vfov = 40.0;
cam.lookfrom = Point3::new_arg(278.0, 278.0, -800.0);
cam.lookat = Point3::new_arg(278.0, 278.0, 0.0);
cam.vup = Rvec3::new_arg(0.0,1.0,0.0);
cam.defocus_angle = 0.0;
// bvh
let node = BvhNode::new_list(world);
let vc : Vec<Rc<RefCell<dyn Hittable>>> = vec![Rc::new(RefCell::new(node))];
world = HittableList::new_arg(vc);
cam.render(&mut world);
}
pub fn final_scene(image_width : i32, samples_per_pixel : i32, max_depth : i32) {
let mut boxes1 = HittableList::new();
let ground = Rc::new(RefCell::new(Lambertian::new(Color::new_arg(0.48, 0.83, 0.53))));
let boxes_per_side: i32 = 20;
for i in 0..boxes_per_side{
for j in 0..boxes_per_side{
let w = 100.0;
let x0 = -1000.0 + i as f64*w;
let z0 = -1000.0 + j as f64*w;
let y0 = 0.0;
let x1 = x0 + w;
let y1 = random_range(1.0,101.0);
let z1 = z0 + w;
boxes1.add(HittableList::box_new(&mut Point3::new_arg(x0, y0, z0), &mut Point3::new_arg(x1, y1, z1), ground.clone()));
}
}
let mut world = HittableList::new();
world.add(Rc::new(RefCell::new(boxes1))); //world.add(make_shared<bvh_node>(boxes1));
let light = Rc::new(RefCell::new(DiffuseLight::new_col(Color::new_arg(7.0,7.0,7.0))));
world.add(Rc::new(RefCell::new(Quad::new(Point3::new_arg(123.0, 554.0, 147.0), Rvec3::new_arg(300.0, 0.0, 0.0), Rvec3::new_arg(0.0, 0.0, 265.0), light))));
let center1 = Point3::new_arg(400.0, 400.0, 200.0);
let center2 = center1 + Rvec3::new_arg(30.0,0.0,0.0);
let sphere_material = Rc::new(RefCell::new(Lambertian::new(Color::new_arg(0.7, 0.3, 0.1))));
world.add(Rc::new(RefCell::new(Sphere::new_movable(center1,center2, 50.0, sphere_material))));
world.add(Rc::new(RefCell::new(Sphere::new(Point3::new_arg(260.0, 150.0, 45.0), 50.0, Rc::new(RefCell::new(Dielectric::new(1.5)) )))));
world.add(Rc::new(RefCell::new(Sphere::new(Point3::new_arg(0.0, 150.0, 145.0), 50.0 , Rc::new(RefCell::new(Metal::new(Color::new_arg(0.8,0.8,0.9), 1.0)))))));
let mut boundary = Rc::new(RefCell::new(Sphere::new(Point3::new_arg(360.0, 150.0, 145.0), 70.0, Rc::new(RefCell::new(Dielectric::new(1.5))))));
world.add(boundary.clone());
world.add(Rc::new(RefCell::new(ConstantMedium::new_col(boundary, 0.2, Color::new_arg(0.2, 0.4, 0.9)))));
boundary = Rc::new(RefCell::new(Sphere::new(Point3::new(), 5000.0, Rc::new(RefCell::new(Dielectric::new(1.5))) )));
world.add(Rc::new(RefCell::new(ConstantMedium::new_col(boundary, 0.0001, Color::new_arg(1.0, 1.0, 1.0)))));
let emat = Rc::new(RefCell::new(Lambertian::new_ptr(Rc::new(ImageTexture::new("earthmap.jpg".to_string())))));
world.add(Rc::new(RefCell::new(Sphere::new(Point3::new_arg(400.0, 200.0, 400.0), 100.0, emat))));
let pertext = Rc::new(NoiseTexture::new_arg(0.1));
world.add(Rc::new(RefCell::new(Sphere::new(Point3::new_arg(220.0, 280.0, 300.0), 80.0, Rc::new(RefCell::new(Lambertian::new_ptr(pertext))) ))));
let mut boxes2 = HittableList::new();
let white = Rc::new(RefCell::new(Lambertian::new(Color::new_arg(0.73, 0.73, 0.73))));
let ns = 1000;
for _j in 0..ns{
boxes2.add(Rc::new(RefCell::new(Sphere::new(Point3::random_vec_range(0.0, 165.0), 10.0 ,white.clone() ))));
}
world.add(Rc::new(RefCell::new(Translate::new(Rc::new(RefCell::new(RotateY::new( Rc::new(RefCell::new(boxes2)),15.0))), Rvec3::new_arg(-100.0,270.0,395.0)))));
let mut cam = Camera::new();
cam.aspect_ratio = 1.0;
cam.image_width = image_width;
cam.samples_per_pixel = samples_per_pixel;
cam.max_depth = max_depth;
cam.background = Color::new_arg(0.0,0.0,0.0);
cam.vfov = 40.0;
cam.lookfrom = Point3::new_arg(478.0, 278.0, -600.0);
cam.lookat = Point3::new_arg(278.0, 278.0, 0.0);
cam.vup = Rvec3::new_arg(0.0,1.0,0.0);
cam.defocus_angle = 0.0;
// bvh
let node = BvhNode::new_list(world);
let vc : Vec<Rc<RefCell<dyn Hittable>>> = vec![Rc::new(RefCell::new(node))];
world = HittableList::new_arg(vc);
cam.render(&mut world);
}
pub fn main(){
//env::set_var("RUST_BACKTRACE", "full");
match 7 {
1 => random_spheres(),
2 => two_spheres(),
3 => earth(),
4 => two_perlin_spheres(),
5 => quads(),
6 => simple_light(),
7 => cornell_box(),
8 => cornell_smoke(),
9 => final_scene(800, 10000, 40),
_ => final_scene(400, 250, 40),
}
}