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Ray Tracing in Rust

Ray Tracer written in Rust, following the "Ray Tracing : In One Weekend" and "Ray Tracing : The Next Week" books available here. This project implements everything described in these books, only in Rust.

Usage

Run

cargo r > img.ppm

to render a scene and save it into img.ppm. Some renders are available in the save directory. Running in release is preferred.

Examples

Example images

Example images

License

GPLv3