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Add operator to convert 2D projection matrix into 3D view point #14

@glopesdev

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@glopesdev

Currently drawing 3D objects requires a specialized structure containing the view matrix, projection matrix and light source for rendering the scene. It would be useful to include a node for converting 2D (or 3D) projection matrices straight into a fixed 3D view point e.g. (Eye at (0,0,0) looking into -Z) and fixed or configurable light source.

This would allow easily drawing 3D objects into the eye-centric coordinate frame which is very useful in certain situations.

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