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Description
Malt version
Release-latest
Blender version
Blender 4.3.2
OS
Linux Mint 22.1 (kernel 6.11.0)
Hardware info
AMD Ryzen 9-5000 Series | 32 GB RAM | Intel Arc A750
Issue description and reproduction steps
Hi!
I have a bug in a scene for an animation project I have that gets a bit jarring and I don't know what happened. My scene is set up to have a basic scattering for the grass to face the camera and some camera culling to optimize my scene a little bit, but then when I go to Material Preview, all it gets is the base color for my ground material. I have a different similar setting for the leaves in the trees. It's working correctly in Eevee, but in Malt, it just looks weird. But whenever I'm removing my grass, things go back to normal but the ground doesn't render when I hit F12. I don't really know how to reproduce it
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