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Geo Nodes particles make Malt buggy #608

@RocketPunk

Description

@RocketPunk

Malt version

Release-latest

Blender version

Blender 4.3.2

OS

Linux Mint 22.1 (kernel 6.11.0)

Hardware info

AMD Ryzen 9-5000 Series | 32 GB RAM | Intel Arc A750

Issue description and reproduction steps

Hi!
I have a bug in a scene for an animation project I have that gets a bit jarring and I don't know what happened. My scene is set up to have a basic scattering for the grass to face the camera and some camera culling to optimize my scene a little bit, but then when I go to Material Preview, all it gets is the base color for my ground material. I have a different similar setting for the leaves in the trees. It's working correctly in Eevee, but in Malt, it just looks weird. But whenever I'm removing my grass, things go back to normal but the ground doesn't render when I hit F12. I don't really know how to reproduce it

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malt 2025-05-20(08-24).log
whimsicalTree_issue.zip

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