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Description
This issue will make sense when #28 is merged.
The game apparently uses different UI fonts for different languages. Currently, none of the labels Song info introduces are aware of that; in fact, the Localization components are explicitly removed from the clones.
So the texts look off after a language change (indev version with localized labels):
game was started in English, so the labels keep using Teko instead of switching to Source Sans, note the different stroke widths
one of more visible features of Teko is square colons
Seems like the Localization component handles the font change as well, so the best way to fix that is to figure out how it works and re-plug the custom labels into it.
The current workaround is to restart the game after a language switch — this will ensure that the cloned labels use the correct font for the language.