In both vanilla and SpriteSomething, shinespark windup reuses normal jump animation, and diagonal shinespark reuses horizontal shinespark animation.
And also wall jump frame 1 reuses spinjump frame 0, but that's not the case in fusion.
But i want them to be seperate.
Use my fork, put the edited layout.json in the same folder as the sprite.png: https://github.com/H-A-M-G-E-R/SpriteSomething