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Open 3D model with multi-mesh (& texture) #1

@blendman

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@blendman

ok - open a model3D (dae, x ?), with multi meshs and textures

  • auto-assign texture to mesh
    ok - select mesh
    ok - in the editor : assign each texture on mesh,
  • in the editor : assign each normalmap on mesh,
  • in the editor : assign lightmap on mesh,
    ok - in the editor : assign lightmap on object,
  • save as *.fpe
  • load *.fpe with multi mesh & texture, auto-assign all.

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