ok - open a model3D (dae, x ?), with multi meshs and textures
- auto-assign texture to mesh
ok - select mesh
ok - in the editor : assign each texture on mesh,
- in the editor : assign each normalmap on mesh,
- in the editor : assign lightmap on mesh,
ok - in the editor : assign lightmap on object,
- save as *.fpe
- load *.fpe with multi mesh & texture, auto-assign all.