-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy path_unmake.pl
More file actions
242 lines (192 loc) · 6.83 KB
/
_unmake.pl
File metadata and controls
242 lines (192 loc) · 6.83 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
#!/usr/bin/perl
# Unmake: The Symbolic Link Slayer and Code Composer
use strict;
use warnings;
use Getopt::Long;
use File::Spec;
use Log::Log4perl;
use MIDI::Util; # For music generation
use IPC::Open3; # For interacting with external commands
use File::Basename;
use Win32::OLE;
use Win32::API;
use Wx;
use Wx::Event;
# =======================
# Configuration Section
# =======================
# Logging Setup
Log::Log4perl->easy_init({
level => $DEBUG,
file => ">unmake.log"
});
my $logger = Log::Log4perl->get_logger();
# Sound Effects Mapping (Example)
my %sound_effects = (
'rename_success' => 'sounds/trumpet_fanfare.mp3',
'move_success' => 'sounds/chime.wav',
'dragonfruit_success' => 'sounds/flute_trill.mp3',
'error' => 'sounds/gong.wav',
);
# ==================
# Helper Functions
# ==================
sub handle_error {
my ($error_message) = @_;
$logger->error($error_message);
print "Error: $error_message\n";
# Play error sound
play_sound($sound_effects{'error'});
}
sub play_sound {
my ($sound_file) = @_;
# Use 'FOOBAR2000' for audio playback (adjust the command if needed for your system)
system("foobar2000 $sound_file --play-and-exit") == 0
or $logger->warn("Could not play sound: $sound_file");
}
# ========================
# File Operation Functions
# ========================
sub rename_file {
my ($original_path, $new_path) = @_;
$logger->info("Attempting to rename: $original_path -> $new_path");
if (rename($original_path, $new_path)) {
$logger->info("File renamed successfully.");
play_sound($sound_effects{'rename_success'});
} else {
handle_error("Could not rename file: $!");
}
}
sub move_file {
my ($original_path, $new_path) = @_;
$logger->info("Attempting to move: $original_path -> $new_path");
if (rename($original_path, $new_path)) { # 'rename' can be used for moving files as well
$logger->info("File moved successfully.");
play_sound($sound_effects{'move_success'});
} else {
handle_error("Could not move file: $!");
}
}
sub find_and_destroy_culprits {
my ($directory) = @_;
$directory ||= File::Spec->curdir(); # Default to current directory if none is provided
# ... (Implementation to find and delete broken symlinks) ...
play_sound($sound_effects{'dragonfruit_success'}); # Success sound for Dragonfruit mode
}
# ====================
# Cron Job Functions
# ====================
# ... (Your implementations for list_cron_jobs, add_cron_job, remove_cron_job)
# These functions will need to be adapted based on your chosen cron management method
sub handle_cron_tasks {
if ($cron_action eq 'list') {
list_cron_jobs();
} elsif ($cron_action eq 'add' && $cron_time) {
add_cron_job($cron_time);
} elsif ($cron_action eq 'remove') {
remove_cron_job();
} else {
$logger->error("Invalid cron action or missing arguments.");
print "Error: Invalid cron action or missing arguments.\n";
}
}
sub list_cron_jobs {
# ... (Implementation for listing Windows scheduled tasks) ...
}
sub add_cron_job {
my ($time) = @_;
my $script_path = File::Spec->rel2abs($0); # Get the full path of the current script
my $task_name = basename($script_path);
# ... (Implementation to add a scheduled task using schtasks.exe)
}
sub remove_cron_job {
my $script_path = File::Spec->rel2abs($0);
my $task_name = basename($script_path);
# ... (Implementation to remove the scheduled task using schtasks.exe)
}
# ====================
# Music Generation
# ====================
sub analyze_code {
# ... (Implementation to parse the script, map code elements to music, and generate a MIDI file using MIDI::Util) ...
}
# =================
# Main Script Logic
# =================
# Get command-line arguments
my $action;
my $file_path;
my $cron_action;
my $cron_time;
my $dragonfruit;
my $help;
GetOptions (
"action=s" => \$action,
"file=s" => \$file_path,
"cron-action=s" => \$cron_action,
"cron-time=s" => \$cron_time,
"dragonfruit" => \$dragonfruit,
"help" => \$help,
);
# Display help message
if ($help) {
print <<'EOUSAGE';
Usage: unmake.pl --action=[rename|move|cron|dragonfruit] --file="file_path" [options]
Unmake: The maestro of file operations, conducting a symphony of order in your system.
Actions:
rename: Undo a file rename, restoring its original name.
move: Undo a file move, returning it to its former location.
cron: Manage scheduled tasks (list, add, remove).
Use with --cron-action=[list|add|remove] and --cron-time="time_spec"
dragonfruit: Seek and destroy broken symbolic links.
Options:
--file="file_path": The path to the file or directory.
--cron-action: Action for cron jobs (list, add, remove).
--cron-time: Time specification for cron jobs (e.g., "0 0 * * *").
--help: Display this enchanting help message.
EOUSAGE
exit;
}
# Perform actions based on arguments
if ($action eq 'rename') {
rename_file($file_path, ''); # Provide the new file name as needed
} elsif ($action eq 'move') {
move_file($file_path, ''); # Provide the new file path as needed
} elsif ($action eq 'cron') {
handle_cron_tasks();
} elsif ($dragonfruit) {
find_and_destroy_culprits($file_path);
} else {
handle_error("Invalid action specified.");
}
# Generate the musical masterpiece!
analyze_code();
# The End (for now)
$logger->info("Script execution complete.");
# GUI Section
my $app = Wx::App->new;
my $taskbar_icon = Wx::TaskBarIcon->new;
# Icon Setup
my $icon_file = 'unmake_icon.ico';
$taskbar_icon->SetIcon(Wx::Icon->new($icon_file, wxICON_SMALL));
# Context Menu
my $menu = Wx::Menu->new;
$menu->Append(101, "Launch foobar2000", "Unleash the symphony!");
$menu->Append(102, "Run dxdiag", "Diagnose with a digital rhythm.");
# Event Binding
EVT_TASKBAR_LEFT_DCLICK($taskbar_icon, sub { launch_foobar2000() });
EVT_MENU($taskbar_icon, 101, sub { launch_foobar2000() });
EVT_MENU($taskbar_icon, 102, sub { system("dxdiag"); });
EVT_TASKBAR_RIGHT_UP($taskbar_icon, sub { $taskbar_icon->PopupMenu($menu); });
sub launch_foobar2000 {
my $midi_file = File::Spec->catfile(File::Spec->curdir(), "unmake_symphony.mid");
if (-e $midi_file) {
system("foobar2000.exe /play \"$midi_file\"");
$logger->info("foobar2000 launched with: $midi_file");
} else {
$logger->warn("MIDI file not found: $midi_file");
# Handle the case where the MIDI file is missing
}
}
# Main Loop
$app->MainLoop;