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script.js
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117 lines (82 loc) · 2.3 KB
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var gamePattern = [];
var userClickedPattern = [];
var buttonColours = ["red","blue","green","yellow"];
var level = 0;
var started = false;
//Random sequence function
function nextSequence() {
userClickedPattern = [];
level++;
$("h1").text("Level " + level);
var randomNumber = Math.floor(Math.random()*4);
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
$("#"+randomChosenColour).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
}
//keyboard pressed function
$(document).keydown(function() {
if(!started) {
$("h1").text("Level " + level);
nextSequence();
started = true;
}
});
//Button Pressed function
$(".btn").click(function () {
var userChosenColour= $(this).attr("id");
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length-1);
});
//Play sound function
function playSound(name) {
switch (name) {
case "red": var red = new Audio("sounds/red.mp3");
red.play();
break;
case "blue": var blue = new Audio("sounds/blue.mp3");
blue.play();
break;
case "green" :var green = new Audio("sounds/green.mp3");
green.play();
break;
case "yellow": var yellow = new Audio("sounds/yellow.mp3");
yellow.play();
break;
}
}
//animate press function
function animatePress(userChosenColour) {
$("#"+userChosenColour).addClass("pressed");
setTimeout(function () {
$("#"+userChosenColour).removeClass("pressed");
},100);
}
// answer checking function
function checkAnswer(currentLevel) {
if(gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
if (userClickedPattern.length === gamePattern.length) {
setTimeout(function () {
nextSequence();
},1000);
}
} else {
$("body").addClass("game-over");
var wrong = new Audio("sounds/wrong.mp3");
wrong.play();
setTimeout(function () {
$("body").removeClass("game-over");
},200);
$("h1").text("Game Over, Press Any Key to Restart");
startOver();
}
}
//Start-over function
function startOver() {
level = 0;
gamePattern = [];
userClickedPattern = [];
started = false;
}