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Try optimizing animate_targets system #15412

@alice-i-cecile

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@alice-i-cecile

Will it faster if we keep the &AnimationTarget here instead of checking if entity has AnimationTarget at line 1114?I think it could help reduce the search scope.

Originally posted by @pyhinox in #15282 (comment)

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    A-AnimationMake things move and change over timeC-PerformanceA change motivated by improving speed, memory usage or compile timesD-TrivialNice and easy! A great choice to get started with BevyS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed upon

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