-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathgaem.py
More file actions
64 lines (58 loc) · 1.44 KB
/
gaem.py
File metadata and controls
64 lines (58 loc) · 1.44 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
import os
from colorama import Fore
import Entity
import time
from time import sleep
player = None
distance = " "
tile_sprite = "#"
x = 0
y = 0
limit_x = 100
limit_y = 100
down = "\n"
loot = "L"
l_x =10
l_y = 10
game_over = False
with open("assets/pydungeon.txt",encoding="utf8") as title_f:
title = title_f.read()
print(Fore.GREEN + title)
time.sleep(1)
level_1 = Entity.Level("assets/level1.txt",1)
level_2 = Entity.Level("assets/level2.txt",2)
level_3 = Entity.Level("assets/level3.txt",3)
level_4 = Entity.Level("assets/level4.txt",4)
curr_lvl = level_1
#time.sleep(3)
print(os.name)
if os.name =="posix":
os.system("clear")
else:
os.system("cls")
while not game_over:
if player != None:
nxt_lvl, player = curr_lvl.run(player)
game_over = curr_lvl.game_obj.game_over
else:
nxt_lvl,player = curr_lvl.run()
game_over = curr_lvl.game_obj.game_over
if nxt_lvl == 1:
curr_lvl = level_1
elif nxt_lvl == 2:
curr_lvl = level_2
elif nxt_lvl == 3:
curr_lvl = level_3
elif nxt_lvl == 4:
curr_lvl = level_4
elif nxt_lvl == -1:
break
elif nxt_lvl == 0:
f = open("assets/thankyou.txt")
thankyou = f.read()
print(thankyou)
f.close()
time.sleep(3)
break
player.game = curr_lvl.game_obj
game_over = curr_lvl.game_obj.game_over