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SelectionViewController.swift
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178 lines (161 loc) · 5.32 KB
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//
// SelectionViewController.swift
// Othello++
//
// Created by B++ on 4/24/18.
// Copyright © 2018 Ben Miller. All rights reserved.
//
import UIKit
class SelectionViewController: UIViewController {
var choice = ["user","cpu","hardcpu"]
var blueChoice = 0
var redChoice = 0
var greenChoice = 0
var whiteChoice = 0
@IBOutlet weak var blueUserImage: UIImageView!
@IBOutlet weak var blueCPUImage: UIImageView!
@IBOutlet weak var blueHardCPUImage: UIImageView!
@IBOutlet weak var redUserImage: UIImageView!
@IBOutlet weak var redCPUImage: UIImageView!
@IBOutlet weak var redHardCPUImage: UIImageView!
@IBOutlet weak var greenUserImage: UIImageView!
@IBOutlet weak var greenCPUImage: UIImageView!
@IBOutlet weak var greenHardCPUImage: UIImageView!
@IBOutlet weak var whiteUserImage: UIImageView!
@IBOutlet weak var whiteCPUImage: UIImageView!
@IBOutlet weak var whiteHardCPUImage: UIImageView!
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
super.prepare(for: segue, sender: sender)
if segue.identifier == "startGame" {
let vc = segue.destination as! BoardViewController
vc.playersSelection.removeAll()
vc.playersSelection.append(choice[blueChoice])
vc.playersSelection.append(choice[redChoice])
vc.playersSelection.append(choice[greenChoice])
vc.playersSelection.append(choice[whiteChoice])
}
}
@IBAction func backButton(_ sender: Any) {
dismiss(animated: true)
}
@IBAction func blueBar(_ sender: UIButton) {
blueChoice += 1
if blueChoice == 3 {
blueChoice = 0
}
switch blueChoice {
case 0:
blueUserImage.alpha = 1
blueCPUImage.alpha = 0.25
blueHardCPUImage.alpha = 0.25
case 1:
blueUserImage.alpha = 0.25
blueCPUImage.alpha = 1
blueHardCPUImage.alpha = 0.25
case 2:
blueUserImage.alpha = 0.25
blueCPUImage.alpha = 0.25
blueHardCPUImage.alpha = 1
default:
blueUserImage.alpha = 0.25
blueCPUImage.alpha = 0.25
blueHardCPUImage.alpha = 0.25
}
}
@IBAction func redBar(_ sender: UIButton) {
redChoice += 1
if redChoice == 3 {
redChoice = 0
}
switch redChoice {
case 0:
redUserImage.alpha = 1
redCPUImage.alpha = 0.25
redHardCPUImage.alpha = 0.25
case 1:
redUserImage.alpha = 0.25
redCPUImage.alpha = 1
redHardCPUImage.alpha = 0.25
case 2:
redUserImage.alpha = 0.25
redCPUImage.alpha = 0.25
redHardCPUImage.alpha = 1
default:
redUserImage.alpha = 0.25
redCPUImage.alpha = 0.25
redHardCPUImage.alpha = 0.25
}
}
@IBAction func greenBar(_ sender: UIButton) {
greenChoice += 1
if greenChoice == 3 {
greenChoice = 0
}
switch greenChoice {
case 0:
greenUserImage.alpha = 1
greenCPUImage.alpha = 0.25
greenHardCPUImage.alpha = 0.25
case 1:
greenUserImage.alpha = 0.25
greenCPUImage.alpha = 1
greenHardCPUImage.alpha = 0.25
case 2:
greenUserImage.alpha = 0.25
greenCPUImage.alpha = 0.25
greenHardCPUImage.alpha = 1
default:
greenUserImage.alpha = 0.25
greenCPUImage.alpha = 0.25
greenHardCPUImage.alpha = 0.25
}
}
@IBAction func whiteBar(_ sender: UIButton) {
whiteChoice += 1
if whiteChoice == 3 {
whiteChoice = 0
}
switch whiteChoice {
case 0:
whiteUserImage.alpha = 1
whiteCPUImage.alpha = 0.25
whiteHardCPUImage.alpha = 0.25
case 1:
whiteUserImage.alpha = 0.25
whiteCPUImage.alpha = 1
whiteHardCPUImage.alpha = 0.25
case 2:
whiteUserImage.alpha = 0.25
whiteCPUImage.alpha = 0.25
whiteHardCPUImage.alpha = 1
default:
whiteUserImage.alpha = 0.25
whiteCPUImage.alpha = 0.25
whiteHardCPUImage.alpha = 0.25
}
}
override func viewDidLoad() {
super.viewDidLoad()
blueCPUImage.alpha = 0.25
blueHardCPUImage.alpha = 0.25
redCPUImage.alpha = 0.25
redHardCPUImage.alpha = 0.25
greenCPUImage.alpha = 0.25
greenHardCPUImage.alpha = 0.25
whiteCPUImage.alpha = 0.25
whiteHardCPUImage.alpha = 0.25
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}