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script.js
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211 lines (186 loc) · 5.09 KB
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// Define the deck of cards
var deck = makeDeck();
var shuffledDeck = shuffleCards(deck);
// Function to create a deck of cards
function makeDeck() {
var cardDeck = [];
var suits = ["Hearts", "Diamonds", "Clubs", "Spades"];
var ranks = [
"Ace",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9",
"10",
"Jack",
"Queen",
"King",
];
for (var suitIndex = 0; suitIndex < suits.length; suitIndex++) {
for (var rankIndex = 0; rankIndex < ranks.length; rankIndex++) {
var card = {
rank: rankIndex + 1,
suit: suits[suitIndex],
name: ranks[rankIndex],
};
cardDeck.push(card);
}
}
return cardDeck;
}
// Function to shuffle the deck of cards
function shuffleCards(deck) {
var shuffledDeck = deck.slice(); // Copy the original deck
for (var i = shuffledDeck.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var temp = shuffledDeck[i];
shuffledDeck[i] = shuffledDeck[j];
shuffledDeck[j] = temp;
}
return shuffledDeck;
}
// Function to calculate the value of a hand
function getHandValue(hand) {
var value = 0;
var hasAce = false;
for (var i = 0; i < hand.length; i++) {
var card = hand[i];
value += card.rank;
if (card.rank === 1) {
hasAce = true; // Ace is present
}
}
if (hasAce && value + 10 <= 21) {
value += 10;
}
return value;
}
// Function to format a hand for display
function formatHand(hand, hideFirstCard) {
var result = "";
for (var i = 0; i < hand.length; i++) {
if (i === 0 && hideFirstCard) {
result += "Hidden Card, ";
} else {
result += hand[i].name + " of " + hand[i].suit + ", ";
}
}
return result.slice(0, -2); // Remove the trailing comma and space
}
// Player and dealer (computer) hands
var playerHand = [];
var dealerHand = [];
// Flags to track game state
var isGameStarted = false;
var isGameOver = false;
var playerWins = 0;
var dealerWins = 0;
var draws = 0;
// Main game function
var main = function (input) {
var output =
"Welcome to Blackjack! Click 'Submit' to deal the first two cards.";
if (isGameOver) {
if (input.toLowerCase() === "play again") {
isGameStarted = false;
isGameOver = false;
shuffledDeck = shuffleCards(deck);
playerHand = [];
dealerHand = [];
} else {
return "Type 'play again' to start a new game.";
}
}
if (!isGameStarted) {
for (var i = 0; i < 2; i++) {
playerHand.push(shuffledDeck.pop());
dealerHand.push(shuffledDeck.pop());
}
isGameStarted = true;
}
output += "Player's hand: " + formatHand(playerHand) + "<br>";
output += "Dealer's hand: " + formatHand(dealerHand, true) + "<br>";
if (getHandValue(playerHand) === 21) {
output += "Blackjack! Player wins!";
isGameOver = true;
playerWins++;
} else if (getHandValue(dealerHand) === 21) {
output += "Blackjack! Dealer wins!";
isGameOver = true;
dealerWins++;
} else if (getHandValue(playerHand) > 21) {
output += "Player busts! Dealer wins!";
isGameOver = true;
dealerWins++;
} else if (getHandValue(dealerHand) > 21) {
output += "Dealer busts! Player wins!";
isGameOver = true;
playerWins++;
} else if (isGameOver) {
output += "Player's hand: " + formatHand(playerHand) + "<br>";
output += "Dealer's hand: " + formatHand(dealerHand) + "<br>";
if (getHandValue(dealerHand) <= 21) {
if (getHandValue(playerHand) > getHandValue(dealerHand)) {
output += "Player wins!";
playerWins++;
} else if (getHandValue(playerHand) < getHandValue(dealerHand)) {
output += "Dealer wins!";
dealerWins++;
} else {
output += "It's a tie!";
draws++;
}
} else {
output += "Dealer busts! Player wins!";
playerWins++;
}
output +=
"<br>Type 'play again' to start a new game.<br>Wins: " +
playerWins +
", Losses: " +
dealerWins +
", Draws: " +
draws;
} else if (input.toLowerCase() === "hit") {
playerHand.push(shuffledDeck.pop());
output += "Player chose to hit.<br>";
} else if (
input.toLowerCase() === "stand" &&
getHandValue(playerHand) >= 16
) {
isGameOver = true;
while (getHandValue(dealerHand) < 17) {
dealerHand.push(shuffledDeck.pop());
}
output += "Player chose to stand.<br>";
output += "Player's hand: " + formatHand(playerHand) + "<br>";
output += "Dealer's hand: " + formatHand(dealerHand) + "<br>";
if (getHandValue(dealerHand) > 21) {
output += "Dealer busts! Player wins!";
playerWins++;
} else {
if (getHandValue(playerHand) > getHandValue(dealerHand)) {
output += "Player wins!";
playerWins++;
} else if (getHandValue(playerHand) < getHandValue(dealerHand)) {
output += "Dealer wins!";
dealerWins++;
} else {
output += "It's a tie!";
draws++;
}
}
output +=
"<br>Type 'play again' to start a new game.<br>Wins: " +
playerWins +
", Losses: " +
dealerWins +
", Draws: " +
draws;
}
return output;
};