-
Notifications
You must be signed in to change notification settings - Fork 11
Open
Description
Here’s a list I compiled a while ago with examples I’d like. It’s already out of date again, but it’s a starting point at least.
- 03.RenderSettings - buffer, various uniforms - rotating 3d object
- 04.VertexData - set up a custom vertex, similar to above
- 05.Texture - buffer, texture from bitmap, texture uniform
- 06.StreamingBuffer - streaming buffer, variable number of moving triangles/quads
- 07.RenderTarget - render to texture, use texture on an object
- 08.PostProcessing - use post processing (build a neat renderable for this)
- 09.MeshBuilder - build a static mesh from a meshbuilder
- 10.StreamingMeshBuilder - draw a variable number of sprites flying around
- 11.ColorShapeDrawer - use colour shape drawer for some shapes
- 12.Text
Other things at the top of my head:
- various pipeline features