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pot.go
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166 lines (149 loc) · 3.82 KB
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package main
import "math"
type Pot struct {
minRaise money
totalToCall money
potNumber uint
bets []Bet
}
type Bet struct {
potNumber uint
player guid
value money
}
//newPot is a constructor for a new Pot struct
func newPot() *Pot {
pot := new(Pot)
pot.bets = make([]Bet, 0)
return pot
}
//Resolves partial pots from previous round
// increments potNumber to a previously unused number
func (pot *Pot) newRound() {
pot.condenseBets()
pot.makeSidePots()
pot.minRaise = 0
pot.totalToCall = 0
pot.potNumber++
}
func (pot *Pot) condenseBets() {
playerBets := make(map[guid]money)
betsCopy := make([]Bet, 0)
for _, bet := range pot.bets {
if bet.potNumber == pot.potNumber {
playerBets[bet.player] += bet.value
} else {
betsCopy = append(betsCopy, bet)
}
}
for k, v := range playerBets {
betsCopy = append(betsCopy, Bet{potNumber: pot.potNumber, player: k, value: v})
}
pot.bets = betsCopy
}
func (pot *Pot) allBetsEqual(potNumber uint) bool {
var prevBet money
for _, bet := range pot.bets {
if bet.potNumber == potNumber {
prevBet = bet.value
break
}
}
for _, bet := range pot.bets {
if bet.potNumber != potNumber {
continue
}
if prevBet != bet.value {
return false
}
}
return true
}
func (pot *Pot) makeSidePots() {
if pot.allBetsEqual(pot.potNumber) {
return
}
pot.potNumber++
minimum := money(math.MaxUint64)
for _, b := range pot.bets {
if b.value < minimum && b.potNumber == (pot.potNumber-1) {
minimum = b.value
}
}
for i := 0; i < len(pot.bets); i++ {
b := pot.bets[i]
if b.value > minimum && b.potNumber == (pot.potNumber-1) {
excess := b.value - minimum
b.value = minimum
pot.bets = append(pot.bets, Bet{potNumber: pot.potNumber, player: b.player, value: excess})
}
pot.bets[i] = b
}
pot.makeSidePots()
}
func (p *Pot) receiveBet(id guid, bet money) {
betSoFar := p.totalPlayerBetThisRound(id)
raise := p.raiseAmount(id, bet)
if betSoFar+bet > p.totalToCall {
p.totalToCall = betSoFar + bet
}
if raise > p.minRaise {
p.minRaise = raise
}
newBet := Bet{potNumber: p.potNumber, player: id, value: bet}
p.bets = append(p.bets, newBet)
}
func (p *Pot) totalInPot() money {
var sum money = 0
for _, m := range p.bets {
sum += m.value
}
return sum
}
func (p *Pot) totalPlayerBetThisRound(id guid) money {
sum := money(0)
for _, bet := range p.bets {
if bet.player == id && bet.potNumber == p.potNumber {
sum += bet.value
}
}
return sum
}
// stakeholders returns a map of sidepots to players who have bet in each sidepot.
func (p *Pot) stakeholders() map[uint][]guid {
stakeholders := make(map[uint][]guid)
for _, bet := range p.bets {
if _, ok := stakeholders[bet.potNumber]; !ok {
stakeholders[bet.potNumber] = make([]guid, 0)
}
stakeholders[bet.potNumber] = append(stakeholders[bet.potNumber], bet.player)
}
return stakeholders
}
// amounts returns a map of sidepots to amounts.
func (p *Pot) amounts() map[uint]money {
amounts := make(map[uint]money)
for _, bet := range p.bets {
amounts[bet.potNumber] += bet.value
}
return amounts
}
// commitBet decrements player wealth by bet and adds bet to the current pot.
func (p *Pot) commitBet(player *Player, bet money) {
if bet < 0 {
panic("trying to bet < 0")
}
p.receiveBet(player.guid, bet)
player.wealth -= bet
}
// betInvalid returns true if the bet is a valid bet, and false if the bet is not valid.
func (p *Pot) betInvalid(player *Player, bet money) bool {
raise := p.raiseAmount(player.guid, bet)
return (bet > player.wealth) ||
(raise > 0 && raise < p.minRaise) ||
(bet < player.wealth && (p.totalPlayerBetThisRound(player.guid)+bet) < p.totalToCall)
}
// raiseAmount returns the amount the current bet is raising (possibly 0).
func (p *Pot) raiseAmount(id guid, betAmount money) money {
return p.totalPlayerBetThisRound(id) + betAmount - p.totalToCall
}