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Main Features
- Camera that changes (high pref)
- Animated Character and platforms (high performance/arcade?)
- Collision detection and response (high performance)
- Shadows
- Hierarchical View Frustum Culling
- Specialized Rendering technique 1 (Deferred Rendering, as in bloom?)
- Specialized Rendering technique 2 (Textures that reflect sky box? aka Environment Mapping)
Bonus Features
- Level Creation Tool
- Bloom
- Motion Blur
- Particle System
- Billboarding (in the particle system)
- Fracture Mesh on collision
- BONUS Procedurally Generated Level Based on Music
Other
- Webpage
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