When "Focused Shockwave" is used, most of mobility is lost, the character jitters as if stuck in trying to play the animation. While that happens, the LogOutput.log starts filling up with the following:
[Error : Unity Log] MissingFieldException: Field not found: int RoR2.CharacterModel.invisibilityCount Due to: Could not find field in class
Stack trace:
RoR2.EntityStateMachine.SetState (EntityStates.EntityState newState) (at :IL_0063)
RoR2.EntityStateMachine.TryStateTransition () (at :IL_0008)
RoR2.EntityStateMachine.ManagedFixedUpdate (System.Single deltaTime) (at :IL_0011)
RoR2.EntityStateMachine.FixedUpdate () (at :IL_0006)
When "Focused Shockwave" is used, most of mobility is lost, the character jitters as if stuck in trying to play the animation. While that happens, the LogOutput.log starts filling up with the following:
[Error : Unity Log] MissingFieldException: Field not found: int RoR2.CharacterModel.invisibilityCount Due to: Could not find field in class
Stack trace:
RoR2.EntityStateMachine.SetState (EntityStates.EntityState newState) (at :IL_0063)
RoR2.EntityStateMachine.TryStateTransition () (at :IL_0008)
RoR2.EntityStateMachine.ManagedFixedUpdate (System.Single deltaTime) (at :IL_0011)
RoR2.EntityStateMachine.FixedUpdate () (at :IL_0006)