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Goal: optimize the structure in the simulation, the build physical lego trebuchet based on it.
- draw the trebuchet offset from the bottom, not the top - so we can see the arc of the projectile better (done)
- draw a trail for the arc of the projectile - to see it better (done)
- separate model from renderers (done)
- zoom out when firing so that the whole arc can be seen (done)
- the projectile should land/stop when it hits the ground (done)
- add dynamic options for things like numStepsPerFrame and all the sizes and ratios (things currently in options)
- measure the distance that it traveled and display it. This will be used to measure the fitness when optimizing (done)
- apply the optimize library to iteratively optimize a solution
- print the optimized params
- build Lego structure based on the result
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