the native game's resolution is 1024x768, the world size is 1024x1024.
we already render 2048x1536 on retina/hidpi screens.
i think the best way would be to use a borderless fullscreen window, and fractionally scale the output and render it pillarboxed (with black bars on the sides).
the native game's resolution is 1024x768, the world size is 1024x1024.
we already render 2048x1536 on retina/hidpi screens.
i think the best way would be to use a borderless fullscreen window, and fractionally scale the output and render it pillarboxed (with black bars on the sides).