Replies: 3 comments 10 replies
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This is a great ask. Let me look into this. It differs significantly depending on CI/CD system. Horde agents have a configurable in We'll do some experimentation on our end, and if you are able to resolve this lets keep the discussion going. Are you in the Game DevOps slack workspace? That would be a great place to pose this question as well. |
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My apologies, gentlemen. We’ve actually succeeded in connecting via the SMB protocol, following the instructions in this AWS documentation, using Workgroup mode. I’m a bit embarrassed by the earlier confusion — thank you for your patience. |
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Regarding NFS We ran into permission issues as it was expected.
on Linux machine: We got errors during build process as well |
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Hi All
@henrykie
Is there a recommended way to configure FSx Netapp Ontap for UE builds?
Inspired by
We are trying to use flexclone volume (also flex volume) via
NFSSMB and getting strange, slow behavior plus RAM issues in build log though we get max 50-70% RAM usage.We have tried to go up in resources up to 15000 IOPS and 512mb/s but it did not help at all.
Basically we are unable to build the project.
Editor target build via Build.bat:
Building dedicated client or server via runUAT.bat:
Mup errors in Windows Event Viewer:
{Delayed Write Failed} Windows was unable to save all the data for the file ;E:000000000005df76\172.31.49.86\vol1_clone1\j_work_zspace.vs\zSpace\v17\Solution.VC.db-shm; the data has been lost. This error may be caused by network connectivity issues. Please try to save this file elsewhere.The solution in this post does not seem to work
Could you share the configuration for creating/mounting /using NFS volume for build purposes?
Thanks in advance
Best Regards
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