-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathsketch.js
More file actions
160 lines (139 loc) · 3.66 KB
/
sketch.js
File metadata and controls
160 lines (139 loc) · 3.66 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
// Code borrowed from https://editor.p5js.org/JeromePaddick/sketches/bjA_UOPip
var noNodes = 150;
var noConn = 150;
var gravityConstant = 0.5;
var forceConstant = 4000;
var physics = true;
var nodes = [];
var nodeCon = [];
var clicked = false;
var lerpValue = 0.2;
var startDisMultiplier = 10;
var closeNode;
var closeNodeMag;
function setup() {
createCanvas(windowWidth, windowHeight);
frameRate(20);
for (let i = 0; i < noNodes; i++) {
let x = random(-startDisMultiplier*width , startDisMultiplier*width)
let y = random(-startDisMultiplier*height , startDisMultiplier*height)
node = new Node(createVector(x, y), random(1, 5))
nodes.push(node);
}
closeNode = nodes[0]
for (let n = 0; n < noConn; n++) {
nodeCon.push([
round(random(noNodes - 1)),
round(random(noNodes - 1)),
random(100, 300)
])
}
nodeCon.push([0,1,200])
// lets add a connection from all solo nodes for good measure
let connected = new Set()
nodeCon.forEach(conn=>{
connected.add(conn[0])
connected.add(conn[1])
})
for (let n = 0; n < noNodes; n++) {
if (!connected.has(n)){
nodeCon.push([
n,
round(random(noNodes - 1)),
random(100, 300)
]
)
}
}
// Skip initialization
for (let i = 0; i < 150; i++) {
draw();
}
}
let drawCount = 0;
function draw() {
col = 235 + max(0, 170 - drawCount);
drawCount++;
console.log(col);
fill(col);
stroke(col);
translate(width / 2, height / 2)
background(255);
nodeCon.forEach(con => {
node1 = nodes[con[0]]
node2 = nodes[con[1]]
line(node1.pos.x, node1.pos.y,
node2.pos.x, node2.pos.y)
})
applyForces(nodes)
nodes.forEach(node => {
node.draw()
if (physics) {
node.update()
}
})
// if (clicked == true) {
// let mousePos = createVector(mouseX-width/2, mouseY-height/2)
// closeNode.pos.lerp(mousePos, lerpValue)
// if (lerpValue < 0.95) {
// lerpValue+=0.02;
// }
// }
}
// function touchStarted() {
// clicked = true
// let mousePos = createVector(mouseX-width/2, mouseY-height/2)
// nodes.forEach((node)=>{
// if (mousePos.copy().sub(node.pos).mag() - closeNode.mass/(2 * PI) < mousePos.copy().sub(closeNode.pos).mag() - closeNode.mass/(2 * PI))
// closeNode = node;
// })
// }
// function touchEnded() {
// clicked = false
// lerpValue = 0.2
// }
function applyForces(nodes) {
// apply force towards centre
nodes.forEach(node => {
gravity = node.pos.copy().mult(-1).mult(gravityConstant)
node.force = gravity
})
// apply repulsive force between nodes
for (let i = 0; i < nodes.length; i++) {
for (let j = i + 1; j < nodes.length; j++) {
pos = nodes[i].pos
dir = nodes[j].pos.copy().sub(pos)
force = dir.div(dir.mag() * dir.mag())
force.mult(forceConstant)
nodes[i].force.add(force.copy().mult(-1))
nodes[j].force.add(force)
}
}
// apply forces applied by connections
nodeCon.forEach(con => {
let node1 = nodes[con[0]]
let node2 = nodes[con[1]]
let maxDis = con[2]
let dis = node1.pos.copy().sub(node2.pos)
diff = dis.mag() - maxDis
node1.force.sub(dis)
node2.force.add(dis)
})
}
function Node(pos, size) {
this.pos = pos
this.force = createVector(0, 0)
this.mass = (2 * PI * size)/1.5
this.size = 15
this.fs = []
}
Node.prototype.update = function() {
force = this.force.copy()
vel = force.copy().div(this.mass)
// print("VEL", vel, "FORCE", force)
this.pos.add(vel)
}
Node.prototype.draw = function() {
// ellipse(this.pos.x, this.pos.y, this.mass, this.mass)
ellipse(this.pos.x, this.pos.y, this.size, this.size)
}