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Description
I can confirm that when the biomechs become hostile, the following packet gets sent:
efbeadde // header
20000000 // packet length = 32
01000000 // origin = server
00000000 // padding
0c000000 // remaining length = 12
fec854f7 19000000 // BiomechStancePacket?
04000000 // angry?
I have not yet managed to capture a packet where you hail a stage 4 biomech and calm the tribe. The protocol docs note that values of 0, 2, 3, and 4 have been observed in the payload after the subtrype. Presumably 4 = angry? So what do 0, 2, and 3 mean? Why have we not observed 1?