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ALU.hdl
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92 lines (65 loc) · 2.45 KB
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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/02/ALU.hdl
/**
* The ALU (Arithmetic Logic Unit).
* Computes one of the following functions:
* x+y, x-y, y-x, 0, 1, -1, x, y, -x, -y, !x, !y,
* x+1, y+1, x-1, y-1, x&y, x|y on two 16-bit inputs,
* according to 6 input bits denoted zx,nx,zy,ny,f,no.
* In addition, the ALU computes two 1-bit outputs:
* if the ALU output == 0, zr is set to 1; otherwise zr is set to 0;
* if the ALU output < 0, ng is set to 1; otherwise ng is set to 0.
*/
// Implementation: the ALU logic manipulates the x and y inputs
// and operates on the resulting values, as follows:
// if (zx == 1) set x = 0 // 16-bit constant
// if (nx == 1) set x = !x // bitwise not
// if (zy == 1) set y = 0 // 16-bit constant
// if (ny == 1) set y = !y // bitwise not
// if (f == 1) set out = x + y // integer 2's complement addition
// if (f == 0) set out = x & y // bitwise and
// if (no == 1) set out = !out // bitwise not
// if (out == 0) set zr = 1
// if (out < 0) set ng = 1
CHIP ALU {
IN
x[16], y[16], // 16-bit inputs
zx, // zero the x input?
nx, // negate the x input?
zy, // zero the y input?
ny, // negate the y input?
f, // compute out = x + y (if 1) or x & y (if 0)
no; // negate the out output?
OUT
out[16], // 16-bit output
zr, // 1 if (out == 0), 0 otherwise
ng; // 1 if (out < 0), 0 otherwise
PARTS:
// Put you code here:
Mux16(a=x, b=false, sel=zx, out=fout);
Mux16(a=y, b=false, sel=zy, out=sout);
//bitwise negation of x and y
Not16(in=fout, out=notx);
Not16(in=sout, out=noty);
Mux16(a=fout, b=notx, sel=nx, out=tout);
Mux16(a=sout, b=noty, sel=ny, out=fourthout);
//add
Add16(a=tout, b=fourthout, out=added);
//&
And16(a=tout, b=fourthout, out=xandy);
Mux16(a=xandy, b=added, sel=f, out=fifthout);
Not16(in=fifthout, out=notfifthout);
Mux16(b=notfifthout, a=fifthout, sel=no, out=almostout);
Mux16(a=almostout, b=almostout, sel=true, out=out);
//subbusing
Mux16(a=almostout, b=almostout, sel=true, out[0..7]=low8, out[8..15]=high8);
Or8Way(in=low8, out=Or8WayOut1);
Or8Way(in=high8, out=Or8WayOut2);
Or(a=Or8WayOut1, b=Or8WayOut2, out=Orout);
Not(in=Orout, out=zr);
//subbusing
Mux16(a=almostout, b=almostout, sel=true, out[15]=negorpos, out[0..14]=junk);
And(a=negorpos, b=negorpos, out=ng);
}