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server.js
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509 lines (380 loc) · 13.2 KB
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require('node-jsx').install();
var express = require('express');
var bodyParser = require('body-parser');
var mongoose = require('mongoose');
var morgan = require('morgan');
var jwt = require('jsonwebtoken');
var async = require('async');
var bcrypt = require('bcryptjs');
var config = require('./config.js');
var renderer = require('react-engine');
//APP SETTUP
var port = '8080';
var logger = morgan('combined');
var app = express();
var enviorment = process.env.CURRENT_ENV;
var engine = renderer.server.create();
app.engine('.jsx', engine);
app.set('views', __dirname + '/public/views');
app.set('view engine', 'jsx');
app.set('view', renderer.expressView);
//MODELS
var User = require('./models/user');
var Game = require('./models/game');
var Board = require('./models/board');
var BoardModel = require('./models/boardModel');
var PlayerModel = require('./models/playerModel');
var GameModel = require('./models/gameModel');
var FiringSolutionModel = require('./models/FiringSolutionModel');
var SalvoModel = require('./models/SalvoModel');
if (enviorment == 'production') mongoose.connect(config.production_database);
if (enviorment == 'development') mongoose.connect(config.development_database);
// ADD MIDDLEWARE
app.use(express.static(__dirname + '/public'));
app.use(morgan('combined'));
app.use(bodyParser.urlencoded({ extended: true }));
app.use(bodyParser.json());
// ROUTES FOR OUR API
// =============================================================================
var router = express.Router(); // get an instance of the express Router
router.route('/register')
.post(function(req, res) {
User.findOne({email: req.body.email}, function(err, user) {
if (err) throw error;
if (user) {
res.json(400, {success:false,message: 'Email already in use'});
return;
} else {
bcrypt.genSalt(10, function(err, salt) {
bcrypt.hash(req.body.password, salt, function(err, hash) {
user = new User({ email:req.body.email, password:hash });
user.save(function(err,user) {
if (err) throw error;
var token = jwt.sign(user, config.secret, { expiresIn: config.token_expriration });
res.json(201, {success:true,user_id: user.id, token: token});
});
});
});
}
});
});
router.route('/auth')
.post(function(req, res) {
User.findOne({
email: req.body.email
}, function(err, user) {
if (err) throw err;
if (!user) {
res.json({ success: false, message: 'Authentication failed. User not found or password wrong.' });
}
else if (user) {
bcrypt.compare(req.body.password, user.password, function(err, correctPass) {
if (!correctPass) {
res.json({ success: false, message: 'Authentication failed. User not found or password wrong.' });
} else {
var token = jwt.sign(user, config.secret, { expiresIn: config.token_expriration });
res.json({
success: true,
message: 'Enjoy your token!',
token: token
});
}
});
}
});
});
router.use(function(req, res, next) {
var token = req.body.token || req.query.token || req.headers['x-access-token'];
if (token) {
jwt.verify(token, config.secret, function(err, decoded) {
if (err) {
return res.json({ success: false, message: 'Failed to authenticate token.' });
} else {
req.decoded = decoded;
next();
}
});
} else {
return res.status(403).send({
success: false,
message: 'No token provided.'
});
}
});
router.route('/users/:email')
.get(function(req, res) {
var token = req.body.token || req.query.token || req.headers['x-access-token'];
User.findOne({
email: req.params.email
}, function(err,user) {
if (err) throw err;
if (!user) {
res.json({success:false, message: "no user with that email"});
}
else if (user) {
res.json({succss:true, user_id: user.id});
}
})
});
router.route('/users/:user_id/games')
.get(function(req, res) {
User.findOne({
_id: req.params.user_id
}, function(err, user) {
if (err) throw err;
if (!user) {
res.json({ success: false, message: 'User not found.' });
}
else if (user) {
var new_game = new Game();
new_game.owner = user.id;
Board.random(function(err, board) {
new_game.ai_board_id = board.id;
new_game.ai.board = board.layout;
new_game.save(function(err) {
if (err) res.send(err);
res.json({ message: 'New game created!', game_id: new_game.id });
})
});
}
});
})
router.route('/users/:user_id/games/comp_vs_comp')
.get(function(req, res) {
User.findOne({
_id: req.params.user_id
}, function(err, user) {
if (err) throw err;
if (!user) {
res.json({ success: false, message: 'User not found.' });
}
else if (user) {
var new_game = new Game();
new_game.owner = user.id;
async.parallel([
function(callback) {
Board.random(function(err, board) {
debugger;
new_game.ai_board_id = board.id;
new_game.ai.board = board.layout;
callback(err);
})
},
function(callback) {
Board.random(function(err, board) {
new_game.player_board_id = board.id;
new_game.player.board = board.layout;
callback(err);
})
}
], function(err) {
if (err) throw errl
new_game.save(function(err) {
if (err) res.send(err);
res.json({ message: 'New comp_vs_comp game created!', game_id: new_game.id });
})
});
}
});
})
.get(function(req,res) {
User.findOne({
_id: req.params.user_id
}, function(err, user) {
if (err) throw err;
if (!user) {
res.json({ success: false, message: 'User not found.' });
}
else if (user) {
Game.find({
owner: user.id
}, function(err, games) {
res.json({ success: true, games: games });
});
};
});
});
router.route('/games/:game_id/place_boat/:boat_type/:x_postition/:y_position/:orientation')
.post(function(req, res) {
Game.findOne({
_id: req.params.game_id
}, function(err, game) {
if (err) throw err;
if (!game) {
res.json({ success: false, message: 'Game not found.' });
return;
}
else if (game) {
var board = new BoardModel();
//derserialize the state
board.state = JSON.parse(game.player.board);
playerState = JSON.parse(game.player.shipState);
for (var i = 0; i < playerState.length; i++) {
var state = playerState[i]
if (state.type === req.params.boat_type && state.placed === 0) {
res.json({ success: false, message: 'Boat already placed' });
return;
}
if (state.type === req.params.boat_type && state.placed === 1) {
playerState[i].placed = 0;
}
}
var validPlacement = board.placeBoat(req.params.boat_type,
req.params.orientation,
parseInt(req.params.y_position),
parseInt(req.params.x_postition),
false,
false);
// debugger;
if (validPlacement) {
board.placeBoat( req.params.boat_type,
req.params.orientation,
parseInt(req.params.y_position),
parseInt(req.params.x_postition),
true,
false);
} else {
res.json({ success: false, message: 'Not a valid placement' });
return;
}
game.player.shipState = JSON.stringify(playerState);
game.player.board = JSON.stringify(board.state);
game.save(function(err, game) {
if (err) res.send(err);
res.json({ status: true, message: 'Boat placed.' });
})
}
});
})
router.route('/games/:game_id/fire/:x_position/:y_position')
.post(function(req, res) {
Game.findOne({
_id: req.params.game_id
}, function(err, game) {
if (err) throw err;
if (!game) {
res.json({ success: false, message: 'Game not found.' });
return;
}
else if (game) {
if (!game.playersTurn) {
res.json({ success: false, message: 'Not players turn.' });
return;
}
var board = new BoardModel();
var ai = new PlayerModel();
//derserialize the state
board.state = JSON.parse(game.ai.board);
aiState = JSON.parse(game.ai.shipState);
ai.shipState = playerState;
var r = parseInt(req.params.y_position);
var c = parseInt(req.params.x_position);
var hit = board.fire(r,c);
if (hit) {
var sunk = ai.damage(board.state[r][c].shipClass);
if (sunk) {
var shipSunk = board.state[r][c].shipClass;
var won = ai.shipStateInfo('sunk');
}
}
game.ai.shipState = JSON.stringify(aiState);
game.ai.board = JSON.stringify(board.state);
game.playersTurn = false;
game.round++
game.save(function(err, game) {
var msgStrng = 'Volly was a '
if (hit) {
msgStrng += 'hit.';
} else {
msgStrng += 'miss';
}
if (sunk) {
msgStrng += ' You sunk the '+shipSunk+'!';
debugger;
}
if (won) {
msgStrng += ' You won the game!';
}
if (err) res.send(err);
res.json({ status: true, message: msgStrng });
})
}
})
});
router.route('/games/:game_id/ai_fire')
.post(function(req, res) {
Game.findOne({
_id: req.params.game_id
}, function(err, game) {
if (err) throw err;
if (!game) {
res.json({ success: false, message: 'Game not found.' });
return;
}
else if (game) {
// if (game.playersTurn) {
// res.json({ success: false, message: 'Not ai\'s turn.' });
// return;
// } else
//increment the round
var board = new BoardModel();
var player = new PlayerModel();
//derserialize the state
board.state = JSON.parse(game.player.board);
player.shipState = JSON.parse(game.player.shipState);
statusReport = JSON.parse(game.ai.statusReport);
var fs = new FiringSolutionModel(player,board);
if (game.over) {
game.ai.board = JSON.parse(game.ai.board);
game.ai.shipState = JSON.parse(game.ai.shipState);
game.player.board = JSON.parse(game.player.statusReport);
game.player.shipState = JSON.parse(game.player.shipState);
res.json({ success: false, message: 'Game is over', game: game });
return;
}
var report = fs.autoFire(); //FIRE ON THE PLAYER NOT THE AI
game.playersTurn = true;
game.lastMove = report.move;
game.ai.moves.push(report.move);
if (report.status === 'over') {
game.winner = 'AI';
game.over = true;
statusReport.lastHit = report.move;
statusReport.over = true;
statusReport.shipsSunk.push(report.ship);
} else if (report.status === 'sunk') {
statusReport.shipsSunk.push(report.ship);
} else if (report.status === 'hit') {
statusReport.lastHit = report.move;
statusReport.lastMove = report.move;
} else if (report.status === 'miss'){
statusReport.lastMove = report.move
} else {
res.json({ success: false, message: 'Error in game proccessing', game: gameState });
return;
}
var returnReport = statusReport;
game.round++;
returnReport.round = game.round;
game.player.shipState = JSON.stringify(fs.player.shipState);
game.player.board = JSON.stringify(fs.board.state);
game.ai.statusReport = JSON.stringify(statusReport);
game.save(function(err, game) {
if (err) throw err;
res.json({success:true, message: returnReport});
});
}
});
})
// REGISTER OUR ROUTES ---------------------------------------------------------
app.get('', function(req, res) {
res.render('index', {
title: 'HOME'
});
})
app.use('/api',router);
// START THE SERVER
// =============================================================================
if (enviorment == 'production') app.listen(port, config.private_ip);
if (enviorment == 'development') app.listen(port);
console.log('Server started on port ' + port);