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simulator.cpp
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50 lines (45 loc) · 1.09 KB
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#include "simulator.h"
void simulator::init (renderer * r, ui * u)
{
rend = r;
UI = u;
grav.x = 0.0;
grav.y = 1.0;
}
void simulator::process()
{
for (it = bodies.begin(); it < bodies.end(); it++)
{
(*it)->coll = false;
(*it)->col_edge = 0;
}
for (it = bodies.begin(); it < bodies.end(); it++)
{
(*it)->addimpulse((*it)->centre_g, grav, (*it)->mass*9.8);
(*it)->ishighlited = false;
for (it2 = bodies.begin(); it2 < bodies.end(); it2++)
if (it != it2)
(*it)->check_coll(*it2);
(*it)->process();
}
UI->body_at_cursor = BodyAtPos((UI->mouse_pos.x), (UI->mouse_pos.y));
}
pbody* simulator::BodyAtPos(float x, float y)
{
for (bap = bodies.rbegin(); bap < bodies.rend(); bap++)
{
if (x < ((*bap)->bbox.left) || x > ((*bap)->bbox.right) || y < ((*bap)->bbox.top) || y > ((*bap)->bbox.bottom))
continue;
if (PtInRegion((*bap)->pol, int(x*100.0),int(y*100.0)))
{
(*bap)->ishighlited = true;
return (*bap);
}
}
return NULL;
}
vector<POINT> simulator::penetration(vector<pbody*>::iterator b1, vector<pbody*>::iterator b2)
{
vector <POINT> result;
return result;
}