diff --git a/auto-generated-widget.html b/auto-generated-widget.html
index c264bcf..c3dcb0e 100644
--- a/auto-generated-widget.html
+++ b/auto-generated-widget.html
@@ -992,7 +992,7 @@
padsAndSmds.forEach(function(pad) {
console.log("pad:", pad);
- this.solderMaskGcodePath.push("move to pad/smd start");
+ this.solderMaskGcodePath.push("move to pad/smd/via/poly start");
var deflateBy = w * (1 - overlapPct / 100) * -1;
@@ -1021,6 +1021,11 @@
// then keep deflating until we have nothing left
deflatePath = this.getInflatePath(deflatePath, deflateBy);
+ //Clear the middles via the size of the structure, instead of a line
+ if (deflatePath.length == 0 && lastDeflatePath != null) {
+ deflatePath = this.getInflatePath(lastDeflatePath, deflateBy / 1.5);
+ }
+
console.log("deflatePath:", deflatePath);
// check if 1st time thru we get no path. if so, show alert
@@ -1067,7 +1072,7 @@
// push this line onto gcode array
this.solderMaskGcodePath.push(deflatePath);
-
+
} else {
// no path left, so done deflating
isStillAPath = false;
@@ -1077,31 +1082,6 @@
// however, we need to draw a line to the center to make sure we laser/cut
// all of the pad/smd
- // make sure there is a lastDeflatePath
- if (lastDeflatePath != null) {
-
- // get middle of pad
- // do this by creating a three.js mesh, then using bounding box
- var mesh = this.getMeshLineFromClipperPath({clipperPath:lastDeflatePath});
- console.log("mesh of lastDeflatePath. mesh:", mesh);
-
- // get center
- var centroid = this.getCentroid(mesh.children[1].children[0]);
-
- // get point of last deflatePath and draw line to center
- console.log("centroid:", centroid, "lastDeflatePath:", lastDeflatePath);
- //lastDeflatePath[lastDeflatePath.length - 1];
- var lastPath = lastDeflatePath[0];
- var lastPt = lastPath[0]; // lastPath[lastPath.length - 1];
-
- var clipperLine = [[{X:lastPt.X, Y:lastPt.Y}, {X:centroid.x, Y:centroid.y}]];
-
- this.drawPathAsLineOrMesh(clipperLine, w, isShowAsMesh, this.solderMaskGrp);
-
- // push this line onto gcode array
- this.solderMaskGcodePath.push(clipperLine);
- }
-
}
lastDeflatePath = deflatePath;
@@ -7300,6 +7280,11 @@
}, this);
// draw temp union of padgroup
+ if (temparr.length > 0) {
+ //debugger;
+ var sol_paths = this.getUnionOfClipperPaths(temparr);
+ temparr = sol_paths;
+ }
temparr.forEach(function (d) {
this.clipperPads.push(d);
}, this);