diff --git a/mainPlaked.py b/mainPlaked.py index c3ff074..fa3d3f7 100644 --- a/mainPlaked.py +++ b/mainPlaked.py @@ -36,10 +36,10 @@ gameDisplay = pygame.display.set_mode((display_width, display_height)) # image loading for both apple and snake -snakeimg = pygame.image.load(path.join(assets + '\pixelme.png')) -gameicon = pygame.image.load(path.join(assets + '\gameicon.png')) -appleimg = pygame.image.load(path.join(assets + '\\apple.png')) -coverimg = pygame.image.load(path.join(assets + '\coverimage.png')) +snakeimg = pygame.image.load(path.join(assets, 'pixelme.png')) +gameicon = pygame.image.load(path.join(assets, 'gameicon.png')) +appleimg = pygame.image.load(path.join(assets, 'apple.png')) +coverimg = pygame.image.load(path.join(assets, 'coverimage.png')) coverimg = pygame.transform.scale(coverimg,(800,600)) # game name init and display updated @@ -297,4 +297,4 @@ def gameLoop(): # this fuction kicks-off everything start_screen() -gameLoop() \ No newline at end of file +gameLoop() diff --git a/requirements.txt b/requirements.txt new file mode 100644 index 0000000..93b47d3 --- /dev/null +++ b/requirements.txt @@ -0,0 +1 @@ +pygame==1.9.1release