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Update on pixel header #1

@aodonnell-ca

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@aodonnell-ca

Not an issue, but I have some information for you.

Firstly, thanks for your very informative page https://alusch.github.io/flipdot-protocol/
Your doc was a great jump start for me.

I've been working on a flipdot module, testing against the SCP (sign control program) by ecbarnum. I'm not sure how I got that program, it came via a circuitous chain of technicians in the industry.

Using SCP I think I can fill insome of the blanks re the pixel map preamble in https://github.com/alusch/flipdot/blob/master/libs/core/src/page.rs

///                   ┌─┬ ┄ ┬─┐
///              Bits │7│...│0│
///                   └─┴ ┄ ┴─┘
///                    \     /
/// ┌────┬─────┬────┬────┬────┬────┬────┬────┬────┬────┬ ┄ ┬────┬ ┄ ┬────┐
/// │ ID │ DLY │   SFX   │  0 │  1 │  2 │  3 │  4 │  5 │...│0xFF│...│0xFF│
/// └────┴─────┴────┴────┴────┴────┴────┴────┴────┴────┴ ┄ ┴────┴ ┄ ┴────┘
/// ┆   4-byte header   ┆            Data bytes           ┆   Padding   ┆

The header is

  • ID 8bits unsigned int page number in sequence 1's based. I still don't know an upper limit, but I suspect 64 in some Luminators, just based on size of on-board RAM.
  • Persistence (deciseconds). 8 bits unsigned int Fixed point representation of message visible timing for self timed displays. eg 10 (0x0a) = 1.0 second. 5 = 0.5 seconds.
  • SFX. 16 bits flags? I can confirm
    • 0x0400 = "from left" where pixels transition one column at a time from current display to incoming page
    • 0x0800 = "from top", though the exact animation I am not sure of. I believe its a scroll, not a reveal
    • 0x1000 = "from bottom".

Right now, I can't confirm any other animation patterns, though I have seen SCP samples with alternate "from left" codes, the sign we have for reference, Luminator 7x75 display, show all "from left" patterns the same.

I figured this is the least I can do to repay you for what you taught me. I'm coding on the sign side, not the host side, and in a tiny 8 bit MCU, so I've done it all in C, as a consequence I didn't find your repo in earlier GitHub searches. It looks like most the work was done a long time ago, but since you were updating the code 9 months ago I figured it was worth letting you in on these "secrets".

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