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Projects.json
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194 lines (194 loc) · 13.1 KB
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{
"experience": [
{
"title":"MyDyson app - Innovation team",
"date":"January 2024 - Current",
"description":"Discovering new innovative technologies and researching potential business cases and user needs surrounding them. Prototyping and designing conceptual app experiences for future connected products to propose to the wider business and hand off to the delivery team. As part of my role, I've also been heavily involved with the Design Ops group of the team, this includes our tools and processes such as file layout, organisation and asset generation including Lottie animations.",
"roles":"Senior Connected Experience Designer, User research",
"client":"Dyson",
"images":"innovation.png",
"linkURL":"https://www.dyson.co.uk/app",
"importance":0.7,
"topic":"des"
},
{
"title":"MyDyson app - Dyson OnTrac",
"date":"April 2022 - January 2024",
"description":"Leading the design for the connected experience for Dyson's second pair of headphones. Worked against tight project timelines and proposed a phased app delivery to senior stakeholders in order to meet the product launch. Analysing feedback and usage data from Dyson Zone users to create a more engaging experience. Collaborating closely with our design system team to establish key cross category experiences, such as alert formats. As part of the role, I've supported the growth of our design team by helping onboard new starters.",
"roles":"Connected Experience Designer, UI Design",
"client":"Dyson",
"images":"dysonontrac.jpg",
"linkURL":"https://www.dyson.co.uk/app",
"importance":0.8,
"topic":"des"
},
{
"title":"MyDyson app - Dyson Zone",
"date":"November 2021 - April 2022",
"description":"Delivering the connected experience for the first Dyson headphones. Collaborating with the insights team to iterate designs based on feedback with the target demographic. Key iterations include enhancing onboarding with short animations to aid set-up of the unique purifying headset and visor. Following the launch, more issues were identified around interpretting air quality around the time of the New York wildfires, this led to a design sprint on coming up with and delivering UI amendments to help usability on the page.",
"roles":"Junior Connected Experience Designer, Motion Design",
"client":"Dyson",
"images":"dysonzone.jpg",
"linkURL":"https://www.dyson.co.uk/app",
"importance":0.65,
"topic":"des"
},
{
"title":"The Big Sleep Co",
"date":"July 2020 - September 2021",
"description":"Researching onboarding of course-based online service as the teams sole UX specialist. Profiling new user groups and creating a marketing business plan alongside a prototyped mobile solution.",
"roles":"User Experience Designer, UX/UI Design, Digital Consultant",
"client":"The Big Sleep Co",
"images":"bigsleep.png",
"linkURL":"https://www.figma.com/proto/ZUMpzzfRtvhICxSfKU6LeA/TheBigSleepCo?node-id=20%3A96&scaling=scale-down&page-id=0%3A1&starting-point-node-id=20%3A96",
"linkDOC":"https://drive.google.com/file/d/12FMnseBHJIwJaLKWxhKGr_fp9afN_-uw/view?usp=sharing",
"importance":0.6,
"topic":"des"
},
{
"title":"The Burning Reef",
"date":"September 2020 - June 2021",
"description":"My final project dissertation for Digital Media at UWE. An interactive narative driven audio-visual experience for the web, generated using Three.JS to procedurally generate the dynamic environment. The project is an exploration into the effects of a dynamic ambience that demonstrates the effects of ocean degradation to elicit an emotional response while the user explores and collects artefacts related to the main causes of the degradation. Effectiveness of the project was validated by qualitative user research and testing.",
"roles":"Javascript Developer, 3D Artist, User Experience Designer",
"client":"Self Led",
"images":"burningreef.gif",
"linkYT":"https://youtu.be/JIOuXj2So3w",
"linkURL":"https://burningreef.netlify.app/",
"linkDOC":"https://drive.google.com/file/d/1m-I61_6AdRpabKG07wqvPNwEGbC8yUC_/view?usp=sharing",
"linkGIT":"https://github.com/alexrehopkins/burning_reef",
"importance":0.6,
"topic":"dev"
},
{
"title":"Panacea",
"date":"July 2021 - September 2021",
"description":"Overseeing the artistic direction of the Panacea event as part of the Prevail 2021 festival at Bristol Beacon. Creating the logo and building the promotional website for the live event.",
"roles":"Visual Lead, Web Designer, 3D Designer, Graphics Designer, Unity Engineer",
"client":"Bristol Beacon",
"images":"panacea.png",
"linkURL":"https://panacea.city/",
"linkYT":"https://youtu.be/ASN2x1MXe8U",
"importance":0.08,
"topic":"dev"
},
{
"title":"Critical Eye",
"date":"October 2020 - Current",
"description":"Creating media, imagery, logos, iconography and working on web prototypes for the Critical Eye image archival website project. Critical Eye: Visual Archives for Education will provide a platform for schools and museums to use for education through the use of guides and a visual archive of user responses. My responsibilities also included providing user research, design research and branding feedback for use by the IC: Visual Labs Team.",
"roles":"User Experience Designer",
"client":"IC: Visual Lab",
"images":"criticaleye.png",
"linkURL":"https://icvl.co.uk/",
"linkDOC":"https://drive.google.com/file/d/1rxb34chFGSRIxSMFh5BhsxQ_nAdmK6wj/view?usp=sharing",
"linkYT":"https://youtu.be/iD3QCPwwIXI",
"importance":0.6,
"topic":"des"
},
{
"title":"SAM-APP for Anxiety",
"date":"July 2020 - October 2020",
"description":"Creating short animations in CSS and the Adobe Creative Suite that are then implemented into the SAM-App, ensuring compatibility while following the brand styling guidelines of the app, which is designed to encourage positive mental health habits. Using JavaScript, HTML and CSS to develop multiple short interactive animated app pages and minigames that can be used for meditation and unwinding mental fatigue.",
"roles":"2D Motion designer for Mobile",
"client":"CodeWest",
"images":"meditativetool.gif",
"linkURL":"https://sam-app.org.uk/",
"importance":0.4,
"topic":"des"
},
{
"title":"Communicare",
"date":"January 2020 - July 2020",
"description":"A collaboration mobile app project, creating a social media platform for use by people in care to meet and interact with others in the facility. Prototype made in Invision, documentation and client presentation made with MS Office. User Research took place including interviews of the general public to assist forming user journey maps and personas.",
"roles":"UX/UI designer, User Researcher",
"client":"Fruto",
"images":"communicare.png",
"linkURL":"https://ux-ola.invisionapp.com/prototype/ckq2v3fqm002ick01g9jso9eb/play",
"linkDOC":"https://drive.google.com/file/d/1TuYVC743-ZdBBp2nOxjE8NnzRFpYGU4m/view?usp=sharing",
"importance":0.2,
"topic":"des"
},
{
"title":"LIVE FEED",
"date":"January 2021 - July 2021",
"description":"A piece of Speculation design aiming to explore how the ownership of media portraying poverty might change given the creation of a system that would give control of the portrayal to those actually in poverty. A 3D interface streaming booth setup in a foodbank and an accompanying app prototype made in Figma allows those in poverty to safely present themselves to the general public through a media streaming platform",
"roles":"Interaction Designer, UX/UI Designer",
"client":"Self Led",
"images":"livefeed.png",
"linkURL":"https://www.figma.com/proto/k68htwqwJV4IibCEnkh39L/LIVE-FEED?node-id=1%3A2&scaling=scale-down&page-id=0%3A1",
"linkDOC":"https://www.yumpu.com/s/LeARWq4k3FCaI2J7",
"importance":0.5,
"topic":"des"
},
{
"title":"DIVE",
"date":"July 2020 - August 2020",
"description":"A 2D Javascript game built using the P5.JS library, using procedurally generated random tube that you travel down to collect orbs to transport to new levels.",
"roles":"Javascript Developer, Music Composer",
"client":"Self Led",
"images":"dive.gif",
"linkURL":"https://divegame.netlify.app/",
"linkGIT":"https://github.com/alexrehopkins/DIVE",
"importance":0.4,
"topic":"dev"
},
{
"title":"Star Skimmer",
"date":"January 2019 - June 2019",
"description":"A short endless space exploration web game developed in Javascript using the P5.JS library with custom sounds and original sound track.",
"roles":"Javascript Developer, Sound Design",
"client":"Self Led",
"images":"starskimmer.gif",
"linkGIT":"https://github.com/alexrehopkins/StarSkimmer",
"linkURL":"https://starskimmer.netlify.app/",
"importance":0.2,
"topic":"dev"
},
{
"title":"Carbon Visualisation",
"date":"October 2019 - December 2019",
"description":"A data visualisation project created to visualise the varying carbon dioxide levels in the UK by retrieving values from a realtime API. The project also allows users to log their routine in travelling by road in order to collate all the results from all users throughout the day and see any potential correlation.",
"roles":"Backend (API/NodeJS/SocketIO), Javascript Developer",
"client":"Self Led",
"images":"carbonvisualisation.png",
"linkURL":"https://alexrehopkins-carbon.glitch.me/",
"linkGIT":"https://github.com/alexrehopkins/CarbonIntensity",
"importance":0.21,
"topic":"dev"
},
{
"title":"Echo Architect",
"date":"January 2020 - May 2020",
"description":"An interactive game encouraging playful connections through the use of a puzzle-like interface where users must guess the code by identifying individual elements of a soundtrack. Made as an internet of Things project combining Arduino hardware for a physical interface and Javascript and ReactJS for the software interface. The project was aided by research in which we conducted user interviews on the types of interactions and genres of music users would find more enjoyable.",
"roles":"Javascript Developer, Sound Design, Creative Lead",
"client":"Self Led",
"images":"echoarchitect.png",
"linkYT":"https://youtu.be/oxfEUbGulws",
"linkGIT":"https://github.com/spikethea/echo_architect",
"importance":0.23,
"topic":"dev"
},
{
"title":"Backscatter Remover",
"date":"May 2019 - September 2019",
"description":"Using Photoshop to create a dataset for a machine learning algorithm. Also, creation of accompanying documents and website that would allow for the submission of multiple new images to the machine learning software, website deployment currently uses seperate untrained machine learning algorithm as proof of concept.",
"roles":"Web Developer, Artworker, Machine learning",
"client":"Simon Emberton",
"images":"backscatter.png",
"linkGIT":"https://github.com/alexrehopkins/Backscatter",
"importance":0.15,
"topic":"dev"
},
{
"title":"Masque",
"date":"October 2020 - January 2021",
"description":"A short experimental film production shot in my house with a Note 10 Lite phone camera. Post production took place using After Effects for the VFX and Premiere Pro for the general cutting, audio was fine tuned in Audition. If you'd like to see some more of my photography or traditional art check out my instagram @alexrehopkins!",
"roles":"Content Creation, Film Editor, VFX Artist, Creative Director",
"client":"Self Led",
"images":"masque.png",
"linkYT":"https://youtu.be/lNp6I00SDWk",
"linkIMG":"https://drive.google.com/file/d/1YQb6yEV3V4eUqv3WsYGwAmfWhze2fk1Y/view?usp=sharing",
"importance":0.2,
"topic":"des"
}
]
}