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spider.html
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230 lines (209 loc) · 4.44 KB
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Hyper Spider Cursor - Multi Pointer Spawn</title>
<style>
body{
margin:0;
background:black;
overflow:hidden;
cursor:none;
}
canvas{
display:block;
position:fixed;
top:0;
left:0;
pointer-events:none;
}
button{
position:absolute;
padding:12px 20px;
font-size:16px;
}
</style>
</head>
<body>
<button style="top:200px;left:200px">Button A</button>
<button style="top:400px;left:500px">Button B</button>
<button style="top:150px;left:700px">Button C</button>
<canvas id="c"></canvas>
<script>
const canvas = document.getElementById("c");
const ctx = canvas.getContext("2d");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
// ----------------
// pointers
// ----------------
let pointers = {}; // { pointerId: spiderIndex }
// ----------------
// spiders
// ----------------
let spiders = [];
// ----------------
// web strands
// ----------------
let strands = [];
function addStrand(a,b){
strands.push({a,b,offset:0,vel:0});
}
function connectNetwork(){
strands = [];
for(let i=0;i<spiders.length;i++){
for(let j=i+1;j<spiders.length;j++){
if(Math.random()<0.5){
addStrand(i,j);
}
}
}
}
// ----------------
// pointer events
// ----------------
window.addEventListener("pointerdown", e=>{
// spawn a spider for this pointer
let spider = {
x: e.clientX,
y: e.clientY,
step: Math.random()*10,
angle: 0
};
let index = spiders.push(spider) - 1;
pointers[e.pointerId] = index;
connectNetwork();
});
window.addEventListener("pointermove", e=>{
if(pointers[e.pointerId] !== undefined){
let s = spiders[pointers[e.pointerId]];
let dx = e.clientX - s.x;
let dy = e.clientY - s.y;
s.angle = Math.atan2(dy, dx);
s.x = e.clientX;
s.y = e.clientY;
}
});
window.addEventListener("pointerup", e=>{
// optional: remove spider on pointer up
// let index = pointers[e.pointerId];
// spiders.splice(index, 1);
// delete pointers[e.pointerId];
// connectNetwork();
delete pointers[e.pointerId]; // keep spider, just release control
});
// ----------------
// teleport to clickable
// ----------------
function jumpToClickable(){
let el=[...document.querySelectorAll("button,a,input")];
if(el.length===0) return;
let target=el[Math.floor(Math.random()*el.length)];
let r=target.getBoundingClientRect();
if(spiders.length>0){
spiders[0].x = r.left + r.width/2;
spiders[0].y = r.top + r.height/2;
}
}
setInterval(jumpToClickable,8000);
// ----------------
// physics update
// ----------------
function updatePhysics(){
for(let s of strands){
let A=spiders[s.a];
let B=spiders[s.b];
let dx=B.x-A.x;
let dy=B.y-A.y;
let dist=Math.sqrt(dx*dx+dy*dy);
let tension=(dist-200)*0.001;
s.vel += -s.offset*0.1;
s.vel += tension;
s.vel *= 0.9;
s.offset += s.vel;
}
}
// ----------------
// draw strands
// ----------------
function drawStrands(){
for(let s of strands){
let A=spiders[s.a];
let B=spiders[s.b];
let mx=(A.x+B.x)/2;
let my=(A.y+B.y)/2;
let nx=(B.y-A.y)*0.1;
let ny=(A.x-B.x)*0.1;
ctx.strokeStyle="rgba(0,200,255,.6)";
ctx.lineWidth=2;
ctx.beginPath();
ctx.moveTo(A.x,A.y);
ctx.quadraticCurveTo(mx+nx*s.offset,my+ny*s.offset,B.x,B.y);
ctx.stroke();
}
}
// ----------------
// draw spider
// ----------------
function drawSpider(sp){
let cx = sp.x;
let cy = sp.y;
ctx.save();
ctx.translate(cx,cy);
ctx.rotate(sp.angle || 0);
sp.step += 0.1;
// body
ctx.strokeStyle="white";
ctx.lineWidth=2;
ctx.beginPath();
ctx.moveTo(-5,0);
ctx.lineTo(8,0);
ctx.stroke();
// legs
for(let i=0;i<8;i++){
let a = i*Math.PI/4;
let walk = Math.sin(sp.step+(i%2))*6;
let x1 = Math.cos(a)*10;
let y1 = Math.sin(a)*10;
let x2 = Math.cos(a)*(20+walk);
let y2 = Math.sin(a)*(20-walk);
ctx.strokeStyle = `hsl(${i*40},100%,70%)`;
ctx.beginPath();
ctx.moveTo(x1,y1);
ctx.lineTo(x2,y2);
ctx.stroke();
}
ctx.restore();
}
// ----------------
// animation
// ----------------
function update(){
// drift uncontrolled spiders
for(let i=0;i<spiders.length;i++){
if(!Object.values(pointers).includes(i)){
let s = spiders[i];
s.x += Math.sin(Date.now()*0.001+i)*0.3;
s.y += Math.cos(Date.now()*0.001+i)*0.3;
s.angle = 0;
}
}
updatePhysics();
}
function draw(){
ctx.fillStyle="rgba(0,0,0,.25)";
ctx.fillRect(0,0,canvas.width,canvas.height);
drawStrands();
for(let s of spiders){
drawSpider(s);
}
requestAnimationFrame(loop);
}
function loop(){
update();
draw();
}
loop();
</script>
</body>
</html>