Some objects may be owned by the collection of peers participating in replication, for instance game state or connection state (a mapping of application client IDs like GUIDs to the auto assigned ReplicateIDs).
Must be able to persist objects like these across replication groups.
Maybe also supports objects with no owner?
Some objects may be owned by the collection of peers participating in replication, for instance game state or connection state (a mapping of application client IDs like GUIDs to the auto assigned ReplicateIDs).
Must be able to persist objects like these across replication groups.
Maybe also supports objects with no owner?