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shader.py
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42 lines (29 loc) · 1.18 KB
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from OpenGL.GL import *
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.arrays import vbo
import ctypes
class Shader:
def __init__(self, vertexPath, fragmentPath) -> None:
fragmentPath = open(fragmentPath, 'r')
vertexPath = open(vertexPath, 'r')
vertex_shader_source = vertexPath.read()
fragment_shader_source = vertexPath.read()
fragmentPath.close()
vertexPath.close()
vertex_shader = glCreateShader(GL_VERTEX_SHADER)
glShaderSource(vertex_shader, vertex_shader_source) # passing the source code as string
glCompileShader(vertex_shader)
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER)
glShaderSource(fragment_shader, fragment_shader_source)
glCompileShader(fragment_shader)
# Create the program
self.ID = glCreateProgram()
glAttachShader(self.ID, vertex_shader)
glAttachShader(self.ID, fragment_shader)
glLinkProgram(self.ID)
glDeleteShader(vertex_shader)
glDeleteShader(fragment_shader)
def use(self):
glUseProgram(self.ID)
shader = Shader("shaders/vertexShader.vs", "shaders/fragmentShader.fs")