TRIBE NINE: Extract audio from RawData #98
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How do I extract audio from RawData that is stored inside MonoBehaviour? I tried extracting as Raw but the extracted data is not the same as the data inside, because the header of the extracted data always starts with Unity version: 2022.3.51f1 Here are the samples of Japanese voices |
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Replies: 1 comment 2 replies
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Well, you need to delete an asset header manually, yeah. |
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Well, you need to delete an asset header manually, yeah.
In your samples, you need to delete everything before the
BKHDsignature.Currently, there's no easy way to extract only raw data from MonoBehaviour assets.
But I can add such feature, I guess.