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Fragmentation/Explosion Damage rises with number of nearby men #10322

@V0ll808

Description

@V0ll808

Mods (complete and add to the following information):

  • Arma 3: 2.16
  • CBA: 3.17.1
  • ACE3: 3.17.1

Description:
The number of injuries caused by an explosion rises with the number of nearby men.

Steps to reproduce:

  1. Start up Editor in Virtual Reality
  2. Place down a man (player)
  3. (Optional) Remove all armor/weapons from the man to ease the tracking of injuries
  4. Place down the "Systems -> Modules -> Effects -> Ordnance" ~1,5 large white squares away from the man
  5. Place down multiple men directly behind the player
  6. (Optional) Go into the ACE Medical Config and do everything to reduce the chance of going unconscious. (Fatal Damage Source: Sum of trauma; Player Critical Damage Threshold: 25; Bleeding Coefficient: 0; Pain Coefficient: 0)
  7. Start the scenario as the man placed down in Step 2
  8. Stand still and wait for the mortar shell to land,
  9. Check injuries after Explosion
  10. Repeat scenario with different numbers of men (Step 5) and multiple times with the same number of men. Keep track of number of injuries.

Expected behavior:
Injuries caused by should be independant of the number of men behind the player.

Where did the issue occur?

  • Editor (Singleplayer)

Log Files:
Nothing to see in the logs
https://pastebin.com/7iUJVTV7

Additional context:
During the Tests, the number of Large Avulsions, Large Velocity Wounds and Minor Bruises was fairly constant, the number of other injuries rose with the number of men. The rise might be connected to the fact, that a certain number of fragments is created per man and these can hit other nearby men aswell.

Screenshots:
Setup for testing:
Setup

Table of Injuries during testing:
Setup

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