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script.js
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144 lines (133 loc) · 4.78 KB
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import { unlockAudio, playHitSound, playToolSound } from './js/audio.js';
import { face, loadFaceFromFile, loadDefaultFace, resetFacePosition, updateFaceScale, clearMarks } from './js/face.js';
import { tool, loadTools, initToolSelector, updateToolScale, getCurrentToolName } from './js/tool.js';
import { createMark, drawMark } from './js/marks.js';
import { setupMouseInput, setupTouchInput, getMousePosition } from './js/input.js';
import { initGame } from './js/game.js';
import { createCommentaryAnimator } from './js/commentary/commentary.js';
import { getIntroMessage, getHitMessage, getMissMessage } from './js/commentary/commentaryText.js';
import { initArenaManager } from './js/managers/arenaManager.js';
import { createCommentaryManager } from './js/managers/commentaryManager.js';
import { createGameSessionManager } from './js/managers/gameSessionManager.js';
import { initInputManager } from './js/managers/inputManager.js';
import { initControlManager } from './js/managers/controlManager.js';
import { initRuntimeManager } from './js/managers/runtimeManager.js';
// Get DOM elements
const canvas = document.getElementById("gameCanvas");
const ctx = canvas.getContext("2d");
const scoreLabel = document.getElementById("scoreLabel");
const setupOverlay = document.getElementById("setupOverlay");
const gameplayArea = document.getElementById("gameplayArea");
const setupImageUpload = document.getElementById("setupImageUpload");
const setupFileName = document.getElementById("setupFileName");
const startGameBtn = document.getElementById("startGameBtn");
const toggleComedyBtn = document.getElementById("toggleComedyBtn");
const toggleComedyText = document.getElementById("toggleComedyText");
const commentaryStage = document.getElementById("commentaryStage");
const commentaryBubble = document.getElementById("commentaryBubble");
const commentaryMessage = document.getElementById("commentaryMessage");
const commentaryIcons = document.getElementById("commentaryIcons");
const arenaSection = document.getElementById("arenaSection");
const arenaButtons = document.getElementById("arenaButtons");
const arenaPhotoUpload = document.getElementById("arenaPhotoUpload");
const arenaPhotoName = document.getElementById("arenaPhotoName");
const arenaNameModal = document.getElementById("arenaNameModal");
const arenaNameInput = document.getElementById("arenaNameInput");
const arenaNameError = document.getElementById("arenaNameError");
const arenaNameCancel = document.getElementById("arenaNameCancel");
const arenaNameSave = document.getElementById("arenaNameSave");
const resetScoreBtn = document.getElementById("resetScoreBtn");
const resetSpeedBtn = document.getElementById("resetSpeedBtn");
const plainInstructionMessage = "Smash the face to score.";
function setStatusMessage(text) {
if (commentaryMessage) {
commentaryMessage.textContent = text;
}
}
const commentaryAnimator = createCommentaryAnimator({
stage: commentaryStage,
bubble: commentaryBubble,
message: commentaryMessage,
icons: commentaryIcons
});
const gameSessionManager = createGameSessionManager({
setupImageUpload,
setupFileName,
startGameBtn,
setupOverlay,
gameplayArea,
arenaSection,
commentaryMessage,
canvas,
scoreLabel,
face,
unlockAudio,
loadFaceFromFile,
loadDefaultFace,
resetFacePosition,
clearMarks
});
const commentaryManager = createCommentaryManager({
commentaryAnimator,
toggleComedyBtn,
toggleComedyText,
setStatusMessage,
plainInstructionMessage,
getCurrentToolName,
getIntroMessage,
getHitMessage,
getMissMessage,
isGameStarted: gameSessionManager.isGameStarted
});
initRuntimeManager({
updateFaceScale,
updateToolScale,
unlockAudio
});
// Initialize modules
loadTools();
initToolSelector();
gameSessionManager.init();
commentaryManager.init();
initArenaManager({
canvas,
arenaButtons,
arenaPhotoUpload,
arenaPhotoName,
arenaNameModal,
arenaNameInput,
arenaNameError,
arenaNameCancel,
arenaNameSave
});
// Initialize game logic
const game = initGame(canvas, ctx, scoreLabel, {
face,
tool,
playToolSound,
playHitSound,
getToolName: getCurrentToolName,
createMark,
drawMark,
resetFacePos: () => resetFacePosition(canvas),
startTimer: gameSessionManager.startGameTimer,
getMousePos: getMousePosition,
triggerSmashAnim: () => { tool.smashAnim = 1; },
onSuccessfulSmash: commentaryManager.onSuccessfulSmash,
onMissSmash: commentaryManager.onMissSmash
});
gameSessionManager.setGame(game);
initInputManager({
canvas,
setupMouseInput,
setupTouchInput,
isGameStarted: gameSessionManager.isGameStarted,
onSmash: () => game.handleSmash()
});
initControlManager({
resetScoreBtn,
resetSpeedBtn,
game,
scoreLabel,
clearMarks
});