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Description
How about a mod to rebalance the game's difficulty? One of the most common observations I see is that Two Crowns is poorly balanced for two players; the game becomes ridiculously easy with a second ruler and pouch of coins.
We could tinker with values like Greed health and attack power, size and composition of attack waves, portal health and spawn rate, frequency and escalation of both types of blood moons. You already have a mod that adjusts certain purchase prices, but what about changing the coin yields of farms and berries and other money sources? There's a lot to work with, and it would be great to expose that kind of customization to the player and let them input their own values, maybe be able to load a custom .cfg file or somesuch for a particular set.
I'm not a coder, but I would love to help any way I can, with testing or documentation or whatever else you need. I adore this game, but after awhile it gets pretty samey. Two Crowns is five years old now and still there have been very few mods for it so it's nice to see someone actively working on it.
Also, I'd like to report a successful test of these mods in Linux, though it took some fiddling to get BepInEx to work at first.