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VirtualSystem.h
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53 lines (39 loc) · 1.18 KB
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#pragma once
#include "GameObject.h"
#include "VirtualObject.h"
#include "VirtualVita.h"
#include "VirtualMarker.h"
#include "primitive_builder.h"
#include <vector>
#include <input/keyboard.h>
#include <graphics/renderer_3d.h>
class VirtualSystem
{
public:
virtual ~VirtualSystem ();
virtual void Init ( PrimitiveBuilder* primitive_builder ) = 0;
virtual void CleanUp () = 0;
virtual bool Update ( float frame_time ) = 0;
virtual void Render ( gef::Renderer3D* renderer_3d ) = 0;
virtual void ProcessKeyboardInput ( gef::Keyboard* keyboard, float frame_time ) = 0;
virtual bool IsMarkerFound ( int idx ) = 0;
virtual void GetMarkerTransform ( int idx, gef::Matrix44* mat ) = 0;
static VirtualSystem* Create ();
protected:
VirtualSystem ();
};
/*
void Init ( PrimitiveBuilder* primitive_builder );
void CleanUp ();
bool Update ( float frame_time );
void Render ( gef::Renderer3D* renderer_3d );
void AdvanceControl ();
void ProcessKeyboardInput ( gef::Keyboard* keyboard, float frame_time );
GameObject* controlObject_;
VirtualObject* desk_;
VirtualVita* vita_;
std::vector<VirtualMarker*> markers_;
PrimitiveBuilder* primitive_builder_;
bool useWideCamera = false;
};
*/