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Database.cs
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263 lines (236 loc) · 8.64 KB
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using System;
using System.Collections.Generic;
using System.Data;
using System.Dynamic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
using Styx.Common;
namespace Simcraft
{
/*{ SD_TYPE_UNSIGNED, "id" },
{ SD_TYPE_UNSIGNED, "flags" },
{ SD_TYPE_UNSIGNED, "spell_id" },
{ SD_TYPE_UNSIGNED, "index" },
{ SD_TYPE_INT, "type" },
{ SD_TYPE_INT, "sub_type" },
{ SD_TYPE_DOUBLE, "m_average" },
{ SD_TYPE_DOUBLE, "m_delta" },
{ SD_TYPE_DOUBLE, "m_bonus" },
{ SD_TYPE_DOUBLE, "coefficient" },
{ SD_TYPE_DOUBLE, "ap_coefficient" },
{ SD_TYPE_DOUBLE, "amplitude" },
{ SD_TYPE_DOUBLE, "radius" },
{ SD_TYPE_DOUBLE, "max_radius" },
{ SD_TYPE_INT, "base_value" },
{ SD_TYPE_INT, "misc_value" },
{ SD_TYPE_INT, "misc_value2" },
{ SD_TYPE_UNSIGNED, "" }, // Family flags 1
{ SD_TYPE_UNSIGNED, "" }, // Family flags 2
{ SD_TYPE_UNSIGNED, "" }, // Family flags 3
{ SD_TYPE_UNSIGNED, "" }, // Family flags 4
{ SD_TYPE_INT, "trigger_spell" },
{ SD_TYPE_DOUBLE, "m_chain" },
{ SD_TYPE_DOUBLE, "p_combo_points" },
{ SD_TYPE_DOUBLE, "p_level" },
{ SD_TYPE_INT, "damage_range" },*/
[Serializable]
public class Effect
{
public uint id;
public uint flags;
public uint spell_id;
public uint index;
public string type;
public string sub_type;
public double m_average;
public double m_delta;
public double m_bonus;
public double coefficient;
public double ap_coefficient;
public double amplitude;
public double radius;
public double max_radius;
public int base_value;
public int misc_value;
public int misc_value2;
public uint flags0; // Family flags 1
public uint flags1; // Family flags 2
public uint flags2; // Family flags 3
public uint flags3; // Family flags 4
public int trigger_spell;
public double m_chain;
public double p_combo_points;
public double p_level;
public int damage_range;
}
public sealed class CurrentAssemblyDeserializationBinder : SerializationBinder
{
public override Type BindToType(string assemblyName, string typeName)
{
//if (assemblyName.Contains("Simcraft")){
//Write("Exchanging: " + assemblyName + " for " + Assembly.GetExecutingAssembly().FullName);
assemblyName = assemblyName.Replace("Simcraft, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", Assembly.GetExecutingAssembly().FullName);
typeName = typeName.Replace("Simcraft, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", Assembly.GetExecutingAssembly().FullName);
//}
//Write(String.Format("{0}, {1}", typeName, assemblyName));
return Type.GetType(String.Format("{0}, {1}", typeName, assemblyName));
}
}
[Serializable]
public class spell_data_t
{
public String token;
public String name;
public uint id; //1
public uint flags;//2
public double speed;//3
public uint school; //4
public uint _class; //5
public uint race; //6
public int scaling; //7
public uint max_scaling_level;//8
public uint level;//9
public uint max_level;//10
public double min_range;//11
public double max_range;//12
public uint cooldown;//13
public uint gcd;//14
public uint charges;//15
public uint charge_cooldown;//16
public uint category;//17
public int duration;//18
public uint runes; //19
public uint power_gain;//20
public uint max_stack;//21
public uint proc_chance;//22
public uint initial_stack;//23
public uint pflags; //24
public uint icd;//25
public double rppm;//26
public uint equip_class;//27
public uint equip_imask;//28
public uint equip_scmask;//29
public int cast_min;//30
public int cast_max;//31
public int cast_div;//32
public double m_scaling;//33
public uint scaling_level;//34
public uint replace_spellid;//35
public uint attr0; // Attributes, 0..11, not done for now
public uint attr1;
public uint attr2;
public uint attr3;
public uint attr4;
public uint attr5;
public uint attr6;
public uint attr7;
public uint attr8;
public uint attr9;
public uint attr10;
public uint attr11;
public uint flags0; // Family flags 1
public uint flags1; // Family flags 1
public uint flags2; // Family flags 1
public uint flags3; // Family flags 1
public uint family; // Family
public String desc;
public String tooltip;
public String desc_vars;
public String icon;
public String active_icon;
public String rank;
public List<uint> effects = new List<uint>();
public override string ToString()
{
StringBuilder sb = new StringBuilder();
foreach (System.Reflection.FieldInfo property in this.GetType().GetFields())
{
sb.Append(property.Name);
sb.Append(": ");
sb.Append(property.GetValue(this));
sb.Append(System.Environment.NewLine);
}
return sb.ToString();
}
};
[Serializable]
public class Database
{
public TwoKeyedDictionary<uint, String, spell_data_t> Spells = new TwoKeyedDictionary<uint, String, spell_data_t>();
public Dictionary<String, uint> ClassSpells = new Dictionary<string, uint>();
public Dictionary<String, uint> Glyphs = new Dictionary<string, uint>();
public Dictionary<uint, Effect> Effects = new Dictionary<uint, Effect>();
public Dictionary<String, Dictionary<uint, uint>> Sets = new Dictionary<string, Dictionary<uint, uint>>();
public Dictionary<uint, String> ItemProcs = new Dictionary<uint, String>();
}
public class Serializer
{
public static void SerializeObject(string filename, Database objectToSerialize)
{
Stream stream = File.Open(filename, FileMode.Create);
//DeflateStream _stream = new DeflateStream(stream, CompressionLevel.Optimal);
GZipStream __stream = new GZipStream(stream, CompressionLevel.Optimal);
BinaryFormatter bFormatter = new BinaryFormatter();
bFormatter.Serialize(__stream, objectToSerialize);
//_stream.Close();
__stream.Close();
stream.Close();
}
public static Database DeSerializeObject(string filename)
{
Database objectToSerialize;
Stream stream = File.Open(filename, FileMode.Open);
GZipStream __stream = new GZipStream(stream, CompressionMode.Decompress);
BinaryFormatter bFormatter = new BinaryFormatter();
bFormatter.Binder = new CurrentAssemblyDeserializationBinder();
objectToSerialize = (Database)bFormatter.Deserialize(__stream);
stream.Close();
return objectToSerialize;
}
}
[Serializable]
public class TwoKeyedDictionary<K, KT, V> : Dictionary<K, V>
{
Dictionary<KT, List<K>> relation = new Dictionary<KT, List<K>>();
public new V this[K i]
{
get { return base[i]; }
}
public List<K> this[KT i]
{
get
{
//var rel = relation[i];
return relation[i];
}
}
public object this[K i, KT k]
{
set
{
base[i] = (V)value;
if (!relation.ContainsKey(k))
relation[k] = new List<K>();
relation[k].Add(i);
}
}
public bool RelationContainsKey(KT kt)
{
return relation.ContainsKey(kt);
}
public TwoKeyedDictionary()
{
}
public TwoKeyedDictionary(SerializationInfo info, StreamingContext context)
: base(info, context)
{
}
}
}