Here is a simple explanation of how I reorganized the Smart Asteroids codebase to make it cleaner and easier to manage.
The project files were originally all mixed together in one place. I moved them into dedicated folders based on what they do:
src/: This folder now contains all the actual Python code (logic).entities/: Things that exist in the game world, likerocket.py,asteroid.py, andbullet.py.core/: The main game logic, likegame.py(the game loop) andgame_states.py.ui/: User interface stuff, specificallymain_menu.py.utils/: Helper tools, likeconstants.pyand theneural_network.py.main.py: The internal entry point for the source code.
assets/: This folder holds all the non-code files.images/: Pictures likerocket2.pngandasteroid.png.fonts/: Text fonts likeARCADECLASSIC.TTF.themes/: JSON files that control the look of the menus.
I created a new main.py file in the main folder (root) of the project.
- Before: You had to run the game using one of the mixed files, and imports were messy.
- After: You just run
python main.py. It's a simple "start button" for the code insidesrc/.
- Imports: I updated all the code so files know where to find each other in the new folders (e.g.,
import rocketbecameimport src.entities.rocket). - Asset Paths: I added a helper function to automatically find pictures and fonts, no matter where you run the game from. This prevents "File Not Found" errors.
- Dependency Conflict: The project was using conflicting versions of
pygame. I switched topygame-cewhich works better with the UI library used. - Crash Fix: I fixed a math error in the neural network code that was causing the game to crash immediately.
- Make sure you are in the project folder.
- Run
python main.py(or use the virtual environment if you set one up).