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InputState.cpp
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41 lines (35 loc) · 1.25 KB
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//
// Created by axel on 9/8/18.
//
#include <SDL_gamecontroller.h>
#include <SDL_scancode.h>
#include "InputState.h"
#include "InputEvents/KeyboardKey.h"
#include "Config/InputConfig.h"
InputState::InputState() : _direction(NONE),
_swap(false),
_raiseStack(false),
_start(false) {}
InputState::InputState(Direction direction, bool swap, bool raise_stack, bool start)
: _direction(direction), _swap(swap), _raiseStack(raise_stack), _start(start) {}
InputState InputState::getCurrentState(InputConfig &inputConfig) {
Direction direction = getDirection(inputConfig);
bool swap = inputConfig._swap->isActive();
bool raise = inputConfig._raiseStack->isActive();
bool start = inputConfig._start->isActive();
InputState state(direction, swap, raise, start);
return state;
}
Direction InputState::getDirection(InputConfig &config) {
if (config._up->isActive()) {
return Direction::UP;
} else if (config._down->isActive()) {
return Direction::DOWN;
} else if (config._left->isActive()) {
return Direction::LEFT;
} else if (config._right->isActive()) {
return Direction::RIGHT;
} else {
return Direction::NONE;
}
}