SQLiteGameDb plugin and UE5.2 #4
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@Ysgrathe Hello, just wanted to thank you for making this plugin and explaining the process of using it in your YouTube series, I've been following along and it looks like a really good robust SQLite integration plugin. I've been trying to get it to work with my Unreal Engine version (5.3) unfortunately as soon as I try opening the .uproject file a window pops up asking me to rebuilt the SqliteGameDB and the SqliteCoreX modules using my IDE. I'm unable to downgrade to UE5.1/2 and I've tried rebuilding the plugin using the RunUAT.bat and passing the .uplugin to repackage it but it fails with loads of errors. If I just open the .sln on Rider it just complains about my MSBuildTool and says it's unable to load both the UE5 and the SqliteGameDB projects (I'm using the recommended MSBuildTools for my UE5.3 version using VS22). I'm not entirely sure what's causing the build process to fail to be honest, and I don't know it's caused by the SQLite Third Library Include or something like that. I'm not very knowledgeable around using Third Party libraries in Unreal Engine but I was wondering if there's any plans for trying to get this plugin support added for newer versions of UE5. I'd be grealy appreciative if you could help in any way as I'd like to use your tool in my UE5 project and currently I can't seem to find anything better. Cheers. |
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UPDATE:
I can report that the plugin compiles and works fine on 5.2, using the latest code.
It was probably ok before, but I have been doing some updates to it anyway, adding a couple of new features, and trying to namespace the sqlitecore from Epic so that it doesnt cause collisions with other plugins that require sqlitecore (it should now be using its own updated version 'SqliteCoreX'
Anyway, everything compiles fine on 5.2. I built and tested a SHIPPING build of the tutorial project and all is working as expected.
NOTE: Running 'Standalone Game' from the editor does NOT work.
I'm not really sure why, and right now I don't really care to investigate, because running PIE works fine, and packaging for shipping also works fine, so it is more than likely a problem caused by it not being able to access the database assets (.db files) in the weird in-between land of standalone game mode.
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